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path: root/src/mesa/drivers/dri
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* i965: dump the disassembly to the given fileTopi Pohjolainen2013-12-271-10/+10
* i965/fs: allow fs-generator use without gl_fragment_programTopi Pohjolainen2013-12-271-3/+6
* i965/fs: generate fs programs also without any 8-width instructionsTopi Pohjolainen2013-12-271-2/+6
* i915: Add support for gl_FragData[0] reads.Henri Verbeet2013-12-221-0/+1
* mesa: inline r200 radeon texture format macros to facility search and replaceMark Mueller2013-12-212-102/+70
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-205-5/+0
* radeon: Sort list of enabled extensionsIan Romanick2013-12-201-6/+5
* r200: Sort list of enabled extensionsIan Romanick2013-12-201-16/+10
* i965: Set fast color clear mcs_state on newly allocated image miptreesKeith Packard2013-12-201-3/+7
* i965: Correct check for re-bound buffer in intel_update_image_bufferKeith Packard2013-12-201-4/+15
* i965: Use RED for depth texture formats rather than INTENSITY.Kenneth Graunke2013-12-201-4/+4
* i965/gen6: Fix HiZ hang in WebGL Google MapsChad Versace2013-12-201-0/+15
* i965: Store QPitch in intel_mipmap_tree.Kenneth Graunke2013-12-202-6/+10
* i965: Add support for Broadwell's new register types.Kenneth Graunke2013-12-203-1/+19
* i965: Add BRW_REGISTER_TYPE_DF.Kenneth Graunke2013-12-203-0/+6
* i965: Abstract BRW_REGISTER_TYPE_* into an enum with unique values.Kenneth Graunke2013-12-204-22/+95
* i965: Decode three-source register types directly.Kenneth Graunke2013-12-201-25/+14
* i965: Disassemble UV types, not UB types.Kenneth Graunke2013-12-201-2/+2
* i965: Add missing BRW_REGISTER_TYPE_UV.Kenneth Graunke2013-12-201-0/+1
* i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.Kenneth Graunke2013-12-201-1/+1
* i965: Use {point_sprite,flat}_enable variable names instead of dw*.Kenneth Graunke2013-12-202-10/+14
* i965: Zero out {point_sprite,flat}_enables in calculate_attr_overrides.Kenneth Graunke2013-12-202-6/+3
* i965: Delete bogus BRW_REGISTER_TYPE_HF define.Kenneth Graunke2013-12-202-2/+0
* swrast: silence driContextSetFlags() parameter type warningBrian Paul2013-12-171-1/+1
* i965: Treat Haswell as 75 in the surface format table.Kenneth Graunke2013-12-131-1/+1
* i965/fs: add support for gl_SampleMaskIn[]Chris Forbes2013-12-145-1/+30
* dri_util: Don't assume __DRIcontext->driverPrivate is a gl_contextKristian Høgsberg2013-12-1314-10/+34
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-133-1/+54
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-125-25/+25
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-127-15/+15
* glsl: introduce data section to ir_variableTapani Pälli2013-12-121-2/+2
* swrast: fix readback regression since inversion fixDave Airlie2013-12-101-1/+1
* dri megadriver_stub: add compatibility for older DRI loadersJordan Justen2013-12-091-0/+126
* i965: Replace OUT_RELOC_FENCED with OUT_RELOC.Kenneth Graunke2013-12-092-16/+10
* glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.Paul Berry2013-12-093-12/+0
* glsl/loops: replace loop controls with a normative bound.Paul Berry2013-12-092-4/+8
* glsl/loops: consolidate bounded loop handling into a lowering pass.Paul Berry2013-12-093-63/+6
* i965/gen7+: Implement fast color clears for MSAA buffers.Paul Berry2013-12-091-44/+87
* i965/blorp: Refactor code for computing fast clear align/scaledown factors.Paul Berry2013-12-091-19/+23
* i965/blorp: allow multisample blorp clearsPaul Berry2013-12-091-18/+13
* i965/blorp: Get rid of redundant num_samples blorp param.Paul Berry2013-12-095-15/+12
* i965/gen7+: Disentangle MSAA layout from fast clear state.Paul Berry2013-12-093-48/+47
* i965: Don't try to use HW blitter for glCopyPixels() when multisampled.Paul Berry2013-12-091-0/+5
* i965: Document conventions for counting layers in 2D multisample buffers.Paul Berry2013-12-094-0/+27
* i965/blorp: Improve fast color clear comment.Paul Berry2013-12-091-1/+12
* i965: Don't flag gather quirks for Gen8+Chris Forbes2013-12-071-1/+1
* i965/Gen7: Allow CMS layout for multisample texturesChris Forbes2013-12-071-17/+1
* i965/vs: Sample from MCS surface when requiredChris Forbes2013-12-072-7/+40
* i965/fs: Sample from MCS surface when requiredChris Forbes2013-12-073-10/+41
* i965: Add shader opcode for sampling MCS surfaceChris Forbes2013-12-076-0/+16