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path: root/src/mesa/drivers/glide/fxg.c
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* Drop glide driverKristian Høgsberg2010-02-251-2309/+0
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* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-031-2/+2
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* documentation updatesDaniel Borca2004-04-141-4/+14
| | | | Glide3 driver: POINTCAST palette fixes
* code cleanup hehehDaniel Borca2004-03-291-8/+8
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* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-161-11/+16
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* DMesa: removed MGA2064W driverDaniel Borca2003-12-191-0/+3
| | | | | | DMesa: added capability to query visuals fxMesa: WGL_3DFX_gamma_control fxMesa: minor fixes to interface (fxQueryHardware vs fxMesaSelect...)
* got rid of __FUNCTION__ :(Daniel Borca2003-12-101-17/+25
| | | | | | | | | | | | | | Texus2 functions are dynamically linked now made getRegistryOrEnvironmentString more portable bugfix: unnecessary total SW fallback -- glColorMask bugfix: when shared palette was not loaded correctly point_attenuation_stage back in business (point size/atten) fxTexGetInfo is not required for fxIsTexSupported fxDDChooseTextureFormat optimized for RGB/RGBA textures accelerated Quads with Triangle_Fans more WGL extensions/functions (also updated export file) DXTC/S3TC -> FXT1 wrapping hack quick & dirty fix for Quake2
* small mattersDaniel Borca2003-11-201-20/+9
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* bugfixes wrt texture compressionDaniel Borca2003-10-301-24/+0
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* changes to accomodate texture compressionDaniel Borca2003-10-291-7/+185
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* wrap in #ifdef FX / #endifBrian Paul2003-10-211-0/+5
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* Napalm total immersionDaniel Borca2003-10-211-6/+2
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* protect whole file with #ifdef FXBrian Paul2003-10-151-0/+4
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* updates from Daniel BorcaBrian Paul2003-10-021-0/+2135