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path: root/src/mesa/drivers/glide/fxdrv.h
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* mesa: prefix more #includes with "main/"Brian Paul2008-09-181-5/+5
* Move COPY_FLOAT() macro down into glide driver.Brian Paul2005-11-091-0/+2
* replace GLdepth with GLuintBrian Paul2005-09-211-4/+4
* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-131-3/+3
* semantic in parameter namesDaniel Borca2005-01-061-3/+3
* added GL_EXT_stencil_two_side (yes, it works)Daniel Borca2004-12-211-1/+2
* added (back!) option to use non-packedcolorDaniel Borca2004-09-241-0/+22
* cleanupDaniel Borca2004-09-131-0/+1
* added GL_ARB_point_sprite.Daniel Borca2004-07-051-0/+2
* added GL_EXT_fog_coord.Daniel Borca2004-07-021-2/+7
* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-241-3/+0
* masked out unsupported glBlendColor (some games check only the proc addr)Daniel Borca2004-06-031-1/+1
* fixed bugs in fxddtex.cDaniel Borca2004-05-101-0/+7
* FXT1: getting warmerDaniel Borca2004-04-301-1/+0
* code cleanup hehehDaniel Borca2004-03-291-0/+4
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-161-1/+1
* GL_TEXTURE_1D and other stories...Daniel Borca2004-01-291-1/+13
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-1/+1
* accomodated new driver_func initializationDaniel Borca2004-01-231-2/+0
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-211-1/+0
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-0/+3
* added support for textures bigger than HW can support (SW rescaling)Daniel Borca2004-01-131-0/+1
* EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca2003-12-151-2/+5
* got rid of __FUNCTION__ :(Daniel Borca2003-12-101-1/+2
* Voodoo2 happinessDaniel Borca2003-11-031-8/+0
* changes to accomodate texture compressionDaniel Borca2003-10-291-1/+20
* Napalm total immersionDaniel Borca2003-10-211-2/+14
* minor fixes + doc updateDaniel Borca2003-10-141-1/+2
* Reorganized combiners. Added optimized span functions.Daniel Borca2003-10-091-4/+98
* updates from Daniel BorcaBrian Paul2003-10-021-29/+55
* DOS and glide driver updates from Daniel BorcaBrian Paul2003-08-191-12/+7
* more DOS updates from Daniel BorcaBrian Paul2003-07-171-1/+5
* fix some float/ubyte mistakes (Daniel Borca)Brian Paul2003-01-081-2/+2
* misc driver updates (Daniel Borca)Brian Paul2002-11-041-2/+2
* Header file clean-up:Brian Paul2002-10-241-2/+1
* New _mesa_debug() function to replace fprintf() calls.Brian Paul2002-06-131-1/+2
* fixed some configure;make build problems. cleaned-up copyright info.Brian Paul2001-09-231-20/+12
* Fix FX driver to the point where gears & morph3d work.Keith Whitwell2001-09-181-1/+1
* changes to allow the driver to compile - still doesn't work thoughBrian Paul2001-08-291-0/+3
* Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make itKeith Whitwell2001-07-121-113/+23
* check hardware type and use SETUP_SNAP if neededBrian Paul2001-05-101-1/+1
* texture image code updates (not finished)Brian Paul2001-04-241-0/+4
* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...Brian Paul2001-03-071-1/+1
* used indent to clean-up the codeBrian Paul2001-03-031-148/+165
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-1/+1
* updated texture image handling - STILL UNTESTEDBrian Paul2001-02-061-5/+11
* Overhaul of texture image handling.Brian Paul2001-02-061-12/+8
* Fix several conformance problems. Hack solution to line stipple problem.Keith Whitwell2001-01-161-0/+1
* Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertexKeith Whitwell2001-01-051-1/+1
* More color macro clean-ups.Brian Paul2001-01-031-2/+0