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path: root/src/mesa/drivers/dri
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* Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling2005-02-042-2/+35
* Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling2005-02-041-6/+41
* Use all texture heaps in a fair way when textures need to be kicked inFelix Kuehling2005-02-032-24/+98
* Removing some trash and disabling fog fallback as it seem its causing more ha...Aapo Tahkola2005-02-031-7/+1
* Changing vb code to handle inputs correctly.Aapo Tahkola2005-02-032-7/+38
* Start beginning of pixel shader generator..Vladimir Dergachev2005-02-032-1/+111
* Forgot to increase the length.Vladimir Dergachev2005-02-031-1/+1
* Looks like we need at least one instruction for pixel shader.Vladimir Dergachev2005-02-031-0/+5
* Get vertex programs supplied by the user work properly with immediate mode - ...Vladimir Dergachev2005-02-037-48/+69
* Since high bits can be used for flags, mask them out.Vladimir Dergachev2005-02-031-1/+2
* Remove redundant instructions from fixed pipelines, looks like they do not do...Vladimir Dergachev2005-02-032-35/+13
* Mark ZBIAS definitions.Vladimir Dergachev2005-02-031-2/+2
* This was too optimistic sorry - all that register does is something weird wit...Vladimir Dergachev2005-02-031-8/+1
* Get Polygon offset fill to work.Vladimir Dergachev2005-02-035-23/+68
* Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling2005-02-021-2/+5
* Don't try to kick textures from a NULL tex heap.Felix Kuehling2005-02-021-0/+4
* Fixed flushing of client-side vertex buffers.Felix Kuehling2005-02-021-52/+53
* Fixed some debug output that was unconditionally enabled.Felix Kuehling2005-02-021-5/+6
* Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola2005-02-022-11/+15
* Add a missing break and a reminder.Aapo Tahkola2005-02-011-1/+2
* Implement appropriate src checks for attribs/params.Aapo Tahkola2005-02-011-62/+133
* Implemented bunch of ops.Aapo Tahkola2005-02-011-8/+132
* Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola2005-02-014-139/+320
* Make WARN_ONCE messages more informative.jump_and_clickVladimir Dergachev2005-02-012-2/+3
* Reduce noiseness of the driver.Vladimir Dergachev2005-02-015-4/+8
* Get alpha in textures to work properly.Vladimir Dergachev2005-02-014-3/+16
* Properly set ABLEND and CBLEND registers. The older code worked, but by accid...Vladimir Dergachev2005-02-011-3/+5
* Looks like we can define FIRE_VERTICES correctly.Vladimir Dergachev2005-02-011-4/+4
* It helps to print actual values instead of random ones.Vladimir Dergachev2005-02-011-1/+2
* Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson2005-01-3165-223/+3
* Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev2005-01-315-17/+61
* Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev2005-01-313-3/+3
* My bad, the old code works fine if updated to newer Mesa tree.Vladimir Dergachev2005-01-301-3/+0
* struct ati_fragment_shader was not defined anywhere, define it to get r300_ve...Vladimir Dergachev2005-01-301-0/+3
* Fix for compiler warnings.Aapo Tahkola2005-01-301-1/+2
* * Fixed uploading of textures of certain sizes.Felix Kuehling2005-01-294-26/+168
* Added 0x4e54 (Thinkpad r50p) as PCI_CHIP_RV350_NPhmarson2005-01-291-0/+1
* Beginings of program generation. This code havent been tested nor hooked up.Aapo Tahkola2005-01-293-1/+304
* Cleaning up.Aapo Tahkola2005-01-291-88/+93
* Fix wrong comment.Aapo Tahkola2005-01-281-6/+6
* Forgot one comment...Aapo Tahkola2005-01-281-0/+1
* Add basic sceleton for vertex programs + some other fixesAapo Tahkola2005-01-287-7/+340
* Add vector distance operator for vertex programs.Aapo Tahkola2005-01-271-0/+1
* (Stephane Marchesin, me) Add support for color (framebuffer) tiling to the ra...Roland Scheidegger2005-01-2615-59/+125
* new version check to allow to test for a range of ddx major versions, instead...Roland Scheidegger2005-01-263-6/+46
* replace magic number with macro constant RADEON_ZBLOCK16Roland Scheidegger2005-01-262-1/+2
* Fixes for clamp modes.Aapo Tahkola2005-01-252-3/+66
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-243-7/+7
* Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev2005-01-241-209/+0
* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239