Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Drop glide driver | Kristian Høgsberg | 2010-02-25 | 1 | -2309/+0 |
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* | masked out unsupported glBlendColor (some games check only the proc addr) | Daniel Borca | 2004-06-03 | 1 | -2/+2 |
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* | documentation updates | Daniel Borca | 2004-04-14 | 1 | -4/+14 |
| | | | | Glide3 driver: POINTCAST palette fixes | ||||
* | code cleanup heheh | Daniel Borca | 2004-03-29 | 1 | -8/+8 |
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* | cleanup and some WGL PIXELFORMAT issues | Daniel Borca | 2004-02-16 | 1 | -11/+16 |
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* | DMesa: removed MGA2064W driver | Daniel Borca | 2003-12-19 | 1 | -0/+3 |
| | | | | | | DMesa: added capability to query visuals fxMesa: WGL_3DFX_gamma_control fxMesa: minor fixes to interface (fxQueryHardware vs fxMesaSelect...) | ||||
* | got rid of __FUNCTION__ :( | Daniel Borca | 2003-12-10 | 1 | -17/+25 |
| | | | | | | | | | | | | | | Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2 | ||||
* | small matters | Daniel Borca | 2003-11-20 | 1 | -20/+9 |
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* | bugfixes wrt texture compression | Daniel Borca | 2003-10-30 | 1 | -24/+0 |
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* | changes to accomodate texture compression | Daniel Borca | 2003-10-29 | 1 | -7/+185 |
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* | wrap in #ifdef FX / #endif | Brian Paul | 2003-10-21 | 1 | -0/+5 |
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* | Napalm total immersion | Daniel Borca | 2003-10-21 | 1 | -6/+2 |
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* | protect whole file with #ifdef FX | Brian Paul | 2003-10-15 | 1 | -0/+4 |
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* | updates from Daniel Borca | Brian Paul | 2003-10-02 | 1 | -0/+2135 |