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path: root/src/mesa/drivers/dri
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* Remove redundant register.Vladimir Dergachev2005-01-143-27/+59
* Reduce amount of stderr output.Vladimir Dergachev2005-01-143-31/+16
* Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev2005-01-142-24/+58
* Sync with master copy.Vladimir Dergachev2005-01-131-5/+5
* remove some dead texture codeAlan Hourihane2005-01-131-44/+0
* Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling2005-01-131-1/+2
* Rename via_fastrender_* to avoid confusion with similar functions inKeith Whitwell2005-01-131-5/+5
* Simplify viaChooseVertexState slightly.Keith Whitwell2005-01-131-5/+1
* Remove misleading comment.Keith Whitwell2005-01-131-2/+0
* TypoKeith Whitwell2005-01-131-1/+1
* Emit constant colors for texunit 1 blending.Keith Whitwell2005-01-133-41/+56
* cut out dead texture state codeKeith Whitwell2005-01-132-296/+0
* revert some makecurrent codeAlan Hourihane2005-01-131-2/+1
* Fix glean scissor testAlan Hourihane2005-01-133-4/+11
* Prevent "disabling 3D acceleration" message from printing - we do not define ...Vladimir Dergachev2005-01-131-2/+1
* Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev2005-01-134-67/+164
* As we fallback for polygon stipple on the CLE266 for now, ensure weAlan Hourihane2005-01-131-5/+7
* Use the faster span read/write template for 16bppAlan Hourihane2005-01-121-61/+22
* Don't special-case 16bpp for colormask register - not needed.Keith Whitwell2005-01-121-12/+4
* Simplify usage of drmHash functions and fix bug inKeith Whitwell2005-01-121-35/+10
* Remove bogus write to freed memory (valgrind).Keith Whitwell2005-01-121-1/+0
* Check for deletion of currently bound contextAlan Hourihane2005-01-122-19/+18
* Fixes lockups initializing AGP DMA.Alan Hourihane2005-01-121-45/+54
* Expand out the N(x) macro so that tags can find functions likeKeith Whitwell2005-01-123-85/+79
* build fixes and enable agp dmaAlan Hourihane2005-01-122-31/+2
* Add flag to clear texture caches after texture upload.Keith Whitwell2005-01-123-34/+18
* Don't emit HC_SubA_HSPXYOS on CLE266.Keith Whitwell2005-01-121-3/+11
* Allow two GL primitives to be combined to one HW primitiveKeith Whitwell2005-01-121-89/+91
* Fix multitexturing.Alan Hourihane2005-01-122-15/+21
* Mipmapping and other texture filters now work.Aapo Tahkola2005-01-115-38/+69
* Put quotes around the CC and CXX variables passed to mklib. This makeIan Romanick2005-01-111-1/+1
* fix a typoAlan Hourihane2005-01-111-1/+1
* Disable bogus pbuffer code (though this could be revived with a littleKeith Whitwell2005-01-112-15/+13
* Fix the calculation of the alpha reference value which negates theAlan Hourihane2005-01-111-1/+5
* Temporarily disable pageflipping assert.Keith Whitwell2005-01-111-2/+2
* uncommentAlan Hourihane2005-01-111-2/+0
* Fix ColorMaskAlan Hourihane2005-01-111-2/+14
* Add a big nasty fallback for AlphaTest -- seems to always be wrongKeith Whitwell2005-01-114-4/+26
* fallback on polygon.stippleflag (thanks Keith)Alan Hourihane2005-01-111-1/+1
* Fix usage of texture units, when TEX1 is enabled, but not TEX0.Alan Hourihane2005-01-111-3/+4
* Get NeHe lesson08 to work. Note: it appears the filtering does not work prope...Vladimir Dergachev2005-01-111-1/+4
* Switch back to using immediate mode code - use of AGP space is interfering wi...Vladimir Dergachev2005-01-112-3/+9
* Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev2005-01-114-59/+89
* Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h.Vladimir Dergachev2005-01-111-21/+5
* Copy sample pixel and vertex shaders to r300_fixed_pipelines.hVladimir Dergachev2005-01-111-0/+273
* Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling2005-01-103-14/+21
* Fallback on PolygonStipple for CLE266 hardware.Alan Hourihane2005-01-103-7/+55
* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-102-52/+65
* For some reason we need r300Flush when using textures. Perhaps the problem isVladimir Dergachev2005-01-101-2/+10
* Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev2005-01-103-26/+11