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* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-48/+11
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* glFBDev driver from embedded-2 branch.Brian Paul2003-12-061-0/+828
Probably won't be actively used/maintained, but bring it to the trunk so it doesn't get lost.