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path: root/src/mesa/drivers/glide/fxdd.c
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* added GL_EXT_fog_coord.Daniel Borca2004-07-021-5/+16
* hack for compressed textures with aspectratio greater than 8:1Daniel Borca2004-06-241-1/+0
* Hack for linear fogging. Added empty routines for WGL_ARB_pixel_format WGL_AR...Daniel Borca2004-06-191-4/+1
* reworked FXT1Daniel Borca2004-05-311-1/+1
* added GL_NV_blend_squareDaniel Borca2004-05-191-0/+1
* added some core-level extensionsDaniel Borca2004-05-181-0/+2
* minor fixesDaniel Borca2004-05-121-7/+1
* fixed bugs in fxddtex.cDaniel Borca2004-05-101-15/+9
* FXT1 preparationsDaniel Borca2004-04-291-1/+0
* code cleanup hehehDaniel Borca2004-03-291-1/+1
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-3/+4
* fxMesa: remove buffer_obj_ext, cos it breaks UT2004Daniel Borca2004-03-091-1/+2
* Voodoo Rush fixesDaniel Borca2004-03-081-2/+12
* _tnl_allow_*_fog(...)Daniel Borca2004-03-031-0/+2
* cleanup and some WGL PIXELFORMAT issuesDaniel Borca2004-02-161-4/+8
* deal with combine_ext refactorDaniel Borca2004-02-091-1/+5
* GL_TEXTURE_1D and other stories...Daniel Borca2004-01-291-9/+26
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-4/+4
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-2/+2
* accomodate FetchTexel and fix some memory leak bugsDaniel Borca2004-01-261-1/+0
* accomodated new driver_func initializationDaniel Borca2004-01-231-22/+5
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-211-1/+0
* fixed a bug in texture memory manager when in UMA modeDaniel Borca2004-01-141-1/+3
* added support for textures bigger than HW can support (SW rescaling)Daniel Borca2004-01-131-2/+13
* EXT_secondary_color and EXT_separate_specular via multipassDaniel Borca2003-12-151-0/+6
* got rid of __FUNCTION__ :(Daniel Borca2003-12-101-31/+34
* Import vtx-0-2-branchKeith Whitwell2003-11-241-1/+1
* more texture compressionDaniel Borca2003-11-211-1/+1
* doc updates; GLUT timer additions; fixed compilation warningsDaniel Borca2003-11-181-17/+13
* vanilla extensions disabledDaniel Borca2003-11-131-3/+2
* dirty hack to advertise vanilla extension namesDaniel Borca2003-11-121-0/+23
* Voodoo2 happinessDaniel Borca2003-11-031-104/+34
* changes to accomodate texture compressionDaniel Borca2003-10-291-11/+41
* Napalm total immersionDaniel Borca2003-10-211-66/+401
* minor fixes + doc updateDaniel Borca2003-10-141-1/+2
* glide driver (wip)Daniel Borca2003-10-131-7/+1
* Reorganized combiners. Added optimized span functions.Daniel Borca2003-10-091-30/+61
* updates from Daniel BorcaBrian Paul2003-10-021-281/+405
* DOS and glide driver updates from Daniel BorcaBrian Paul2003-08-191-91/+78
* more DOS updates from Daniel BorcaBrian Paul2003-07-171-6/+216
* fix include paths (Daniel Borca)Brian Paul2003-06-161-1/+2
* Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch]Brian Paul2003-03-011-4/+4
* fix some float/ubyte mistakes (Daniel Borca)Brian Paul2003-01-081-2/+2
* misc driver updates (Daniel Borca)Brian Paul2002-11-041-2/+3
* added some casts for mallocs (bug 630379)Brian Paul2002-10-291-2/+2
* Changed a number of context fields from GLchan to GLfloat (such as ClearColor).Brian Paul2002-10-041-4/+8
* new texture compression infrastructureBrian Paul2002-09-271-1/+7
* s/DrawDestMask/_DrawDestMask/Brian Paul2002-08-211-4/+7
* Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()Brian Paul2002-07-091-2/+5
* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-17/+15