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*
i965: Simplify handling of VUE map changes.
Kenneth Graunke
2015-09-26
4
-42
/
+17
*
i965/gs: Remove the dependency on the VS VUE map.
Kenneth Graunke
2015-09-26
2
-11
/
+14
*
i965: Don't re-layout varyings for separate shader programs.
Kenneth Graunke
2015-09-26
5
-18
/
+67
*
i965/vue: Make assign_vue_map() take an explicit slot.
Kenneth Graunke
2015-09-26
1
-16
/
+19
*
i965: Initialize unused VUE map slots to BRW_VARYING_SLOT_PAD.
Kenneth Graunke
2015-09-26
1
-1
/
+1
*
i965: Fix BRW_VARYING_SLOT_PAD handling in the scalar VS backend.
Kenneth Graunke
2015-09-26
1
-4
/
+2
*
i965: Enable ARB_shader_storage_buffer_object extension for gen7+
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+1
*
i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
Iago Toral Quiroga
2015-09-25
2
-0
/
+79
*
i965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*
Iago Toral Quiroga
2015-09-25
2
-0
/
+79
*
i965/nir/vec4: Implement nir_intrinsic_load_ssbo
Iago Toral Quiroga
2015-09-25
1
-0
/
+54
*
i965/nir/fs: Implement nir_intrinsic_load_ssbo
Iago Toral Quiroga
2015-09-25
1
-0
/
+62
*
i965/nir/vec4: Implement nir_intrinsic_store_ssbo
Iago Toral Quiroga
2015-09-25
1
-0
/
+148
*
i965/nir/fs: Implement nir_intrinsic_store_ssbo
Iago Toral Quiroga
2015-09-25
1
-0
/
+71
*
i965/vec4: Import surface message builder functions.
Francisco Jerez
2015-09-25
2
-0
/
+273
*
i965/vec4: Import helpers to convert vectors into arrays and back.
Francisco Jerez
2015-09-25
3
-0
/
+130
*
i965/vec4: Introduce VEC4 IR builder.
Francisco Jerez
2015-09-25
2
-0
/
+603
*
i965/wm: surfaces should have the API buffer size, not the drm buffer size
Samuel Iglesias Gonsalvez
2015-09-25
1
-2
/
+2
*
i965/wm: emit null buffer surfaces when null buffers are attached
Samuel Iglesias Gonsalvez
2015-09-25
1
-18
/
+26
*
i965/fs/nir: implement nir_intrinsic_get_buffer_size
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+24
*
i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez
2015-09-25
5
-0
/
+55
*
i965/vec4/nir: implement nir_intrinsic_get_buffer_size
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+26
*
i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
Samuel Iglesias Gonsalvez
2015-09-25
5
-0
/
+44
*
glsl: Add parser/compiler support for unsized array's length()
Samuel Iglesias Gonsalvez
2015-09-25
2
-0
/
+10
*
i965/fs: Do not split buffer variables
Iago Toral Quiroga
2015-09-25
1
-0
/
+1
*
i965: handle visiting of ir_var_shader_storage variables
Iago Toral Quiroga
2015-09-25
1
-2
/
+3
*
i965: Upload Shader Storage Buffer Object surfaces
Iago Toral Quiroga
2015-09-25
2
-13
/
+57
*
i965: Set MaxShaderStorageBuffers for compute shaders
Iago Toral Quiroga
2015-09-25
1
-0
/
+3
*
i965: set ARB_shader_storage_buffer_object related constant values
Samuel Iglesias Gonsalvez
2015-09-25
1
-0
/
+12
*
i965: Implement DriverFlags.NewShaderStorageBuffer
Iago Toral Quiroga
2015-09-25
2
-0
/
+3
*
i965: Use 64-byte offset alignment for shader storage buffers
Iago Toral Quiroga
2015-09-25
1
-0
/
+9
*
i965/cs: Implement DispatchComputeIndirect support
Jordan Justen
2015-09-24
3
-4
/
+60
*
i965/vec4: check swizzle before discarding a uniform on a 3src operand
Alejandro Piñeiro
2015-09-24
1
-3
/
+6
*
i965: Respect stride and subreg_offset for ATTR registers
Kristian Høgsberg Kristensen
2015-09-24
1
-1
/
+4
*
mesa: rework Driver.CopyImageSubData() and related code
Brian Paul
2015-09-24
1
-23
/
+57
*
i965: add ARB_texture_barrier support
Ilia Mirkin
2015-09-23
2
-0
/
+10
*
i965/gs: Fix extra level of indentation left by the previous commit.
Kenneth Graunke
2015-09-23
2
-115
/
+111
*
i965/gs: Use new NIR intrinsics.
Kenneth Graunke
2015-09-23
4
-26
/
+48
*
i915: Make hw_prim[] const
Ville Syrjälä
2015-09-23
1
-1
/
+1
*
mesa: Remove unused HAVE_TRI_STRIP_1 defines
Ian Romanick
2015-09-23
5
-5
/
+0
*
t_dd_dmatmp: Remove HAVE_QUADS support
Ian Romanick
2015-09-23
2
-2
/
+0
*
t_dd_dmatmp: Remove HAVE_QUAD_STRIPS support
Ian Romanick
2015-09-23
2
-2
/
+0
*
t_dd_dmatmp: Make "count" actually be the count
Ian Romanick
2015-09-23
2
-2
/
+2
*
i965/vec4: Don't coalesce regs in Gen6 MATH ops if reswizzle/writemask needed
Antia Puentes
2015-09-23
2
-3
/
+12
*
i965/vec4: Detect and delete useless MOVs.
Matt Turner
2015-09-22
1
-0
/
+22
*
i965/vec4: Add support for fdph_replicated
Jason Ekstrand
2015-09-22
1
-0
/
+5
*
i965: Add defines for tessellation stages
Chris Forbes
2015-09-22
1
-0
/
+72
*
i965/vec4: refactor brw_vec4_copy_propagation.
Alejandro Piñeiro
2015-09-22
1
-14
/
+18
*
i965: fix textureGrad for cubemaps
Tapani Pälli
2015-09-22
1
-19
/
+182
*
i965: Clean up GLSL compiler option setup
Jason Ekstrand
2015-09-21
1
-26
/
+20
*
i965/skl: Use larger URB size where available.
Ben Widawsky
2015-09-21
1
-1
/
+2
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