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* i965: Add AccWrCtl support on Sandybridge.Zhenyu Wang2010-08-205-2/+20
* i965: Mention the mlen and rlen for URB reads.Zhenyu Wang2010-08-201-0/+5
* i965: Sandybridge doesn't have Compr4 mode, since it's not needed any more.Zhenyu Wang2010-08-201-1/+2
* i965: Adjust disasm of subreg numbers to be in units of the register type.Zhenyu Wang2010-08-201-6/+20
* i965: Fix DP write channel ordering on Sandybridge.Eric Anholt2010-08-201-2/+25
* intel: Don't try to do work for BufferSubData with a size of 0.Eric Anholt2010-08-201-0/+6
* i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke2010-08-201-4/+4
* i915: Remove unnecessary header from i830_context.c.Vinson Lee2010-08-191-1/+0
* i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt2010-08-181-5/+11
* i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt2010-08-182-4/+11
* glsl2: Free the shader compiler at dri screen destruction.Eric Anholt2010-08-181-0/+2
* dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2010-08-182-3/+8
* r600: implement SSG instructionAndre Maasikas2010-08-182-0/+67
* r600: implement DP2 opcodeAndre Maasikas2010-08-181-2/+10
* i965: Throw a link error when we see a "return" in main().Eric Anholt2010-08-171-0/+8
* i915: Add support for SSG opcode.Eric Anholt2010-08-171-0/+35
* i915: Add support for reading output regs in the FS.Eric Anholt2010-08-171-0/+14
* i915: Add support for OPCODE_DP2.Eric Anholt2010-08-171-0/+12
* i915: Enable ARB_fragment_shader by default.Eric Anholt2010-08-171-1/+1
* r600c: Handle reads from PROGRAM_OUTPUTHenri Verbeet2010-08-172-7/+20
* i965: Add support for DP2 in the VS.Eric Anholt2010-08-171-0/+4
* r600c: fix dword miscount in blit emit codeAlex Deucher2010-08-171-1/+1
* i965: Use the implied move available in most brw_wm_emit brw_math() calls.Eric Anholt2010-08-161-16/+4
* i965: Add disasm for Compr4 instruction compression.Eric Anholt2010-08-161-1/+16
* Merge branch 'glsl2'Ian Romanick2010-08-1615-23/+119
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| * Merge branch 'master' into glsl2Ian Romanick2010-08-1348-743/+1034
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| * | mesa: Avoid using c++ keyword in dri_util.h when compiled with c++.Eric Anholt2010-08-131-0/+4
| * | intel: Remove include of texmem.h, since we haven't used it in ages.Eric Anholt2010-08-134-4/+2
| * | i965: More s/stderr/stdout/ for program debug.Eric Anholt2010-08-093-3/+3
| * | i965: Settle on printing our program debug to stdout.Eric Anholt2010-08-043-10/+11
| * | Initialize a couple of HasIndex2 fields on Mesa IR src regs.Eric Anholt2010-08-021-0/+1
| * | ir_to_mesa: Respect the driver if it rejects a shader.Eric Anholt2010-07-281-4/+2
| * | Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-2697-835/+2308
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| * | | i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt2010-07-191-0/+2
| * | | i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt2010-07-024-0/+38
| * | | i965: Add support for OPCODE_SSG.Eric Anholt2010-06-305-0/+54
| * | | glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt2010-06-241-2/+2
* | | | r600c: blit emit updatesAlex Deucher2010-08-161-3/+4
* | | | dri/nouveau: test for FEATURE definesnobled2010-08-162-0/+4
* | | | dri/radeon: test for FEATURE definesnobled2010-08-161-0/+4
* | | | r300/compiler: implement DP2 opcodeMarek Olšák2010-08-163-9/+47
* | | | r300/compiler: implement SSG opcodeMarek Olšák2010-08-163-0/+84
* | | | r300/compiler: fix allocation of temporaries in radeonTransformTEXMarek Olšák2010-08-161-2/+6
* | | | r600: add support for draw_elements_base_vertexAndre Maasikas2010-08-123-26/+30
* | | | r300/compiler: remove an unused variableMarek Olšák2010-08-121-1/+0
* | | | r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-114-7/+20
* | | | r300/compiler: Handle loops in the register allocator.Tom Stellard2010-08-111-4/+34
* | | | r300g: implement gl_FrontFacingMarek Olšák2010-08-112-0/+44
* | | | r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard2010-08-103-3/+153
* | | | r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-108-20/+170