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path: root/src/mesa/drivers/dri/tdfx
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* unfinished SOLO driver for TDFXDaniel Borca2004-03-151-0/+525
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* Adjust includes to help DRI buildJon Smirl2004-03-121-0/+2
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* Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl2004-03-116-14/+14
| | | | of glx/mini. removes glx/mini/drm.h glx/mini/sarea.h
* added _tnl_allow_vertex/pixel_fog() callsBrian Paul2004-02-261-1/+3
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* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-64/+64
| | | | ARB_texture_env_combine state.
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-2/+4
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-273-29/+29
| | | | array, texObj->Image[face][level].
* more fixing for tdfxUpdateTexturePaletteBrian Paul2004-01-233-9/+3
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* a few more tweaksBrian Paul2004-01-231-7/+1
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* fix assorted compilation issuesBrian Paul2004-01-232-7/+9
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* Initial support for floating point and signed texture formats.Brian Paul2004-01-231-24/+16
| | | | | | | New "FetchTexelFuncF()" function returns texels in floating point format. Only used for depth component images at this time. Changed original FetchTexelFunc to return GLchan instead of GLvoid, removing need for a bunch of ugly casts.
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-211-12/+3
| | | | | | dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
* Undo some bits from last check-in related to the ctx->Driver.NewTextureObjectBrian Paul2004-01-201-29/+59
| | | | | functions. Don't allocate the driver-specific data during texture object creation but do it later as needed (as code originally was).
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-209-212/+134
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* minor changes to silence warningsBrian Paul2004-01-181-1/+1
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* include texobj.h to silence warningsBrian Paul2004-01-181-0/+1
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* call _mesa_delete_texture_object() from in the driver's DeleteTexture functionBrian Paul2004-01-111-0/+2
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* new MakefilesBrian Paul2003-12-121-2/+2
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* set MaxTextureImageUnits, MaxTextureCoordUnitsKeith Whitwell2003-12-121-0/+2
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* Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floatingKeith Whitwell2003-12-091-6/+6
| | | | point colors throughout mesa.
* Provide dummy definitions of __driConfig externsKeith Whitwell2003-12-081-0/+2
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* build in SOLO environmentAlan Hourihane2003-12-082-2/+40
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* get tdfx compilingKeith Whitwell2003-12-085-163/+38
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* Remove PRIM_PARITY referenceKeith Whitwell2003-12-081-4/+1
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* build fixesAlan Hourihane2003-12-041-1/+2
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* build fixesAlan Hourihane2003-12-041-1/+1
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* add tdfx DRI driverAlan Hourihane2003-12-0433-0/+15823