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path: root/src/mesa/drivers/dri/savage/savagetex.c
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* shuffle some code to make some assertions in the _savage_texstore_a111xxxx fu...Roland Scheidegger2006-06-091-38/+45
* In gl_texture_image, replace ImageStride with an ImageOffsets array.Brian Paul2006-05-201-95/+53
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-3/+5
* Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code thatIan Romanick2005-09-221-68/+78
* Fixed and cleaned up programming of watermark registers. There may beFelix Kuehling2005-05-011-3/+0
* Added S3TC support to the Savage driver with some help from Mark Cass'sFelix Kuehling2005-04-301-30/+187
* Texturing fixes for Savage3D/MX/IX:Felix Kuehling2005-04-231-18/+218
* Fixed some suspicious pointer casts that caused lots ofFelix Kuehling2005-04-211-1/+1
* Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. DisabledFelix Kuehling2005-04-211-24/+68
* When timestamping textures, need to emit the event with SAVAGE_WAIT_3DFelix Kuehling2005-03-141-15/+41
* - Flush before updating the timestamp of a texture heap from a bound texture.Felix Kuehling2005-03-101-3/+21
* Don't forget to update a heap's timestamp when a texture image isFelix Kuehling2005-02-231-2/+15
* With Savage DRM version 2.3.x or later use event counters for textureFelix Kuehling2005-02-231-1/+8
* Offset LOD bias by about 0.3 to match software rendering more closely.Felix Kuehling2005-02-121-18/+18
* Savage3D-based chips seem so use a constant tile stride of 2048 forFelix Kuehling2005-02-121-1/+10
* Fixed stride of incomplete tiles.Felix Kuehling2005-02-091-1/+1
* Made subtile upload a template. This speeds up tiled texture uploads byFelix Kuehling2005-02-041-6/+41
* Fixed some debug output that was unconditionally enabled.Felix Kuehling2005-02-021-5/+6
* * Fixed uploading of textures of certain sizes.Felix Kuehling2005-01-291-23/+163
* Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling2005-01-241-371/+145
* Small cleanup:Felix Kuehling2005-01-211-1/+1
* Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling2005-01-101-1/+1
* * Fixed handling of scissorsFelix Kuehling2005-01-051-4/+0
* Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling2005-01-011-9/+10
* Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling2004-12-221-12/+69
* Made debugging output controllable via environment variableFelix Kuehling2004-12-171-9/+5
* Added configuration support to the Savage driver. Three options areFelix Kuehling2004-12-151-2/+6
* Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling2004-12-151-4/+8
* uint*t -> u_int*tAlan Hourihane2004-12-141-3/+3
* More state management changes:Felix Kuehling2004-03-251-0/+2
* Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling2004-03-241-2/+2
* unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling2004-03-211-10/+5
* Fixed texture LOD bias.Felix Kuehling2004-03-201-63/+24
* Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling2004-03-201-0/+2
* Cleaned up and slightly optimized the texture upload code.Felix Kuehling2004-03-081-145/+122
* Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling2004-03-081-1/+1
* Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling2004-03-071-5/+5
* Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling2004-03-071-422/+233
* Small texture management fixes. Should get rid of assertions some people were...Felix Kuehling2004-03-041-16/+6
* Reorganized hardware state data structures and state emission. Don't trackFelix Kuehling2004-02-291-305/+189
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-221-0/+2022