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path: root/src/mesa/drivers/dri
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* Revamp color table code.Brian Paul2006-10-132-7/+5
* Fix bug #4681.Ian Romanick2006-10-111-142/+158
* Use the mesa-provided texenv program rather than rolling our own.Keith Whitwell2006-10-104-1/+21
* missing fileKeith Whitwell2006-10-051-0/+132
* Accelerate glBitmap with a color expand blit. Nice speedup for demosKeith Whitwell2006-10-057-5/+477
* Quieten debug message.Keith Whitwell2006-10-051-1/+1
* eliminate rhw divide under some circumstancesKeith Whitwell2006-10-053-18/+32
* Quieten debug message.Keith Whitwell2006-10-051-0/+2
* Bugzilla 6242: [mach64] Use private DMA buffers (only)Felix Kuehling2006-10-024-23/+27
* i915: Fix wait for scheduled swap on secondary display.Michel Dänzer2006-09-291-0/+5
* Move mipmap generation functions, texture scaling functions into newBrian Paul2006-09-292-0/+2
* Synchronize drawable to the pipe where the bigger part can be visible.Michel Dänzer2006-09-281-0/+30
* Add new I830 SAREA fields.Michel Dänzer2006-09-281-0/+15
* Add helper function that returns the current vblank sequence of a drawable.Michel Dänzer2006-09-282-0/+23
* Add helper function to calculate the area of the intersection of two rectangles.Michel Dänzer2006-09-282-0/+15
* i915: Handle DRM_VBLANK_SECONDARY when scheduling buffer swaps.Michel Dänzer2006-09-281-0/+4
* i915: Attempt to schedule buffer swap on target vertical blank when possible.Michel Dänzer2006-09-282-79/+122
* Add driGetVBlankInterval() helper function.Michel Dänzer2006-09-282-14/+27
* driWaitForVBlank: Add support for secondary vertical blank.Michel Dänzer2006-09-282-2/+10
* Some restructuring of the driWaitForVBlank() code.Michel Dänzer2006-09-281-23/+27
* Make driDrawableInitVBlank() initialize the sequence number.Michel Dänzer2006-09-2810-23/+37
* Remove r200 dependencyJerome Glisse2006-09-263-64/+2
* Remove r200 dependency.Jerome Glisse2006-09-261-15/+1
* Fixup one place where attrsz was being used instead of active_szKeith Whitwell2006-09-251-1/+1
* fix the broken fallback string/debug stuffBrian Paul2006-09-221-19/+44
* remove extra indentationBrian Paul2006-09-221-98/+98
* fix up access to vertex attrib components which don't really exist but are de...Roland Scheidegger2006-09-221-1/+39
* Explicit test for +ve pitches in intelEmitCopyBlit()Keith Whitwell2006-09-221-8/+4
* Do a better job of choosing texture formats to avoid image conversions.Keith Whitwell2006-09-211-5/+16
* use the requested internal texture format where possibleKeith Whitwell2006-09-212-12/+32
* Catch a couple of cases where we would have to delete and recreate theKeith Whitwell2006-09-211-3/+6
* try to use a 8888 texture format which will result in only a memcopy in mesa'...Roland Scheidegger2006-09-205-23/+171
* Add a comment about the interactions of negative pitches, overlappingKeith Whitwell2006-09-201-0/+8
* remove some dead codeKeith Whitwell2006-09-203-39/+0
* Fix some warningsKeith Whitwell2006-09-201-1/+2
* fix mixed texgen/non-texgen with texgen modes requiring plane parameters (GL_...Roland Scheidegger2006-09-201-4/+89
* Support ARB_texture_rectangle.Keith Whitwell2006-09-205-4/+49
* 1) Add a new flag in the sarea (coopting the unused texAge value) toKeith Whitwell2006-09-205-8/+39
* Broadwater seems to prefer this style of blitting.Keith Whitwell2006-09-201-4/+1
* add accelerated glCopyPixels pathKeith Whitwell2006-09-204-23/+256
* restore debug output after brw_wm_fp compilation stageKeith Whitwell2006-09-202-1/+23
* Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps.Keith Whitwell2006-09-201-1/+1
* change make depend output redirection to 2>&1 (bug 8344)Brian Paul2006-09-181-1/+1
* Fallback if ColorLogicOp is enabled. Cleanup a bit the fallbackJerome Glisse2006-09-141-29/+53
* Remove MESA_LITTLE_ENDIAN guard for code that seems to work fine on big endian.Michel Dänzer2006-09-141-2/+0
* VS nr of urb entries is constrained to be one of a fixed set of values,Keith Whitwell2006-09-141-2/+2
* always use argb8888 instead of rgba8888, this is far more likely to hit a fas...Roland Scheidegger2006-09-131-4/+4
* Always mark tex state atom as dirty when the texture image is dirty, this ens...Roland Scheidegger2006-09-132-8/+13
* don't use derived value _ColorLogicOpEnabled as it's not current by the time ...Roland Scheidegger2006-09-132-5/+8
* fix GL_REFLECTION_MAP texgen by not using tex matrix negation when lighting i...Roland Scheidegger2006-09-132-5/+9