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path: root/src/mesa/drivers/dri
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* i965: Add forgotten bitcast operations in brw_fs_channel_expressions.Kenneth Graunke2012-06-071-0/+4
* i965/blorp: allow all buffer formats provided src and dst match.Paul Berry2012-06-071-25/+7
* i965/blorp: Implement logic for additional buffer formats.Paul Berry2012-06-073-7/+37
* i965/blorp: De-virtualize brw_blorp_{mip,surface}_info::set() function.Paul Berry2012-06-071-4/+4
* i965/blorp: Refactor surface format determination.Paul Berry2012-06-074-10/+10
* i965: Enable the GL_ARB_shader_bit_encode extension.Kenneth Graunke2012-06-073-0/+25
* mesa: consolidate internal glCompressedTexSubImage1/2/3D codeBrian Paul2012-06-061-6/+6
* mesa: consolidate internal glCompressedTexImage1/2/3D codeBrian Paul2012-06-061-3/+3
* mesa: consolidate internal glCopyTexSubImage1/2/3D codeBrian Paul2012-06-064-45/+27
* mesa: consolidate internal glTexSubImage1/2/3D codeBrian Paul2012-06-062-48/+23
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-063-122/+22
* i965/fs: Fix user-defined FS outputs with less than four components.Kenneth Graunke2012-06-052-2/+9
* i965/vs: Fix texelFetchOffset() on pre-Gen7.Kenneth Graunke2012-06-051-2/+2
* i965/fs: Fix texelFetchOffset() on pre-Gen7.Kenneth Graunke2012-06-051-12/+28
* i965: Implement texture buffer objects on Gen6.Kenneth Graunke2012-06-022-0/+61
* intel: Change vendor string to "Intel Open Source Technology Center".Kenneth Graunke2012-06-011-1/+1
* i965/blorp: Implement destination clipping and scissoringPaul Berry2012-05-291-5/+67
* i830: Fix crash for GL_STENCIL_TEST in i830Enable()Kurt Roeckx2012-05-291-1/+1
* i965/msaa: Enable 4x MSAA on Gen7.Paul Berry2012-05-252-9/+9
* i965/msaa: Implement manual blending operation for Gen7.Paul Berry2012-05-251-23/+67
* i965/msaa: Modify blorp code to account for Gen7 MSAA layouts.Paul Berry2012-05-253-68/+151
* i965/msaa: Validate Gen7 surface state constraints.Paul Berry2012-05-253-3/+109
* i965/msaa: Properly handle sliced layout for Gen7.Paul Berry2012-05-2510-58/+162
* i965/msaa: Add defines for Gen7.Paul Berry2012-05-251-0/+5
* i965/blorp: Enable blorp blits on Gen7.Paul Berry2012-05-252-2/+4
* i965/blorp: Implement proper texel fetch messages for Gen7.Paul Berry2012-05-252-2/+31
* i965/blorp: Use 16 pixel dispatch on Gen7.Paul Berry2012-05-251-1/+9
* i965/blorp: Allocate space for push constants on Gen7.Paul Berry2012-05-253-30/+28
* i965/blorp: Set the dynamic state upper bound.Paul Berry2012-05-251-1/+6
* i965/blorp: Factor gen6_blorp_emit_batch_head into separate functions.Paul Berry2012-05-253-34/+49
* i965/blorp: Use MSDISPMODE_PERSAMPLE rendering when necessaryPaul Berry2012-05-254-27/+87
* i965/blorp: Emit sample index in SAMPLE_LD message when necessaryPaul Berry2012-05-252-21/+36
* i965/blorp: Generalize sampling code in preparation for Gen7Paul Berry2012-05-251-26/+61
* i965/msaa: Expand odd-sized MSAA surfaces to account for interleaving pattern.Paul Berry2012-05-251-5/+40
* i965: Gut the separate OpenGL ES extension enabling.Kenneth Graunke2012-05-237-148/+4
* i965: use cut index to handle primitive restart when possibleJordan Justen2012-05-231-1/+80
* i965: add flag to enable cut_indexJordan Justen2012-05-234-1/+12
* i965: create code path to handle primitive restart in hardwareJordan Justen2012-05-237-0/+112
* i965/gen6+: Add support for GL_ARB_blend_func_extended.Eric Anholt2012-05-2313-8/+112
* i965/gen6+: Add support for fast depth clears.Eric Anholt2012-05-238-12/+150
* i965/gen6: Add CC viewport state setup to blorp code.Eric Anholt2012-05-231-0/+26
* i965/gen7: Add CC viewport setup to blorp code.Eric Anholt2012-05-231-0/+21
* i965: Drop a layer of indirection in doing HiZ resolves.Eric Anholt2012-05-237-120/+9
* i965: Replace intel_need_resolve with the hiz ops it maps to.Eric Anholt2012-05-233-17/+21
* i965: Add an interface for doing hiz ops from C code.Eric Anholt2012-05-234-15/+44
* i965: Rename the clear function for this driver.Eric Anholt2012-05-231-2/+2
* i965: Simplify the remaining clear logic by relying on the meta clear.Eric Anholt2012-05-231-47/+11
* i965: Switch blit color clears to tri clears on gen4/5.Eric Anholt2012-05-231-28/+2
* i965: Remove dead logic for non-tri depth/stencil clears.Eric Anholt2012-05-231-26/+2
* i965: We always have GLSL, so always use it for tri clears.Eric Anholt2012-05-231-4/+1