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* i965/gen9: Set tiled resource mode for the miptreeAnuj Phogat2015-06-082-0/+10
* i965: Pass miptree pointer as function parameter in intel_vertical_texture_al...Anuj Phogat2015-06-081-9/+7
* i965: Move intel_miptree_choose_tiling() to brw_tex_layout.cAnuj Phogat2015-06-083-116/+103
* i965: Choose tiling in brw_miptree_layout() functionAnuj Phogat2015-06-083-25/+52
* i965: Disallow saturation for MACH operations.Ben Widawsky2015-06-081-1/+0
* i965: Export format comparison for blitting between miptreesChris Wilson2015-06-083-5/+14
* i915: Blit RGBX<->RGBA drawpixelsChris Wilson2015-06-081-7/+29
* i965: Fix HW blitter pitch limitsChris Wilson2015-06-081-5/+14
* i965: Set max texture buffer size to hardware limitChris Forbes2015-06-061-0/+1
* i965: Add gen8 fast clear perf debugBen Widawsky2015-06-052-2/+19
* i965: Add buffer sizes to perf debug of fast clearsBen Widawsky2015-06-052-4/+7
* mesa: use GL_GEOMETRY_PROGRAM_NV instead of MESA_GEOMETRY_PROGRAMMarek Olšák2015-06-051-1/+1
* i965/fs: Print mlen in dump_instructions() output.Kenneth Graunke2015-06-041-0/+3
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-042-2/+8
* i965: Use UW-typed immediate in multiply inst.Matt Turner2015-06-032-2/+2
* program: Shrink and rename SaturateMode field to Saturate.Matt Turner2015-06-031-1/+1
* i965: Add Gen8+ VS dispatch_mode assertion.Kenneth Graunke2015-06-011-0/+3
* i965: Drop LOAD_PAYLOAD workaround in fs_visitor::emit_urb_writes().Kenneth Graunke2015-06-011-12/+4
* i965: Use proper pitch for scalar GS pull constants and UBOs.Kenneth Graunke2015-06-011-3/+7
* i965: Create a shader_dispatch_mode enum to replace VS/GS fields.Kenneth Graunke2015-06-018-22/+24
* i965: Drop "Vector Mask Enable" bit from 3DSTATE_GS on Gen8+.Kenneth Graunke2015-06-011-2/+1
* i965: Don't add base_binding_table_index if it's zeroNeil Roberts2015-05-312-2/+4
* i965: Don't use a temporary when generating an indirect sampleNeil Roberts2015-05-312-26/+8
* dri_util: make version var unsigned to silence warningsBrian Paul2015-05-291-1/+1
* i965: Disable compaction for EOT send messagesBen Widawsky2015-05-291-0/+6
* i965/vs: Rework the logic for generating NIR from ARB vertex programsJason Ekstrand2015-05-281-12/+11
* i965/fs: Remove the ir_visitor codeJason Ekstrand2015-05-283-2228/+2
* i965: Remove the old fragment program codeJason Ekstrand2015-05-283-769/+0
* i965: Make NIR non-optional for scalar shadersJason Ekstrand2015-05-282-27/+5
* i965: Make fs/vec4_visitor inherit from ir_visitor directlyJason Ekstrand2015-05-283-3/+3
* i965: Rename backend_visitor to backend_shaderJason Ekstrand2015-05-2813-44/+44
* Revert "i915: Enable ARB_direct_state_access"Ian Romanick2015-05-281-1/+0
* Revert "i965: Enable ARB_direct_state_access"Ian Romanick2015-05-281-1/+0
* mesa: Allow overriding the version of ES2+ contextsIan Romanick2015-05-281-0/+4
* dri_util: Use _mesa_override_gl_version_contextlessIan Romanick2015-05-281-7/+11
* i965/fs: Properly handle explicit depth in SIMD16 with dual-source blendJason Ekstrand2015-05-281-1/+5
* i965: Silence warning in 3-src type-setting.Matt Turner2015-05-281-0/+2
* i965/fs: Fix lowering of integer multiplication with cmod.Matt Turner2015-05-281-0/+11
* i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)Ben Widawsky2015-05-271-0/+10
* i965: Remove _NEW_MULTISAMPLE dirty bit from 3DSTATE_PS_EXTRA.Kenneth Graunke2015-05-271-2/+2
* i965: Delete GS scratch space workaround warning.Kenneth Graunke2015-05-271-4/+0
* i965/skl: Add a message header for the TXF_MCS instruction in vec4vsNeil Roberts2015-05-261-2/+18
* i965/fs: Fix implied_mrf_writes for scratch writesJason Ekstrand2015-05-231-1/+1
* prog_to_nir: Use a variable for uniform dataJason Ekstrand2015-05-231-12/+3
* i965/disasm: Skip swizzle disassembly when using 3-src repctrl.Matt Turner2015-05-221-9/+12
* swrast: Build fix for SolarisAlan Coopersmith2015-05-201-1/+3
* nir: Get rid of the array elements parameter on load/store intrinsicsJason Ekstrand2015-05-201-31/+25
* i965: add brw_cs.h to the sources listEmil Velikov2015-05-191-0/+1
* i965: Use NIR by default for vertex shaders on GEN8+Jason Ekstrand2015-05-181-1/+1
* i965: Add gen8 blend stateBen Widawsky2015-05-181-2/+110