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path: root/src/mesa/drivers/dri/savage
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* Fixed some suspicious pointer casts that caused lots ofFelix Kuehling2005-04-215-19/+19
* Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling2005-04-213-24/+71
* Fixed segfault due to an off-by-one error in SAVAGE_TEX_MAXLEVELS.Felix Kuehling2005-03-241-1/+1
* Initialize texture addresses to something valid.Felix Kuehling2005-03-231-0/+20
* When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling2005-03-142-27/+41
* Updated savage_dri.h from Xorg CVS. This removes definitions that areFelix Kuehling2005-03-131-81/+0
* Removed savagedma.[ch]. They have been unused for a while and were onlyFelix Kuehling2005-03-122-261/+0
* - Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling2005-03-101-3/+21
* If the texture image changed force emitting the texture address, evenFelix Kuehling2005-03-091-2/+10
* Don't synchronize after each frame. Allow the GPU to be one frameFelix Kuehling2005-03-063-14/+17
* - Fixed two bugs related to DMA buffer handling that showed up with theFelix Kuehling2005-03-065-29/+14
* Don't forget to update a heap's timestamp when a texture image isFelix Kuehling2005-02-231-2/+15
* With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling2005-02-233-1/+30
* Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.Felix Kuehling2005-02-122-13/+16
* Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling2005-02-121-18/+18
* Make glean's masked clear test pass.Felix Kuehling2005-02-121-1/+15
* Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling2005-02-121-1/+10
* Fixed stride of incomplete tiles.Felix Kuehling2005-02-091-1/+1
* Disable vertex DMA on SuperSavages.Felix Kuehling2005-02-051-5/+15
* - Fixed scissor rectangle not moving with the window (Xorg bug #1731).Felix Kuehling2005-02-056-158/+47
* Added an option texture_heaps that allows selecting which texture heapsFelix Kuehling2005-02-041-2/+18
* Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling2005-02-041-6/+41
* Check for heap == NULL before driSetTextureSwapCounterLocation.Felix Kuehling2005-02-021-2/+5
* Fixed flushing of client-side vertex buffers.Felix Kuehling2005-02-021-52/+53
* Fixed some debug output that was unconditionally enabled.Felix Kuehling2005-02-021-5/+6
* Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson2005-01-312-7/+0
* * Fixed uploading of textures of certain sizes.Felix Kuehling2005-01-294-26/+168
* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-244-575/+239
* Fixed initialization of draw destination to front buffer on singleFelix Kuehling2005-01-231-49/+19
* My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling2005-01-232-3/+1
* Fixed polygon offset with reversed viewport depth range.Felix Kuehling2005-01-221-0/+3
* Small cleanup:Felix Kuehling2005-01-216-56/+30
* * Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling2005-01-205-15/+42
* Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling2005-01-205-31/+178
* Added a fast path for emitting unclipped primitives directly to aFelix Kuehling2005-01-165-173/+375
* Converted to use spantmp2.h.Felix Kuehling2005-01-151-74/+32
* Make sure DMA buffers are released in savageDestroyContext. UsuallyFelix Kuehling2005-01-131-1/+2
* Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling2005-01-103-14/+21
* * Flush and wait in per-primitive fallback functions. Fixes flickeringFelix Kuehling2005-01-081-97/+206
* Added state debugging option (SAVAGE_DEBUG=state).Felix Kuehling2005-01-083-1/+5
* Fixed: ptex drawing functions were overridden with standard drawingFelix Kuehling2005-01-071-3/+3
* * Fixed handling of scissorsFelix Kuehling2005-01-053-43/+8
* Added support for floating point depth buffers on Savage4-basedFelix Kuehling2005-01-036-40/+221
* Improved the performance of software fallbacks by not waiting for idleFelix Kuehling2005-01-022-41/+85
* Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling2005-01-0115-874/+842
* Simplified and optimized _savage_texnorm_stage.Felix Kuehling2004-12-231-36/+7
* Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling2004-12-221-12/+69
* - Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling2004-12-223-43/+220
* Made debugging output controllable via environment variableFelix Kuehling2004-12-174-55/+60
* Added a TNL pipeline stage that normalizes texture coordinates as aFelix Kuehling2004-12-172-1/+203