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* i965/blorp: Make gen6 VS and GS disable helpers staticJason Ekstrand2016-08-192-10/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Roll intel_reg.h into brw_defines.hJason Ekstrand2016-08-1915-308/+277
| | | | | | | | More than half of the stuff in intel_reg.h had nothing whatsoever to do with registers and really belongs in brw_defines.h anyway. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Stop including brw_defines.h in brw_state.hJason Ekstrand2016-08-194-1/+3
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/state: Move is_drawing_lines/points to gen6_clip_state.cJason Ekstrand2016-08-194-56/+59
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/sched: Change the scheduling heuristics to favor early program termination.Francisco Jerez2016-08-181-3/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This uses the unblocked time of the exit assigned to each available node to attempt to unblock exit nodes as early as possible, potentially reducing the runtime of the shader when an exit branch is taken. There is a natural trade-off between terminating the program as early as possible and reducing the worst-case latency of the program as a whole (since this will typically move exit-unblocking nodes closer to its dependencies potentially causing additional stalls of the execution pipeline), but in practice the bandwidth and ALU cycle savings from terminating the program earlier tend to outweigh the slight increase in worst-case program execution latency, so it makes sense to prefer nodes likely to unblock an earlier exit regardless of the latency benefits of other available nodes. I haven't observed any benchmark regressions from this change after testing on VLV, HSW, BDW, BSW and SKL. The FPS of the GfxBench Manhattan benchmark increases by 10%-20% and the FPS of Unigine Valley improves by roughly 5% depending on the platform and settings. The change to the register pressure-sensitive heuristic is rather conservative and gives precedence to the existing heuristic in order to avoid increasing register pressure and causing spill count and SIMD width regressions in shader-db. It may make sense to revisit this with additional performance data. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/sched: Assign a preferred exit node to each node of the dependency graph.Francisco Jerez2016-08-181-0/+59
| | | | | | | | | | | | | This adds a bit of metadata to schedule_node that will be used to compare available nodes in the scheduling heuristic code based on which of them unblocks the earliest successor exit node. Note that assigning exit nodes wouldn't be necessary in a bottom-up scheduler because we could achieve the same effect by scheduling the exit nodes themselves appropriately. No shader-db changes. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/sched: Calculate the critical path of scheduling nodes non-recursively.Francisco Jerez2016-08-181-13/+12
| | | | | | | | | | | | | | | | | | | The critical path of each node is calculated by induction based on the critical paths of its children, which can be done in a post-order depth-first traversal of the dependency graph. The current code implements graph traversal by iterating over all nodes of the graph and then recursing into its children -- But it turns out that recursion is unnecessary because the lexical order of instructions in the block is already a good enough reverse post-order of the dependency graph (if it weren't a reverse post-order some instruction would have been located before one of its dependencies in the original ordering of the basic block, which is impossible), so we just need to walk the instruction list in reverse to achieve the same result more efficiently. No shader-db changes. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Switch to per-subspan discard jumps.Francisco Jerez2016-08-181-3/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ANY4H is more efficient than ANY8H and ANY16H because it makes sure that whenever a whole subspan hits a discard statement it gets disabled by the EU until the end of the program, regardless of whether the discard condition is uniform across all channels of the SIMD8-16 thread. OTOH ANY8H/ANY16H would cause the rest of the program to be executed for *all* channels if only one of the channels hadn't taken the discard branch, potentially increasing the bandwidth and ALU usage of the program unnecessarily. This change increases the FPS by over 3x of a simple micro-benchmark that discards a bunch of fragments and then does a single costly texturing operation. I've just re-verified the FPS change on HSW and SKL, but I expect all platforms from Gen6 up to get a similar benefit. Note that we could potentially be more aggressive and use the NORMAL predicate to discard individual channels, but that would need to happen post-scheduling because the scheduler currently doesn't care to reorder HALT instructions with respect to other instructions, and the NORMAL predicate would cause the results of subsequent derivative computations to become undefined -- If the scheduler didn't reorder HALT instructions it would actually be safe to switch to NORMAL because the behavior of derivative computations after a non-uniform discard statement is undefined by the GLSL spec, but that would make the optimization implemented by one of the following commits somewhat more difficult. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Drop bogus writemasking disable bit from HALT instructions.Francisco Jerez2016-08-181-4/+0
| | | | | | | | | | This may have been the reason people ran into problems with non-uniform HALT instructions and ended up using the inefficient ANY16H/ANY8H predicates instead of ANY4H or NORMAL in order to prevent non-uniform discard. The HALT instruction is able to handle non-uniform execution masks just fine. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Fix barrier count shift in scalar TCS backend.Kenneth Graunke2016-08-181-1/+1
| | | | | | | | | | | | The "Barrier Count" field goes in 14:9 of m0.2. The vec4 backend correctly shifts by 9, but the scalar backend only shifted by 8. It's not like this changed - I think I just made a typo when writing the original scalar TCS backend code. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* i965: Fix execution size of scalar TCS barrier setup code.Kenneth Graunke2016-08-181-6/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, the scalar TCS backend was generating: mov(8) g17<1>UD 0x00000000UD { align1 WE_all 1Q compacted }; and(8) g17.2<1>UD g0.2<0,1,0>UD 0x0001e000UD { align1 WE_all 1Q }; shl(8) g17.2<1>UD g17.2<8,8,1>UD 0x0000000bUD { align1 WE_all 1Q }; or(8) g17.2<1>UD g17.2<8,8,1>UD 0x00008200UD { align1 WE_all 1Q }; send(8) null<1>UW g17<8,8,1>UD gateway (barrier msg) mlen 1 rlen 0 { align1 WE_all 1Q }; This is rubbish - g17.2<8,8,1>UD spans two registers, and is an illegal region. Not to mention it clobbers 8 channels of data when we only wanted to touch m0.2. Instead, we want: mov(8) g17<1>UD 0x00000000UD { align1 WE_all 1Q compacted }; and(1) g17.2<1>UD g0.2<0,1,0>UD 0x0001e000UD { align1 WE_all }; shl(1) g17.2<1>UD g17.2<0,1,0>UD 0x0000000bUD { align1 WE_all }; or(1) g17.2<1>UD g17.2<0,1,0>UD 0x00008200UD { align1 WE_all }; send(8) null<1>UW g17<8,8,1>UD gateway (barrier msg) mlen 1 rlen 0 { align1 WE_all 1Q }; Using component() accomplishes this. Fixes GL44-CTS.tessellation_shader.tessellation_shader_tc_barriers. barrier_guarded_read_write_calls on Skylake. Probably fixes other barrier issues on Gen8+. v2: Use a group(1, 0) builder so inst->exec_size is set correctly (thanks to Francisco Jerez for catching that it was incorrect). Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> [v1] Reviewed-by: Francisco Jerez <[email protected]>
* i965: Implement the WaPreventHSTessLevelsInterference workaround.Kenneth Graunke2016-08-186-3/+175
| | | | | | | | | | | Fixes several GL44-CTS.tessellation_shader (and GL45 and ES31) subcases: - vertex_spacing - tessellation_shader_point_mode.points_verification - tessellation_shader_quads_tessellation.inner_tessellation_level_rounding Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* i965/blorp: Use nir_alu_type for the texture data typeJason Ekstrand2016-08-172-27/+16
| | | | | | This lets us remove the brw_reg.h include Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: brw_blorp_blit.cpp -> blorp_blit.cJason Ekstrand2016-08-172-6/+6
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: brw_blorp_clear.cpp -> blorp_clear.cJason Ekstrand2016-08-172-5/+1
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Split brw_blorp.c/h into multiple filesJason Ekstrand2016-08-1711-1373/+1495
| | | | | | | | | | | This mega-commit pulls most of the i965-specific bits of blorp into the brw_blorp.c/h files which now contain nothing but i965 wrappers around "core blorp" calls. The "core blorp" api is moved into blorp.h and the internal blorp data structures are moved into blorp_priv.h. The new file blorp.c is created to house "core blorp" internals which are pulled from the old brw_blorp.c Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Factor the guts of blorp_hiz_exec into a helperJason Ekstrand2016-08-171-18/+25
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Break the guts of do_single_blorp_clear into two helpersJason Ekstrand2016-08-171-64/+111
| | | | | | | | The helpers are completely miptree-unaware and each fairly cleanly do a single thing. This does come at the downside of not doing proper debug reporting on whether or not we're doing replicated clears. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta_util: Convert get_fast_clear_rect to take an isl_surfJason Ekstrand2016-08-173-14/+17
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/clear: Move isl_surf setup higher in the functionJason Ekstrand2016-08-171-10/+10
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Refactor fast-clear logic a bitJason Ekstrand2016-08-171-12/+13
| | | | | | | | | This pulls the mcs allocation into the if statement where we initially determine that we are doing a fast clear and moves the programming of wm_inputs and figuring out the fast clear rect into it's own if statement. The next commit will put code inbetween the two. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/clear: Stop stomping the destination formatJason Ekstrand2016-08-171-3/+1
| | | | | | | The blorp_surface_info_init call above should set the format for us and stomping it later does nothing whatsoever. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta_util: Only modify the input parameters in get_fast_clear_rectJason Ekstrand2016-08-173-13/+4
| | | | | | | | We had another inline copy of brw_meta_get_buffer_rect embedded in get_fast_clear_rect for no good reason. This lets us get rid of the gl_frameuffer parameter to get_fast_clear_rect. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Stop calling brw_meta_get_buffer_rectJason Ekstrand2016-08-173-24/+0
| | | | | | | | We already have an inlined version of the function slightly higher up in do_single_blorp_clear and all calling it does is stomp the values with the same thing. We might as well just get rid of it. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Pull the guts of resolve_color into a miptree-agnostic helperJason Ekstrand2016-08-171-18/+25
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/meta_util: Convert get_resolve_rect to use ISLJason Ekstrand2016-08-173-28/+28
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Make the guts of brw_blorp_blit_miptrees miptree-unawareJason Ekstrand2016-08-172-19/+53
| | | | | | | | | Now that we have the brw_blorp_surf struct, we can start to make bits of blorp completely miptree-unaware. To start things off, we split the guts of brw_blorp_blit_miptrees into a brw_blorp_blit function which knows nothing about miptrees. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add a new brw_blorp_surf intermediate structJason Ekstrand2016-08-174-99/+188
| | | | | | | | At the moment, this seems to make all of the interfaces messier rather than clener. However, it does provide a representation of a surface that simultaneously contains everything and is completely unaware of miptrees. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use the isl_surf for more params setupJason Ekstrand2016-08-171-58/+21
| | | | | | | | The isl_surf munging doesn't happen until fairly late in the blorp_blit function. We can use the isl_surf for the vast majority if not all of our params setup. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Do gen6 stencil offsets up-frontJason Ekstrand2016-08-173-86/+34
| | | | | | | | This keeps all of the nastyness of gen6 stencil on the i965 side of the API line and lets us delete that nasty hand-rolled ISL-based offset path that we were using for ALL_SLICES_AT_EACH_LOD. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Set up HiZ surfaces up-frontJason Ekstrand2016-08-174-32/+65
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i964/blorp: Set up most aux surfaces up-frontJason Ekstrand2016-08-172-23/+28
| | | | | | | | | This commit also adds support for an offset for aux surfaces. In GL, this only gets used for HiZ on SNB at the moment. However, in Vulkan, all aux surfaces are at a non-zero offset and that is likely to happen in GL eventually. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Stop using the miptree in state setup for tex/rt surfacesJason Ekstrand2016-08-176-50/+45
| | | | | | | | | | This commit movies us from a miptree model to a surf+bo+offset model. In the GL driver, miptrees are almost always at the start of the bo so the offset is zero but we don't want to always make that assumption. In the sort term, gen6 stencil and HiZ will be at an offset but, in the long term, any Vulkan surface is liable to be at a non-zero offset. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp/blit: Move format work-arounds before surface_info_initJason Ekstrand2016-08-171-11/+12
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Add real support for HiZJason Ekstrand2016-08-171-13/+28
| | | | | | | | The previous HiZ support was bogus because all of get_aux_isl_surf looked at mt->mcs_mt directly. For HiZ buffers, you need to look at either mt->hiz_buf or mt->hiz_buf->mt. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Use the isl helpers for creating aux surfacesJason Ekstrand2016-08-171-46/+9
| | | | | | | | | | | In order for the calculations of things such as fast clear rectangles to work, we need more details of the auxiliary surface to be correct. In particular, we need to be able to trust the width and height fields. (These are not necessarily what you want coming out of the miptree.) The only values state setup really cares about are the row and array pitch and those we can safely stomp from the miptree. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Use mcs_mt->qpitch for aux surfacesJason Ekstrand2016-08-171-1/+2
| | | | | | | At one point, we were doing this correctly. It must have gotten lost in one of the many rebases. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Allow get_aux_isl_surf when there is no aux surfaceJason Ekstrand2016-08-171-1/+2
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Support depth in get_isl_clear_colorJason Ekstrand2016-08-171-1/+6
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Remove unused fields from blorp_surface_infoJason Ekstrand2016-08-172-19/+0
| | | | | | | The only reason why we need layer or level is that we need the z-offset for 3-D surfaces. Let's just have the one field for that. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Simplify depth buffer state setup a bitJason Ekstrand2016-08-172-55/+17
| | | | | | | The data comes in via ISL in a format that's almost directly usable by the hardware so we can avoid some of the conversion headache. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use the generic surface state path for gen8 texturesJason Ekstrand2016-08-174-48/+8
| | | | | | | Now that the generic blorp path uses base level/layer, there's no need to make gen8 special. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Only do offset hacks for fake W-tiling and IMSJason Ekstrand2016-08-173-114/+153
| | | | | | | | | | | | | Since the dawn of time, blorp has used offsets directly to get at different mip levels and array slices of surfaces. This isn't really necessary since we can just use the base level/layer provided in the surface state. While it may have simplified blorp's original design, we haven't been using the blorp path for surface state on gen8 thanks to render compression and there's really no good need for it most of the time. This commit restricts such surface munging to the cases of fake W-tiling and fake interleaved multisampling. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add a z_offset field to blorp_surface_infoJason Ekstrand2016-08-173-9/+14
| | | | | | | The layer field is in terms of physical layers which isn't quite what the sampler will want for 2-D MS array textures. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Pass the Z component into all texture operationsJason Ekstrand2016-08-171-42/+35
| | | | | | | | Multisample array surfaces on IVB don't support the minimum array element surface attribute so it needs to come through the sampler message. We may as well just pass it through everything. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Rework hiz rect alignment calculationsJason Ekstrand2016-08-171-8/+15
| | | | | | | | | | | | At the moment, the minify operation does nothing because params.depth.view.base_level is always zero. However, as soon as we start using actual base miplevels and array slices, we are going to need the minification. Also, we only need to align the surface dimensions in the case where we are operating on miplevel 0. Previously, it didn't matter because it aligned on miplevel 0 and, for all other miplevels, the miptree code guaranteed that the level was already aligned. Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Map 1-D render targets with DIM_LAYOUT_GEN4_2D as 2D on gen9Jason Ekstrand2016-08-171-0/+6
| | | | | | | | | The sampling hardware can handle them ok. It just looks at the tiling to determine whether it's the new gen9 1-D layout or the old one. The render hardware isn't so smart. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/miptree: Fill out the isl_surf::usage fieldJason Ekstrand2016-08-171-1/+24
| | | | Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use the isl_view from the blorp_surface_infoJason Ekstrand2016-08-171-17/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Get rid of brw_blorp_surface_info::width/heightJason Ekstrand2016-08-175-44/+25
| | | | | | Instead, we manually mutate the surface size as needed. Reviewed-by: Topi Pohjolainen <[email protected]>