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mesa
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drivers
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dri
/
savage
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Age
Files
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*
Updated savage_dri.h from Xorg CVS. This removes definitions that are
Felix Kuehling
2005-03-13
1
-81
/
+0
*
Removed savagedma.[ch]. They have been unused for a while and were only
Felix Kuehling
2005-03-12
2
-261
/
+0
*
- Flush before updating the timestamp of a texture heap from a bound texture.
Felix Kuehling
2005-03-10
1
-3
/
+21
*
If the texture image changed force emitting the texture address, even
Felix Kuehling
2005-03-09
1
-2
/
+10
*
Don't synchronize after each frame. Allow the GPU to be one frame
Felix Kuehling
2005-03-06
3
-14
/
+17
*
- Fixed two bugs related to DMA buffer handling that showed up with the
Felix Kuehling
2005-03-06
5
-29
/
+14
*
Don't forget to update a heap's timestamp when a texture image is
Felix Kuehling
2005-02-23
1
-2
/
+15
*
With Savage DRM version 2.3.x or later use event counters for texture
Felix Kuehling
2005-02-23
3
-1
/
+30
*
Fall back properly when GL_COLOR_LOGIC_OP is enabled and != GL_COPY.
Felix Kuehling
2005-02-12
2
-13
/
+16
*
Offset LOD bias by about 0.3 to match software rendering more closely.
Felix Kuehling
2005-02-12
1
-18
/
+18
*
Make glean's masked clear test pass.
Felix Kuehling
2005-02-12
1
-1
/
+15
*
Savage3D-based chips seem so use a constant tile stride of 2048 for
Felix Kuehling
2005-02-12
1
-1
/
+10
*
Fixed stride of incomplete tiles.
Felix Kuehling
2005-02-09
1
-1
/
+1
*
Disable vertex DMA on SuperSavages.
Felix Kuehling
2005-02-05
1
-5
/
+15
*
- Fixed scissor rectangle not moving with the window (Xorg bug #1731).
Felix Kuehling
2005-02-05
6
-158
/
+47
*
Added an option texture_heaps that allows selecting which texture heaps
Felix Kuehling
2005-02-04
1
-2
/
+18
*
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-04
1
-6
/
+41
*
Check for heap == NULL before driSetTextureSwapCounterLocation.
Felix Kuehling
2005-02-02
1
-2
/
+5
*
Fixed flushing of client-side vertex buffers.
Felix Kuehling
2005-02-02
1
-52
/
+53
*
Fixed some debug output that was unconditionally enabled.
Felix Kuehling
2005-02-02
1
-5
/
+6
*
Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.
Adam Jackson
2005-01-31
2
-7
/
+0
*
* Fixed uploading of textures of certain sizes.
Felix Kuehling
2005-01-29
4
-26
/
+168
*
Converted the Savage texture management to use Ian's common texmem code.
Felix Kuehling
2005-01-24
4
-575
/
+239
*
Fixed initialization of draw destination to front buffer on single
Felix Kuehling
2005-01-23
1
-49
/
+19
*
My last attempt to fix polygon offsets with the reversed viewport depth
Felix Kuehling
2005-01-23
2
-3
/
+1
*
Fixed polygon offset with reversed viewport depth range.
Felix Kuehling
2005-01-22
1
-0
/
+3
*
Small cleanup:
Felix Kuehling
2005-01-21
6
-56
/
+30
*
* Added options for disabling the fast path (render stage) and vertex DMA
Felix Kuehling
2005-01-20
5
-15
/
+42
*
Added support for ELTS to the _savage_render_stage. Requires at least
Felix Kuehling
2005-01-20
5
-31
/
+178
*
Added a fast path for emitting unclipped primitives directly to a
Felix Kuehling
2005-01-16
5
-173
/
+375
*
Converted to use spantmp2.h.
Felix Kuehling
2005-01-15
1
-74
/
+32
*
Make sure DMA buffers are released in savageDestroyContext. Usually
Felix Kuehling
2005-01-13
1
-1
/
+2
*
Fixes to cope with the lack of AGP textures. This is all that's needed
Felix Kuehling
2005-01-10
3
-14
/
+21
*
* Flush and wait in per-primitive fallback functions. Fixes flickering
Felix Kuehling
2005-01-08
1
-97
/
+206
*
Added state debugging option (SAVAGE_DEBUG=state).
Felix Kuehling
2005-01-08
3
-1
/
+5
*
Fixed: ptex drawing functions were overridden with standard drawing
Felix Kuehling
2005-01-07
1
-3
/
+3
*
* Fixed handling of scissors
Felix Kuehling
2005-01-05
3
-43
/
+8
*
Added support for floating point depth buffers on Savage4-based
Felix Kuehling
2005-01-03
6
-40
/
+221
*
Improved the performance of software fallbacks by not waiting for idle
Felix Kuehling
2005-01-02
2
-41
/
+85
*
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
Felix Kuehling
2005-01-01
15
-874
/
+842
*
Simplified and optimized _savage_texnorm_stage.
Felix Kuehling
2004-12-23
1
-36
/
+7
*
Enabled hardware rendering of 1D textures. No need for a software fallback.
Felix Kuehling
2004-12-22
1
-12
/
+69
*
- Fake projective textures on a single texture unit. A fallback is only
Felix Kuehling
2004-12-22
3
-43
/
+220
*
Made debugging output controllable via environment variable
Felix Kuehling
2004-12-17
4
-55
/
+60
*
Added a TNL pipeline stage that normalizes texture coordinates as a
Felix Kuehling
2004-12-17
2
-1
/
+203
*
Also PUBLICize the config option table
Adam Jackson
2004-12-16
1
-1
/
+1
*
Mark __driCreateNewScreen PUBLIC
Adam Jackson
2004-12-15
1
-0
/
+1
*
Added configuration support to the Savage driver. Three options are
Felix Kuehling
2004-12-15
5
-5
/
+63
*
Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMP
Felix Kuehling
2004-12-15
1
-4
/
+8
*
Fixed initialization of some stencil-related S4 registers, which was
Felix Kuehling
2004-12-15
1
-9
/
+10
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