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path: root/src/mesa/drivers/dri/savage
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* Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling2004-12-221-12/+69
* - Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling2004-12-223-43/+220
* Made debugging output controllable via environment variableFelix Kuehling2004-12-174-55/+60
* Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling2004-12-172-1/+203
* Also PUBLICize the config option tableAdam Jackson2004-12-161-1/+1
* Mark __driCreateNewScreen PUBLICAdam Jackson2004-12-151-0/+1
* Added configuration support to the Savage driver. Three options areFelix Kuehling2004-12-155-5/+63
* Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling2004-12-151-4/+8
* Fixed initialization of some stencil-related S4 registers, which wasFelix Kuehling2004-12-151-9/+10
* Moved some code from savageCreateContext to savageInitDriver, where itFelix Kuehling2004-12-151-69/+43
* Fixed some missing uint8_t -> u_int8_t.Felix Kuehling2004-12-152-4/+4
* uint*t -> u_int*tAlan Hourihane2004-12-148-98/+98
* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-272-4/+3
* Apply Eric's stencil wrap patch (Eric Anholt)Alex Deucher2004-10-087-195/+147
* Fix emitting fog without secondary color and vice-versa.Felix Kuehling2004-10-071-19/+46
* Add some Savage3D stencil documentation based on discussions during theIan Romanick2004-10-041-0/+15
* added support for GL_ARB_draw_buffersBrian Paul2004-10-022-3/+3
* Converted the Savage driver to the new DRI interface and enabled compilationFelix Kuehling2004-08-224-28/+374
* Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell2004-07-011-4/+4
* Open/Close FullScreen die. unichrome and savage implemented, code is ifdef'd outJon Smirl2004-06-032-5/+4
* Replace drmHandle, drmContext, drmDrawable, drmMagic and related types withIan Romanick2004-06-022-2/+2
* WAIT_IDLE_EMPTY in savageSwapBuffers until real frame throttling is possible.Felix Kuehling2004-05-241-0/+1
* get rid of last few XF86DRIClipRectDave Airlie2004-05-033-7/+7
* Fix order of EMIT_4UB_4F declarationsKeith Whitwell2004-04-221-2/+2
* make note about needing to fix the drm driver to enable SAVAGE_CMD_DMAAlan Hourihane2004-04-081-0/+1
* Forgot to set SAVAGE_NEW_CULL in savageDDEnable_s3d.Felix Kuehling2004-03-271-0/+1
* Enable drawing directly to the (now tiled) front buffer.Felix Kuehling2004-03-262-21/+8
* Recalculate the viewport matrix in savageEmitDrawingRectangle.Felix Kuehling2004-03-251-0/+1
* More state management changes:Felix Kuehling2004-03-254-27/+21
* Make sure hardware culling is disabled for unfilled primitives,Felix Kuehling2004-03-243-15/+29
* Missing in last commit.Felix Kuehling2004-03-241-0/+4
* Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling2004-03-247-148/+233
* ctx->Const.MaxTextureLevels is not the highest mipmap level but the numberFelix Kuehling2004-03-211-2/+2
* Improved MaxTextureLevel computation to take the nr. of tex units and bothFelix Kuehling2004-03-211-12/+34
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-213-7/+7
* Removed some useless definitions, artifacts from the Utah-GLX i810 driver.Felix Kuehling2004-03-213-430/+74
* unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling2004-03-216-340/+361
* Fixed texture LOD bias.Felix Kuehling2004-03-201-63/+24
* Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling2004-03-202-2/+3
* Cleaned up and fixed stencil fallback.Felix Kuehling2004-03-201-24/+9
* Cleaned up and slightly optimized the texture upload code.Felix Kuehling2004-03-081-145/+122
* Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling2004-03-081-1/+1
* Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling2004-03-071-5/+5
* Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling2004-03-072-424/+243
* Fixed two small problems in the vertex setup.Felix Kuehling2004-03-072-3/+11
* Small texture management fixes. Should get rid of assertions some people were...Felix Kuehling2004-03-041-16/+6
* Clearing rectangle was one too big in each direction.Felix Kuehling2004-03-041-2/+2
* Cope with float colors in VERT_SET_RGBA and VERT_SET_SPEC macros.Felix Kuehling2004-03-021-17/+16
* Fixed some small state tracking issues while hunting a different problem.Felix Kuehling2004-03-021-4/+6
* Corrected the maximum vertex size argument of _tnl_init_vertices.Felix Kuehling2004-02-291-1/+1