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path: root/src/mesa/drivers/dri
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* linux-dri-x86 build fix from Andreas Stenglein.Adam Jackson2005-01-024-4/+4
* Improved the performance of software fallbacks by not waiting for idleFelix Kuehling2005-01-022-41/+85
* Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling2005-01-0115-874/+842
* Use DRM headers from $(DRM_SOURCE_PATH)/shared-core instead of .../shared.Felix Kuehling2005-01-011-4/+3
* Add a convenience function to issue CP delays.Vladimir Dergachev2005-01-011-0/+21
* Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...rotating_gearsVladimir Dergachev2004-12-314-22/+22
* Sync with master copy.Vladimir Dergachev2004-12-311-0/+13
* Add texture drawing code. Note: it is broken at the moment and is disabled in...Vladimir Dergachev2004-12-311-22/+237
* Rework slightly r300_get_primitive_type - make it clearer and more compact..Vladimir Dergachev2004-12-301-53/+41
* Get scissor test working again. Passes glean scissor test.Keith Whitwell2004-12-304-26/+70
* Calculate DEPTH_SCALE correctly for polygon offset.Keith Whitwell2004-12-303-1/+5
* Simplify viaBlit a bit more.Keith Whitwell2004-12-303-57/+63
* Add missing files.shimmering_gearsVladimir Dergachev2004-12-302-0/+184
* Initialize depth pointer correctly.Keith Whitwell2004-12-301-1/+1
* Don't need to adjust for drawXoff in fallback clipping.Keith Whitwell2004-12-301-4/+4
* fix regression with fallbacks from recent commitsKeith Whitwell2004-12-302-6/+6
* Fix MagFilter state for texunit 0Keith Whitwell2004-12-301-11/+17
* Update vertex buffer code (still does not work properly..)Vladimir Dergachev2004-12-301-6/+11
* Update to recent r300_lib.Vladimir Dergachev2004-12-301-38/+15
* Hooked up projection matrix - the gears actually rotate !Vladimir Dergachev2004-12-301-0/+2
* Restructure code.Vladimir Dergachev2004-12-301-91/+275
* Change default RS settings so that glxgears will display something..Vladimir Dergachev2004-12-303-3/+15
* Clarify some of the unkXXXX atoms.Vladimir Dergachev2004-12-303-15/+43
* Port viewport setting code from R200.Vladimir Dergachev2004-12-303-20/+85
* Fix some wrapping bugs in the last commit. Probably there are moreKeith Whitwell2004-12-298-31/+65
* Simplfy clear() and swapbuffers() code.Keith Whitwell2004-12-2910-1003/+613
* Don't advertise wide lines or points.Keith Whitwell2004-12-291-4/+4
* Make line stipple a fallback.Keith Whitwell2004-12-295-21/+16
* Don't pingpong cliprects through sarea on CopyBuffer().Keith Whitwell2004-12-291-34/+5
* Fallback on 3d textures correctly.Keith Whitwell2004-12-291-13/+18
* Get twoside-lit triangles working againKeith Whitwell2004-12-291-8/+33
* Large updateKeith Whitwell2004-12-2920-4331/+1131
* Rearrange code so we don't dump state as often.Vladimir Dergachev2004-12-291-62/+78
* Get most primitives working using immediate mode.Vladimir Dergachev2004-12-291-35/+126
* Bring in latest revision of r300_lib.Vladimir Dergachev2004-12-292-0/+35
* Use R300_CMD_END3D for end_3d().Vladimir Dergachev2004-12-271-1/+13
* Fix read-from-uninitialized in s3vMakeCurrent()Adam Jackson2004-12-271-0/+1
* Unused variable cleanup.Adam Jackson2004-12-271-2/+1
* Bug #1859: Initialize 'size' before first use in intelTryReadPixels()Adam Jackson2004-12-271-1/+1
* Get s3v building with a minimum of warnings.Adam Jackson2004-12-2718-206/+483
* Implement rendering of (flat color) QUAD primitives as an experiment.Vladimir Dergachev2004-12-273-14/+238
* Expose primitive types being rendered, in preparation to implement fixed pipe...Vladimir Dergachev2004-12-261-0/+42
* Update with most recent version.Vladimir Dergachev2004-12-261-167/+318
* Get trident building and -Werror clean.Adam Jackson2004-12-249-85/+211
* Simplified and optimized _savage_texnorm_stage.Felix Kuehling2004-12-231-36/+7
* Remove the VIA_PERFORMANCE code. A step towards moving the driverKeith Whitwell2004-12-238-226/+1
* Chop out more dead code.Keith Whitwell2004-12-2312-444/+68
* Fix merge error.Keith Whitwell2004-12-221-55/+0
* Remove dead code.Keith Whitwell2004-12-2210-1386/+600
* Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling2004-12-221-12/+69