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path: root/src/mesa/drivers/dri/savage
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* replace the texture level hack used in radeon/r200 to allow larger textures w...Roland Scheidegger2006-02-031-1/+2
* Add support for GL_EXT_secondary_color. It looks like usingEric Anholt2005-12-062-15/+5
* in run_texnorm_stage() check if the texture unit is really enabled before try...Brian Paul2005-11-191-50/+52
* fix problems found with gcc 2.96 (bug 4934)Brian Paul2005-10-312-7/+7
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-3/+5
* updated assertions (see bug 4590)Brian Paul2005-09-281-1/+5
* Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick2005-09-223-69/+80
* Instead of calling _mesa_ResizeBuffersMESA() in the Viewport function,Brian Paul2005-09-142-7/+4
* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-131-11/+14
* Add new void *addr and __DRIdrawablePrivate parameters toBrian Paul2005-09-041-29/+33
* minor clean-upsBrian Paul2005-09-041-2/+1
* SetBuffer, renderbuffer changesBrian Paul2005-09-035-117/+59
* use proper datatypes to silence a bunch of warningsBrian Paul2005-09-011-4/+3
* Add Egberts fixes for 64bit architecturesAlan Hourihane2005-08-151-0/+5
* Enable support for EXT_stencil_wrap. The code was already there, but theIan Romanick2005-08-133-125/+37
* Major rip-up of internal function insertion interface. The oldmesa_6_3_1Ian Romanick2005-07-281-3/+13
* Fixes the glXGetProcAddress portion of the interface. Most of the functionsIan Romanick2005-07-261-12/+10
* All elements of pre-DRI_NEW_INTERFACE_ONLY are removed. This allowsIan Romanick2005-07-241-23/+1
* remove common macros used in the span functions of most drivers from the indi...Roland Scheidegger2005-07-011-36/+1
* Replace add_newer_entrypoints (src/mesa/main/context.c) withIan Romanick2005-06-301-8/+14
* start removing old (pre-renderbuffer) span codeBrian Paul2005-06-021-59/+0
* Refactor COMMON_SOURCES up to Makefile.templateAdam Jackson2005-05-051-11/+0
* Add drirenderbuffer.c to COMMON_SOURCESAdam Jackson2005-05-041-0/+1
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-047-26/+173
* Bumped the Savage driver date (a bit late) to mark S3TC support.Felix Kuehling2005-05-011-1/+1
* Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling2005-05-012-53/+75
* Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling2005-04-302-31/+200
* Software fallback for glColorMask. Can be avoided on Savage4 when allFelix Kuehling2005-04-242-41/+22
* Fixed a segfault introduced by Keith's pipeline changes.Felix Kuehling2005-04-231-1/+2
* Texturing fixes for Savage3D/MX/IX:Felix Kuehling2005-04-233-24/+240
* First pass at updating these drivers with pipeline_stage struct changes.Keith Whitwell2005-04-221-44/+17
* Fixed some suspicious pointer casts that caused lots ofFelix Kuehling2005-04-215-19/+19
* Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling2005-04-213-24/+71
* Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling2005-03-241-1/+1
* Initialize texture addresses to something valid.Felix Kuehling2005-03-231-0/+20
* When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling2005-03-142-27/+41
* Updated savage_dri.h from Xorg CVS. This removes definitions that areFelix Kuehling2005-03-131-81/+0
* Removed savagedma.[ch]. They have been unused for a while and were onlyFelix Kuehling2005-03-122-261/+0
* - Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling2005-03-101-3/+21
* If the texture image changed force emitting the texture address, evenFelix Kuehling2005-03-091-2/+10
* Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling2005-03-063-14/+17
* - Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling2005-03-065-29/+14
* Don't forget to update a heap's timestamp when a texture image isFelix Kuehling2005-02-231-2/+15
* With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling2005-02-233-1/+30
* Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.Felix Kuehling2005-02-122-13/+16
* Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling2005-02-121-18/+18
* Make glean's masked clear test pass.Felix Kuehling2005-02-121-1/+15
* Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling2005-02-121-1/+10
* Fixed stride of incomplete tiles.Felix Kuehling2005-02-091-1/+1
* Disable vertex DMA on SuperSavages.Felix Kuehling2005-02-051-5/+15