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* enable hw quad primitive for swtclRoland Scheidegger2004-11-121-2/+2
* add LOCK_HARDWARE/UNLOCK_HARDWARE to radeonClear so state gets updated which ...Roland Scheidegger2004-11-121-0/+7
* (from r200 driver) If an application cleared before any state had been emitte...Roland Scheidegger2004-11-121-16/+21
* brown paper bag, r100 can't do hardware quads.Adam Jackson2004-11-121-1/+1
* make render_quads_verts call EMIT_PRIM with the arguments in the right order,Adam Jackson2004-11-122-2/+2
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-103-20/+20
* add some chip idsRoland Scheidegger2004-11-102-3/+21
* enable GL_EXT_fog_coord. Calculate fog factors and submit them instead of fog...Roland Scheidegger2004-11-039-9/+266
* Added MMX optimized version of the RGB565 ReadRGBASpan routine.Ian Romanick2004-11-021-7/+19
* No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle2004-11-027-24/+360
* Add culling registers, sync versions of r300_reg.hNicolai Haehnle2004-11-021-9/+16
* Nicolai's sw-clipspan-fixes.patchKeith Whitwell2004-11-012-12/+13
* Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do notAdam Jackson2004-10-271-6/+26
* As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick2004-10-263-2/+66
* Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson2004-10-251-1/+1
* Implement ColorMaskNicolai Haehnle2004-10-242-9/+35
* Hardware accelerated depth clearNicolai Haehnle2004-10-245-16/+62
* Big-endian fixes for R200 sw TCL path.Ian Romanick2004-10-231-0/+21
* fix compilation error in `convertPalette' (still have to fix the issue, though)Daniel Borca2004-10-191-2/+4
* Small optimization for big-endian (e.g., PowerPC) systems.Ian Romanick2004-10-181-0/+10
* print an error message in convertPalette before dying.Daniel Borca2004-10-181-0/+3
* small fix to match new _mesa_rescale_teximage2dDaniel Borca2004-10-181-0/+2
* Fix compile errors when DEBUG is defined.Ian Romanick2004-10-182-5/+5
* Fix t_vertex byte-ordering issues for PowerPC. This was tested with gearsIan Romanick2004-10-171-0/+20
* Fix hangs on big-endian (e.g., PowerPC) hardware.Ian Romanick2004-10-171-2/+1
* - FIX: flickeringNicolai Haehnle2004-10-1712-81/+274
* Fixed off by one errors in clipping.Ville Syrjala2004-10-161-2/+2
* Add code to support projective texturing and fix mixed enabling of textureEric Anholt2004-10-1611-270/+265
* Always turn on the TAM_DEBUG3=0x6 workaround on real r200s. It appears thatEric Anholt2004-10-161-2/+8
* Only build the MMX/SSE/SSE2 versions for ReadRGBASpan when the pixel formatIan Romanick2004-10-161-3/+12
* Fixed a few places that should have been using GET_SRC_PTR.Ian Romanick2004-10-151-3/+3
* Convert MGA driver to use new spantmp2.h interface.Ian Romanick2004-10-151-70/+27
* Huge dumb drop. State:Nicolai Haehnle2004-10-1513-59/+296
* Add support for optimized versions of the code underlying ReadPixelsIan Romanick2004-10-144-193/+607
* Add a license to this file. It was written on VA's watch, so they getKeith Whitwell2004-10-131-0/+29
* Added some documentation that I managed to figure out throughIan Romanick2004-10-131-17/+27
* Make the GL_RENDERER string include the actual chipset informationIan Romanick2004-10-131-8/+16
* Initial support for PowerPC specific code in Mesa and DRI drivers. DRIIan Romanick2004-10-131-3/+27
* Refactor the code in driGetRendererString a bit to make it easier toIan Romanick2004-10-131-15/+40
* Bug #1588: abort if no palette format matches. (Egbert Eich, Stefan Dirsch)Adam Jackson2004-10-131-0/+1
* This statechange is vtx state, not tcl.Eric Anholt2004-10-091-1/+1
* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-084-13/+52
* Don't compile WriteMonoDepthSpan if HAVE_HW_DEPTH_SPANS is defined -- it won'tEric Anholt2004-10-081-0/+2
* Add support for NV_blend_square, and print errors if an unsupported blendEric Anholt2004-10-083-10/+27
* Massively cleaned up the code that calculates front/back/depth bufferIan Romanick2004-10-084-342/+126
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-0723-23/+508
* Prevent Y-offset from exceeding valid range in texture upload code. ThisIan Romanick2004-10-071-0/+8
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46