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* Adapt the VERT_SET/COPY/SAVE/RESTORE_RGBA/SPEC macros to copy with all savage...Felix Kuehling2004-02-261-7/+13
* Forgot to remove savagevb.h in last commit.Felix Kuehling2004-02-261-62/+0
* Converted vertex setup to use t_vertex.[ch].Felix Kuehling2004-02-267-503/+121
* Create all the right modes for 16-bit screens.Ian Romanick2004-02-261-2/+15
* added _tnl_allow_vertex/pixel_fog() callsBrian Paul2004-02-2610-9/+29
* Call _tnl_allow_pixel/vertex_fog in savageCreateContext. (Brian Paul)Felix Kuehling2004-02-251-0/+2
* call _tnl_allow_pixel/vertex_fog() funcsBrian Paul2004-02-241-1/+3
* updates from Erdi ChenBrian Paul2004-02-2324-801/+1125
* delete the texturesDave Airlie2004-02-231-0/+5
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-2221-0/+10537
* texture env combine refactor (Andreas Stenglein), following the same principl...Roland Scheidegger2004-02-161-765/+230
* Minor tweaks to get the fbconfig list returned by __driCreateNewScreenIan Romanick2004-02-131-4/+5
* Fix a problem that caused the new interface code to not actually beIan Romanick2004-02-121-37/+61
* Enable use of new DRI interface in MGA driver.Ian Romanick2004-02-121-0/+175
* minor cleanups from t_dd_vb.cDave Airlie2004-02-121-6/+8
* remove vertex_stride_shift, fix up code to not need itDave Airlie2004-02-124-45/+18
* fix up specular color/fog and triangle vertex retrievalDave Airlie2004-02-122-31/+37
* fixup vertex building code ..Dave Airlie2004-02-121-24/+21
* more updates , gears sorta worksDave Airlie2004-02-122-37/+14
* initialise VBLANKDave Airlie2004-02-111-0/+3
* Initial pass at adding support for the new DRI driver interfaces toIan Romanick2004-02-111-44/+161
* change lighting to use MULT instead of PREMULT (i.e. move some lighting color...Roland Scheidegger2004-02-102-39/+34
* Changed lighting to use SOURCE_MATERIAL instead of PREMULT (moves some light ...Roland Scheidegger2004-02-102-80/+121
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-065-818/+360
* remove bogus check of texture target in R200TexParameterRoland Scheidegger2004-02-061-4/+0
* align blits for texture rectangles correctly, fix potential problem overwriti...Roland Scheidegger2004-02-061-3/+3
* fix potential problem overwriting dma regionRoland Scheidegger2004-02-061-2/+2
* remove bogus check of texture target in RadeonTexParameterRoland Scheidegger2004-02-061-4/+0
* fix missing include for SOLO buildDave Airlie2004-02-061-0/+1
* Remove warnings from mach64 build, fix up some _SOLO stuff,Dave Airlie2004-02-0615-93/+122
* Initial mach64 driver import for DRI mach64-0-0-6 branch,Dave Airlie2004-02-0530-0/+11715
* fix ugly bug triggered by macro expansionDave Airlie2004-02-053-3/+3
* Include context.h in radeon_state.c.Felix Kuehling2004-02-021-0/+1
* Minor fixes for recent Mesa 6.1 changesBrian Paul2004-01-302-14/+18
* Via Unichrome/cle266 driver (Erdi Chen)Brian Paul2004-01-3036-0/+22741
* Fixed a cut-and-paste bug from the BlendFuncSeparate driver interfaceIan Romanick2004-01-281-2/+2
* Use NEED_SECONDARY_COLOR() for checking specular state at all timesKeith Whitwell2004-01-284-4/+4
* fix breakage associated with pointers not being initialised inDave Airlie2004-01-281-7/+9
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-279-27/+53
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-2720-161/+124
* remove bogus assertion in DeleteTexture() functionBrian Paul2004-01-266-7/+0
* Make the drivers using the common texmem code work with NewTextureObjectFelix Kuehling2004-01-2610-41/+15
* Parse radeon, not r200 configuration in radeonCreateContext.Felix Kuehling2004-01-241-1/+1
* Fix hardware ROP state handling (Roland Scheidegger)Michel Dänzer2004-01-242-6/+6
* more fixing for tdfxUpdateTexturePaletteBrian Paul2004-01-233-9/+3
* a few more tweaksBrian Paul2004-01-231-7/+1
* fix assorted compilation issuesBrian Paul2004-01-232-7/+9
* Call UpdateMaterial() unconditionally on GL_COLOR_MATERIAL state changeMichel Dänzer2004-01-232-20/+14
* Fix attenuation hardware state handling, inspired by the R200 DDK referenceMichel Dänzer2004-01-236-18/+74
* Initial support for floating point and signed texture formats.Brian Paul2004-01-231-24/+16