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path: root/src/mesa/drivers/dri
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* Move dri_util.[ch] and glcontextmodes.[ch] from dri_client to common.Ian Romanick2004-05-2718-14/+36
* change some explicit references to texture units 0/1 to unit < MaxTextureUnit...Roland Scheidegger2004-05-274-27/+21
* Convert all calls using _glapi_Dispatch to use the new GL_CALL macro.Ian Romanick2004-05-272-31/+38
* Added a couple fog coordinate related register defines.Ian Romanick2004-05-251-0/+2
* WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.Felix Kuehling2004-05-241-0/+1
* Clean up some warnings by making sis_fatal_error a macro, and let it take anEric Anholt2004-05-247-28/+16
* Add missing sisInitDriverFuncs call. Fixes segfault.Eric Anholt2004-05-241-0/+1
* stop crash when debuggingDave Airlie2004-05-241-1/+1
* fix bug #957792 (swap buffers), plus misc clean-upsBrian Paul2004-05-211-14/+14
* fix constant texture environment color setup for texture units > 0Roland Scheidegger2004-05-211-48/+24
* Add support for GL_EXT_blend_[func|equation]_separate. Fix GL_EXT_blend_color...Roland Scheidegger2004-05-204-17/+115
* add check if drm is new enough for packet R200_EMIT_RB3D_BLENDCOLORRoland Scheidegger2004-05-202-0/+5
* add missing R200_RB3D_BLENDCOLOR registerRoland Scheidegger2004-05-201-0/+1
* Fix GL_MIN and GL_MAX blend equations (set blend factors accordingly). Fix er...Roland Scheidegger2004-05-143-162/+135
* cast driHwLock assignmentBrian Paul2004-05-131-1/+2
* silence warning in assignment to gp.valueBrian Paul2004-05-131-1/+1
* fix parameters to StoreImage()Brian Paul2004-05-131-2/+2
* Fixed code that has computed incorrect number of modes.Erdi Chen2004-05-121-1/+1
* Added support for GL_EXT_blend_equation_separate andIan Romanick2004-05-123-200/+177
* Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick2004-05-123-35/+16
* fix parameters to StoreImage callsBrian Paul2004-05-121-2/+2
* remove last remnants of NEWTEXSTORE stuffBrian Paul2004-05-121-22/+0
* obsolete in favor of regular MakefilesBrian Paul2004-05-1213-1624/+0
* Fix a possible segfault caused by the SGI_make_current_read changes.Ian Romanick2004-05-111-0/+1
* Fix solo build, add missing #ifdef NEW_INTERFACEJon Smirl2004-05-091-0/+8
* Added german translation to option texture_units.Felix Kuehling2004-05-081-0/+1
* Don't mix variable definitions and other statements (fixed build on oldEric Anholt2004-05-081-1/+2
* Add support for GLX_SGI_make_current_read.Ian Romanick2004-05-074-11/+36
* Warning clean-ups.Ian Romanick2004-05-072-4/+4
* Enable use of new DRI interface in i830 driver.Ian Romanick2004-05-071-12/+201
* Add support for the 3rd and 4th texture units. The actual number ofIan Romanick2004-05-079-282/+405
* Added a config option to set the number of available texture units. AIan Romanick2004-05-071-0/+5
* Refactor "classic" texture environments to be implemented in terms ofIan Romanick2004-05-072-995/+148
* Remove a debug printf that should not have been left in.Ian Romanick2004-05-051-3/+0
* Added support for the 3rd texture coordinate for cubemaps and 3DIan Romanick2004-05-058-184/+294
* add r200 x86 sourcesDave Airlie2004-05-041-1/+1
* switch to X86_SOURCESDave Airlie2004-05-041-1/+1
* Skeletal fallback-only DRI driver. Initial checkin, not quite working yet.Adam Jackson2004-05-033-0/+606
* remove this use the one from the DRMDave Airlie2004-05-031-680/+0
* the config is included by the Makefiles that includes this file...Dave Airlie2004-05-031-2/+0
* add asm sourcesDave Airlie2004-05-031-2/+2
* clean up the common objects..Dave Airlie2004-05-031-0/+1
* get rid of last few XF86DRIClipRectDave Airlie2004-05-034-10/+10
* fix up build for solo/driDave Airlie2004-05-035-18/+11
* fix StoreImage calls, remove dead code (Adam Jackson)Brian Paul2004-05-021-23/+4
* Define GLX_DIRECT_RENDERING in Makefile.templateKeith Whitwell2004-04-301-0/+4
* Remove several files that are only used in the XFree86 / Xorg libGL.so.Ian Romanick2004-04-295-1515/+0
* Allow *_dri.so to build in Mesa tree with the 'linux-dri' target.Keith Whitwell2004-04-2937-1375/+222
* Use the dispatch table directly instead of calling GL functions.Ian Romanick2004-04-271-32/+38
* Remove include of texutil.h to get build working.Ian Romanick2004-04-276-8/+0