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Commit message (
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Author
Age
Files
Lines
*
i965: enable GL_EXT_vertex_array_bgra
Brian Paul
2009-01-23
2
-2
/
+19
*
i965: whitespace changes and reformatting
Brian Paul
2009-01-22
3
-47
/
+42
*
i965: enable GL_ARB_framebuffer_object
Brian Paul
2009-01-22
1
-0
/
+2
*
intel: add GL_EXT_framebuffer blit extension
Brian Paul
2009-01-22
2
-2
/
+74
*
intel: remove/disable the "paired depth/stencil" code
Brian Paul
2009-01-22
5
-12
/
+2
*
intel: asst clean-ups, simplifications in intel_draw_buffer()
Brian Paul
2009-01-22
1
-30
/
+16
*
intel: remove unneeded call to ctx->Driver.DepthRange()
Brian Paul
2009-01-22
1
-3
/
+0
*
i965: disallow separate depth/stencil renderbuffers
Brian Paul
2009-01-22
1
-11
/
+11
*
i965: minor reformatting
Brian Paul
2009-01-22
1
-5
/
+9
*
intel: plug in stub intel_validate_framebuffer() function
Brian Paul
2009-01-22
1
-0
/
+14
*
intel: inline some renderbuffer functions
Brian Paul
2009-01-22
2
-55
/
+52
*
mesa: regenerated GL API files
Brian Paul
2009-01-22
1
-69
/
+121
*
i915: Add decode for PS in batchbuffers.
Eric Anholt
2009-01-21
2
-6
/
+483
*
i965: Remove gratuitous whitespace in INTEL_DEBUG=wm output.
Eric Anholt
2009-01-21
4
-5
/
+8
*
i965: Use _mesa_num_inst_src_regs() instead of keeping a copy of its contents.
Eric Anholt
2009-01-21
1
-48
/
+6
*
[intel] Remove remaining references to intel_wait_flips().
Kristian Høgsberg
2009-01-21
1
-5
/
+1
*
[intel] Go back to using the typedef for the sarea struct
mesa_7_3_rc3
Timo Aaltonen
2009-01-20
4
-8
/
+8
*
Remove intel pageflipping support in its entirety.
Owain G. Ainsworth
2009-01-20
5
-328
/
+20
*
dri1: Add a macro to validate two dri drawables in one go.
Thomas Hellstrom
2009-01-20
1
-0
/
+22
*
i965: fix polygon culling bug when rendering to a texture/FBO
Brian Paul
2009-01-16
1
-12
/
+13
*
intel: added intel_rendering_to_texture() helper function.
Brian Paul
2009-01-16
1
-0
/
+17
*
i915: fallback on transfer mode
Xiang, Haihao
2009-01-16
1
-0
/
+6
*
r300: work-around FRAG_BIT_FOGC warning/error
Brian Paul
2009-01-14
2
-0
/
+12
*
i965: asst. fixes, work-arounds for FBOs and render to texture
Brian Paul
2009-01-14
3
-2
/
+21
*
i965: fix incorrect renderbuffer DataType assignment
Brian Paul
2009-01-14
1
-2
/
+6
*
i965: fix some FBO depth/stencil assertions
Brian Paul
2009-01-14
1
-2
/
+5
*
intel: SW fallback maps texture images, not texture coordinates
Ian Romanick
2009-01-14
1
-2
/
+2
*
i965: indentation fixes
Brian Paul
2009-01-14
2
-9
/
+15
*
i965: allow larger AA points on fallback path
Brian Paul
2009-01-14
1
-0
/
+3
*
i965: fix indentation
Brian Paul
2009-01-14
1
-5
/
+6
*
i965: comment for emit_kil()
Brian Paul
2009-01-14
1
-0
/
+4
*
i965: fix indentation
Brian Paul
2009-01-14
1
-7
/
+7
*
intel: bump driver date
Xiang, Haihao
2009-01-14
1
-1
/
+1
*
i965: fix glDrawPixels Z coordinate in intel_texture_drawpixels().
Brian Paul
2009-01-12
1
-4
/
+8
*
i965: fix broken glBitmap + depth test
Brian Paul
2009-01-12
1
-4
/
+16
*
i965: fix broken ARB fp fog options
Brian Paul
2009-01-12
2
-52
/
+6
*
build fix on big endian OpenBSD architectures.
Matthieu Herrb
2009-01-11
1
-0
/
+6
*
replace nearbyint() by rint() for now.
Matthieu Herrb
2009-01-11
1
-1
/
+1
*
swrast: Fix GL_ATI_separate_stencil
Ian Romanick
2009-01-09
1
-0
/
+2
*
i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w.
Eric Anholt
2009-01-07
1
-1
/
+1
*
i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change.
Eric Anholt
2009-01-07
1
-4
/
+0
*
mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-07
3
-25
/
+3
*
i965: Remove dead brw_vs_tnl.c
Eric Anholt
2009-01-07
3
-61
/
+0
*
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-07
1
-2
/
+9
*
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-07
1
-1
/
+2
*
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-07
1
-0
/
+5
*
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-07
1
-0
/
+42
*
dri: correct the damage.
Xiang, Haihao
2009-01-06
1
-2
/
+17
*
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
4
-1
/
+7
*
i965: increase number of texture samplers to 16
Brian Paul
2009-01-01
2
-3
/
+5
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