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path:
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src
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mesa
/
drivers
/
glide
/
fxdrv.h
Commit message (
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)
Author
Age
Files
Lines
*
mesa: prefix more #includes with "main/"
Brian Paul
2008-09-18
1
-5
/
+5
*
Move COPY_FLOAT() macro down into glide driver.
Brian Paul
2005-11-09
1
-0
/
+2
*
replace GLdepth with GLuint
Brian Paul
2005-09-21
1
-4
/
+4
*
Replace ctx->Driver.StencilOp/Func/Mask() functions with
Brian Paul
2005-09-13
1
-3
/
+3
*
semantic in parameter names
Daniel Borca
2005-01-06
1
-3
/
+3
*
added GL_EXT_stencil_two_side (yes, it works)
Daniel Borca
2004-12-21
1
-1
/
+2
*
added (back!) option to use non-packedcolor
Daniel Borca
2004-09-24
1
-0
/
+22
*
cleanup
Daniel Borca
2004-09-13
1
-0
/
+1
*
added GL_ARB_point_sprite.
Daniel Borca
2004-07-05
1
-0
/
+2
*
added GL_EXT_fog_coord.
Daniel Borca
2004-07-02
1
-2
/
+7
*
hack for compressed textures with aspectratio greater than 8:1
Daniel Borca
2004-06-24
1
-3
/
+0
*
masked out unsupported glBlendColor (some games check only the proc addr)
Daniel Borca
2004-06-03
1
-1
/
+1
*
fixed bugs in fxddtex.c
Daniel Borca
2004-05-10
1
-0
/
+7
*
FXT1: getting warmer
Daniel Borca
2004-04-30
1
-1
/
+0
*
code cleanup heheh
Daniel Borca
2004-03-29
1
-0
/
+4
*
cleanup and some WGL PIXELFORMAT issues
Daniel Borca
2004-02-16
1
-1
/
+1
*
GL_TEXTURE_1D and other stories...
Daniel Borca
2004-01-29
1
-1
/
+13
*
Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.
Ian Romanick
2004-01-27
1
-1
/
+1
*
accomodated new driver_func initialization
Daniel Borca
2004-01-23
1
-2
/
+0
*
Remove dd_function_table::BlendFunc. All drivers now use
Ian Romanick
2004-01-21
1
-1
/
+0
*
Before calling _mesa_create_context(), initialize a dd_function_table struct
Brian Paul
2004-01-20
1
-0
/
+3
*
added support for textures bigger than HW can support (SW rescaling)
Daniel Borca
2004-01-13
1
-0
/
+1
*
EXT_secondary_color and EXT_separate_specular via multipass
Daniel Borca
2003-12-15
1
-2
/
+5
*
got rid of __FUNCTION__ :(
Daniel Borca
2003-12-10
1
-1
/
+2
*
Voodoo2 happiness
Daniel Borca
2003-11-03
1
-8
/
+0
*
changes to accomodate texture compression
Daniel Borca
2003-10-29
1
-1
/
+20
*
Napalm total immersion
Daniel Borca
2003-10-21
1
-2
/
+14
*
minor fixes + doc update
Daniel Borca
2003-10-14
1
-1
/
+2
*
Reorganized combiners. Added optimized span functions.
Daniel Borca
2003-10-09
1
-4
/
+98
*
updates from Daniel Borca
Brian Paul
2003-10-02
1
-29
/
+55
*
DOS and glide driver updates from Daniel Borca
Brian Paul
2003-08-19
1
-12
/
+7
*
more DOS updates from Daniel Borca
Brian Paul
2003-07-17
1
-1
/
+5
*
fix some float/ubyte mistakes (Daniel Borca)
Brian Paul
2003-01-08
1
-2
/
+2
*
misc driver updates (Daniel Borca)
Brian Paul
2002-11-04
1
-2
/
+2
*
Header file clean-up:
Brian Paul
2002-10-24
1
-2
/
+1
*
New _mesa_debug() function to replace fprintf() calls.
Brian Paul
2002-06-13
1
-1
/
+2
*
fixed some configure;make build problems. cleaned-up copyright info.
Brian Paul
2001-09-23
1
-20
/
+12
*
Fix FX driver to the point where gears & morph3d work.
Keith Whitwell
2001-09-18
1
-1
/
+1
*
changes to allow the driver to compile - still doesn't work though
Brian Paul
2001-08-29
1
-0
/
+3
*
Rename some of the tnl->Driver.* functions to tnl->Driver.Render.*, to make it
Keith Whitwell
2001-07-12
1
-113
/
+23
*
check hardware type and use SETUP_SNAP if needed
Brian Paul
2001-05-10
1
-1
/
+1
*
texture image code updates (not finished)
Brian Paul
2001-04-24
1
-0
/
+4
*
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ...
Brian Paul
2001-03-07
1
-1
/
+1
*
used indent to clean-up the code
Brian Paul
2001-03-03
1
-148
/
+165
*
lots of gl_*() to _mesa_*() namespace clean-up
Brian Paul
2001-03-03
1
-1
/
+1
*
updated texture image handling - STILL UNTESTED
Brian Paul
2001-02-06
1
-5
/
+11
*
Overhaul of texture image handling.
Brian Paul
2001-02-06
1
-12
/
+8
*
Fix several conformance problems. Hack solution to line stipple problem.
Keith Whitwell
2001-01-16
1
-0
/
+1
*
Remove 'pv' parameter from Line/Tri/Point funcs. The provoking vertex
Keith Whitwell
2001-01-05
1
-1
/
+1
*
More color macro clean-ups.
Brian Paul
2001-01-03
1
-2
/
+0
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