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* dri2: Add createContextAttribs entry point for DRISW version 3Ian Romanick2011-12-231-2/+6
* dri2: Add createContextAttribs entry point for DRI2 version 3Ian Romanick2011-12-231-2/+6
* i965: Don't make consumers of brw_CONT/brw_WHILE track if depth in loop.Eric Anholt2011-12-216-58/+25
* i965: Don't make consumers of brw_WHILE do pre-gen6 BREAK/CONT patching.Eric Anholt2011-12-214-86/+45
* i965: Don't make consumers of brw_DO()/brw_WHILE() track loop start.Eric Anholt2011-12-219-28/+58
* i965: Drop unused do_insn argument from gen6_CONT().Eric Anholt2011-12-215-7/+5
* mesa: Add _NEW_RASTERIZER_DISCARD as synonym for _NEW_TRANSFORM.Paul Berry2011-12-211-2/+3
* mesa: Move RasterDiscard to toplevel of gl_context.Paul Berry2011-12-211-1/+1
* i965 gen6: Turn on transform feedback extension unconditionally.Paul Berry2011-12-201-1/+1
* i965 gen6: Implement transform feedback queries.Paul Berry2011-12-203-0/+54
* i965: Convert if/else to switch statements in brw_queryobj.cPaul Berry2011-12-201-6/+30
* i965 gen6: Ensure correct transform feedback indices on new batch.Paul Berry2011-12-205-8/+72
* i965 gen6: Implement rasterizer discard.Paul Berry2011-12-203-0/+37
* i965: Implement bounds checking for transform feedback output.Kenneth Graunke2011-12-204-0/+52
* i965: Flush pipeline on EndTransformFeedback.Paul Berry2011-12-203-0/+22
* i965 gen6+: Make intel_batchbuffer_emit_mi_flush() actually flush.Paul Berry2011-12-201-1/+2
* i965 gen6: Turn on transform feedback extension.Paul Berry2011-12-201-0/+3
* i965 gen6: Initial implementation of transform feedback.Paul Berry2011-12-2015-10/+417
* i965 gs: Move vue_map to brw_gs_compile.Paul Berry2011-12-202-3/+4
* i965 gen6+: Use 1-wide null operands for IF instructionsPaul Berry2011-12-201-4/+4
* i965: Advertise our vertex shader texture units.Kenneth Graunke2011-12-191-1/+1
* i965/vs: Implement EXT_texture_swizzle support for VS texturing.Kenneth Graunke2011-12-192-1/+52
* i965/vs: Add texture related data to brw_vs_prog_key.Kenneth Graunke2011-12-192-0/+11
* i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.Kenneth Graunke2011-12-191-1/+3
* i965/fs: Factor out texturing related data from brw_wm_prog_key.Kenneth Graunke2011-12-197-115/+168
* i965/vs: Add support for texel offsets.Kenneth Graunke2011-12-193-2/+23
* i965/fs: Factor out texture offset bitfield computation.Kenneth Graunke2011-12-193-18/+26
* i965/vs: Implement vec4_visitor::visit(ir_texture *).Kenneth Graunke2011-12-191-7/+120
* i965/vs: Implement vec4_visitor::generate_tex().Kenneth Graunke2011-12-192-0/+110
* i965: Add missing SIMD4x2 sample_l_c message #defines.Kenneth Graunke2011-12-191-0/+1
* i965: Don't minify depth when setting up cube map miptrees on Gen4.Kenneth Graunke2011-12-191-1/+2
* i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.Eric Anholt2011-12-194-1/+20
* i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.Eric Anholt2011-12-193-15/+20
* i965: Use the miptree format for texture surface format choice.Eric Anholt2011-12-192-2/+2
* i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.Eric Anholt2011-12-191-5/+17
* intel: Stop creating the wrapped depth irb.Eric Anholt2011-12-192-111/+8
* i965: Properly demote the depth mt format for fake packed depth/stencil.Eric Anholt2011-12-194-3/+19
* intel: Reuse intel_miptree_match_image().Eric Anholt2011-12-191-9/+6
* intel: Stop creating the wrapped stencil irb.Eric Anholt2011-12-195-78/+67
* i965/vs: Add a new dst_reg constructor for file, number, type, and mask.Kenneth Graunke2011-12-181-0/+10
* i965/vs: Add vec4_instruction::is_tex() query.Kenneth Graunke2011-12-182-0/+11
* i965: Rename texturing ops from FS_OPCODE to SHADER_OPCODE, except TXB.Kenneth Graunke2011-12-185-46/+48
* i965/fs: Don't swizzle the results of textureSize().Kenneth Graunke2011-12-181-0/+3
* mesa: implement DrawTransformFeedback from ARB_transform_feedback2Marek Olšák2011-12-153-7/+14
* i965: Drop separate stencil assertions in update_draw_buffer().Eric Anholt2011-12-141-16/+0
* intel: Simplify and touch up the FBO completeness test.Eric Anholt2011-12-141-18/+21
* intel: Remove another renderbuffer allocation path.Eric Anholt2011-12-141-8/+4
* intel: Make the separate stencil RB storage path match texture more.Eric Anholt2011-12-141-76/+52
* intel: Move S8 width/height alignment to miptree creation.Eric Anholt2011-12-143-55/+22
* intel: Drop check for wrapped_depth in RB mapping.Eric Anholt2011-12-141-1/+1