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* DRI fbdev driver getting better. Now I can see something on the screenJon Smirl2005-05-041-120/+111
| | | | but it isn't the right something yet.
* Add support to external tnl switcher and disable hw tnl by default.Aapo Tahkola2005-05-014-6/+13
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* Bumped the Savage driver date (a bit late) to mark S3TC support.Felix Kuehling2005-05-011-1/+1
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* Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling2005-05-012-53/+75
| | | | | | a marginal speedup, but I'm not sure this has the same effect on all hardware. Tested on Savage IX and ProSavageDDR. For experimenting with different values see the macros at the start of savagestate.c.
* Improve the DRI fb driver, now it compiles.Jon Smirl2005-05-012-63/+245
| | | | | Added code to support NEW_INTERFACE. It still doesn't work. Made it build from make linux-solo.
* r300 side support for fixed function pipeline. This isnt functional with ↵Aapo Tahkola2005-04-308-95/+117
| | | | current Mesa.
* Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling2005-04-302-31/+200
| | | | | | | S3TC support for an older driver version. On Savage3D/IX/MX GL_EXT_texture_compression_s3tc can't be enabled because DXT3 and DXT5 are not supported. However GL_S3_s3tc is enabled on all Savage chips. Tested on a Savage IX and a ProSavageDDR
* Fix as suggested by Ben Skeggs.Aapo Tahkola2005-04-251-2/+2
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* Minor changes to make linux-solo build againJon Smirl2005-04-251-0/+2
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* Software fallback for glColorMask. Can be avoided on Savage4 when allFelix Kuehling2005-04-242-41/+22
| | | | | | channels are masked (disable draw update). Bumped driver date to reflect recent correctness fixes. The driver now passes all glean tests except exactRGBA on both Savage4 and Savage3D-based cards.
* Modifying to build against current Mesa. Disabled r200*.c files since they ↵Aapo Tahkola2005-04-2412-121/+159
| | | | didnt want to build anymore.
* Fixed a segfault introduced by Keith's pipeline changes.Felix Kuehling2005-04-231-1/+2
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* Texturing fixes for Savage3D/MX/IX:Felix Kuehling2005-04-233-24/+240
| | | | | | | | | | | | | | | | | - force emitting texAddr when the texture image changed (flush caches) - set transparent texture color key to something improbable (couldn't find a way to disable it completely) - fixed texture environment modes GL_DECAL and GL_REPLACE - made texture environment mode GL_BLEND a software fallback - added two custom texture formats for promoting from GL_ALPHA to ARGB8888 and 4444. Since the hardware can't be made to ignore the RGB color components, set them to 1 instead of 0. This gives the correct results - disabled GL_EXT_texture_env_add on Savage3D/MX/IX - map both GL_CLAMP and GL_CLAMP_TO_EDGE to hardware mode "wrap". It doesn't match either mode exactly by the spec, so we should either fall back on both or none. I chose the latter. - fall back to software when s and t wrapping modes differ (hardware has only one bit for both)
* First pass at updating these drivers with pipeline_stage struct changes.Keith Whitwell2005-04-2211-447/+70
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* Added a French translation of option descriptions by Stephane Marchesin.Felix Kuehling2005-04-223-5/+287
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* Fixed some suspicious pointer casts that caused lots ofFelix Kuehling2005-04-215-19/+19
| | | | | | compile-time-warnings on x86-64. Not tested on x86-64 yet, but a good thing in general, so I'm giving up waiting for feedback. See also https://bugs.freedesktop.org/show_bug.cgi?id=2924.
* Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling2005-04-213-24/+71
| | | | | the use of hardware texture format I8 as it produces garbage at least on ProSavageDDR.
* Adding some comments.Aapo Tahkola2005-04-213-2/+4
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* Reduce the size of mesa's internal fragment and vertex programKeith Whitwell2005-04-211-19/+19
| | | | | representations by switching to packed structures for registers and instructions.
* Had some odd problems with add and temps so doing it with mad. Adding some ↵Aapo Tahkola2005-04-211-14/+47
| | | | MAD_2 cases.
* Reorganized shader stuff.Aapo Tahkola2005-04-195-115/+105
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* Fixes for bugs that were nailed down when compairing against software vertex ↵Aapo Tahkola2005-04-194-64/+86
| | | | shading.
* Fixing and enabling elt buffers by default.Aapo Tahkola2005-04-183-10/+11
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* Alpha test fixPeter Zubaj2005-04-181-2/+26
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* Disable CLOD (Lod constant) state emit. The values emitted wereKeith Whitwell2005-04-141-6/+6
| | | | | | | possibly negative, hence clobbering the leading register-id byte. Fixed the calculation of the values to prevent negative numbers being emitted, but the code still doesn't implement texture LOD bias correctly, so leave it disabled overall.
* Revert revision 1.13. This allows server-side libGLcore (in X.org) to buildIan Romanick2005-04-131-1/+1
| | | | | | | with Mesa CVS. This change was wrong in the first place, and the issue that necessitated it has been resolved. For more background on the problem see: http://marc.theaimsgroup.com/?l=mesa3d-dev&m=111333880529935&w=2
* Added a Spanish translation by David Rubio Miguélezand a DutchFelix Kuehling2005-04-124-5/+568
| | | | translation by Manfred Stienstra.
* Changed escaping of double quotes.Felix Kuehling2005-04-121-9/+13
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* Manage option translations in separate .po files to make translationsFelix Kuehling2005-04-116-261/+1044
| | | | | | | | | | | | | | easier for non-programmers familiar with GNU gettext. For now there is only a German translation but more translations are encouraged. Translatable strings are extracted from t_options.h containing option definitions with English descriptions. A corresponding header options.h with all available translations of option descriptions is generated by gen_xmlpool.py and included by xmlpool.h. Many option descriptions were rephrased to make them unambiguous for translation without context. They are hopefully more helpful to users at the same time.
* Remove all the radeon_subset files. They were completely unused. KeithIan Romanick2005-04-086-3522/+0
| | | | | Whitwell says, "[T]he radeon subset code can probably be archived now." This "fixes" bug #1623.
* Make linux-dri-x86-64 more like linux-dri-x86. Add ARCH_FLAGS. This isIan Romanick2005-04-061-1/+1
| | | | | | where things like "-m64" or "-m32" should be specified. Using this, a 32-bit DRI build can be done on an x86-64 system by doing 'ARCH_CFLAGS=-m32 make linux-dri-x86'. Minor tweaks to linux-dri to support these changes.
* Don't call PrimitiveNotify with an invalid primitive. Fix ipersKeith Whitwell2005-04-051-3/+5
| | | | wireframe mode.
* Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling2005-03-241-1/+1
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* Initialize texture addresses to something valid.Felix Kuehling2005-03-231-0/+20
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* remove file after mergeKeith Whitwell2005-03-231-421/+0
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* rename mesaVis to try and improve clarityKeith Whitwell2005-03-221-13/+13
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* merge unichrome changes from branchKeith Whitwell2005-03-2220-1802/+2116
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* Remove test for defined(DRM_USE_MALLOC) around definition ofKeith Whitwell2005-03-221-3/+1
| | | | drmSIGIOHandler().
* Calculate haveAccumBuffer, haveDepthBuffer and haveStencilBuffer inKeith Whitwell2005-03-221-0/+7
| | | | driFillInModes().
* Add support for production version of ATI RN50/ES1000. (ATI TechnologiesMichel Dänzer2005-03-181-0/+2
| | | | Inc.)
* Misc fixes.Aapo Tahkola2005-03-185-29/+77
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* Fix to get doom3 started.Aapo Tahkola2005-03-171-0/+2
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* Simple TCL stage and ability to disable vps.Aapo Tahkola2005-03-174-6/+54
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* Proper VAP output configuration as R300_RS_ROUTE_0_COLOR became optional and ↵Aapo Tahkola2005-03-164-16/+48
| | | | broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
* Fixed some strangeness when mixing textured/flat primitives. Skipping ↵Ben Skeggs2005-03-161-9/+20
| | | | texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
* add support for user-configurable brilinear filtering on r200Roland Scheidegger2005-03-159-10/+44
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* Fix to get glxgears display anything.Aapo Tahkola2005-03-151-1/+5
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* For some reason the Makefile didn't commit..Ben Skeggs2005-03-151-0/+1
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* Initial multitexturing support. Old behaviour can be re-enabled by changing ↵Ben Skeggs2005-03-155-9/+336
| | | | ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
* When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling2005-03-142-27/+41
| | | | | | | | set. Otherwise the 3D engine may still be using a texture that is being overwritten. In order to minimize the cost of waiting, timestamp textures only when needed: when a texture image changes, when a different texture is bound to a texture unit or when a texture unit is disabled. (Used to be after flushing every command buffer.)