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src
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mesa
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drivers
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dri
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savage
/
savagetex.c
Commit message (
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Author
Age
Files
Lines
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-18
/
+18
*
mesa: Remove EXT_convolution.
Eric Anholt
2010-09-23
1
-3
/
+0
*
savage: Add assert to check for null pointer dereference.
Vinson Lee
2010-02-27
1
-0
/
+1
*
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
Kristian Høgsberg
2010-02-19
1
-2
/
+2
*
Merge branch 'mesa_7_7_branch'
Brian Paul
2010-01-25
1
-2
/
+0
|
\
|
*
savage: Remove unnecessary headers.
Vinson Lee
2010-01-23
1
-2
/
+0
*
|
mesa: make texture BorderColor a union of float/int/uint
Brian Paul
2010-01-04
1
-2
/
+2
|
/
*
drivers: don't include texformat.h
Brian Paul
2009-10-05
1
-14
/
+9
*
mesa: replace gl_texture_format with gl_format
Brian Paul
2009-09-30
1
-47
/
+80
*
dri: use BorderColor instead of _BorderChan
Brian Paul
2009-04-01
1
-3
/
+3
*
mesa: standardize on C99's uint*_t instead of u_int*_t
Keith Whitwell
2008-09-21
1
-3
/
+3
*
mesa: added "main/" prefix to includes, remove some -I paths from Makefile.te...
Brian Paul
2008-09-18
1
-10
/
+9
*
replace __inline and __inline__ with INLINE macro
Brian Paul
2008-06-21
1
-1
/
+1
*
Replace open-coded major, minor, and patch version fields with __DRIversionRec.
Kristian Høgsberg
2007-10-10
1
-2
/
+2
*
shuffle some code to make some assertions in the _savage_texstore_a111xxxx fu...
Roland Scheidegger
2006-06-09
1
-38
/
+45
*
In gl_texture_image, replace ImageStride with an ImageOffsets array.
Brian Paul
2006-05-20
1
-95
/
+53
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
1
-3
/
+5
*
Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
Ian Romanick
2005-09-22
1
-68
/
+78
*
Fixed and cleaned up programming of watermark registers. There may be
Felix Kuehling
2005-05-01
1
-3
/
+0
*
Added S3TC support to the Savage driver with some help from Mark Cass's
Felix Kuehling
2005-04-30
1
-30
/
+187
*
Texturing fixes for Savage3D/MX/IX:
Felix Kuehling
2005-04-23
1
-18
/
+218
*
Fixed some suspicious pointer casts that caused lots of
Felix Kuehling
2005-04-21
1
-1
/
+1
*
Fixed TexEnv modes GL_BLEND and GL_ADD on Savage4-based cards. Disabled
Felix Kuehling
2005-04-21
1
-24
/
+68
*
When timestamping textures, need to emit the event with SAVAGE_WAIT_3D
Felix Kuehling
2005-03-14
1
-15
/
+41
*
- Flush before updating the timestamp of a texture heap from a bound texture.
Felix Kuehling
2005-03-10
1
-3
/
+21
*
Don't forget to update a heap's timestamp when a texture image is
Felix Kuehling
2005-02-23
1
-2
/
+15
*
With Savage DRM version 2.3.x or later use event counters for texture
Felix Kuehling
2005-02-23
1
-1
/
+8
*
Offset LOD bias by about 0.3 to match software rendering more closely.
Felix Kuehling
2005-02-12
1
-18
/
+18
*
Savage3D-based chips seem so use a constant tile stride of 2048 for
Felix Kuehling
2005-02-12
1
-1
/
+10
*
Fixed stride of incomplete tiles.
Felix Kuehling
2005-02-09
1
-1
/
+1
*
Made subtile upload a template. This speeds up tiled texture uploads by
Felix Kuehling
2005-02-04
1
-6
/
+41
*
Fixed some debug output that was unconditionally enabled.
Felix Kuehling
2005-02-02
1
-5
/
+6
*
* Fixed uploading of textures of certain sizes.
Felix Kuehling
2005-01-29
1
-23
/
+163
*
Converted the Savage texture management to use Ian's common texmem code.
Felix Kuehling
2005-01-24
1
-371
/
+145
*
Small cleanup:
Felix Kuehling
2005-01-21
1
-1
/
+1
*
Fixes to cope with the lack of AGP textures. This is all that's needed
Felix Kuehling
2005-01-10
1
-1
/
+1
*
* Fixed handling of scissors
Felix Kuehling
2005-01-05
1
-4
/
+0
*
Removed all direct hardware access (MMIO, BCI) from the Savage DRI
Felix Kuehling
2005-01-01
1
-9
/
+10
*
Enabled hardware rendering of 1D textures. No need for a software fallback.
Felix Kuehling
2004-12-22
1
-12
/
+69
*
Made debugging output controllable via environment variable
Felix Kuehling
2004-12-17
1
-9
/
+5
*
Added configuration support to the Savage driver. Three options are
Felix Kuehling
2004-12-15
1
-2
/
+6
*
Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMP
Felix Kuehling
2004-12-15
1
-4
/
+8
*
uint*t -> u_int*t
Alan Hourihane
2004-12-14
1
-3
/
+3
*
More state management changes:
Felix Kuehling
2004-03-25
1
-0
/
+2
*
Buffer vertices and emit them in batches. Still using conventional drawing
Felix Kuehling
2004-03-24
1
-2
/
+2
*
unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.
Felix Kuehling
2004-03-21
1
-10
/
+5
*
Fixed texture LOD bias.
Felix Kuehling
2004-03-20
1
-63
/
+24
*
Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resulted
Felix Kuehling
2004-03-20
1
-0
/
+2
*
Cleaned up and slightly optimized the texture upload code.
Felix Kuehling
2004-03-08
1
-145
/
+122
*
Swapout textures who's space is claimed by a new texture. Don't destroy.
Felix Kuehling
2004-03-08
1
-1
/
+1
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