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path: root/src/mesa/drivers/dri/savage/savagetex.c
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* Fixes to cope with the lack of AGP textures. This is all that's neededFelix Kuehling2005-01-101-1/+1
* * Fixed handling of scissorsFelix Kuehling2005-01-051-4/+0
* Removed all direct hardware access (MMIO, BCI) from the Savage DRIFelix Kuehling2005-01-011-9/+10
* Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling2004-12-221-12/+69
* Made debugging output controllable via environment variableFelix Kuehling2004-12-171-9/+5
* Added configuration support to the Savage driver. Three options areFelix Kuehling2004-12-151-2/+6
* Fixed GL_CLAM_TO_EDGE. It's not supported in hardware. Use GL_CLAMPFelix Kuehling2004-12-151-4/+8
* uint*t -> u_int*tAlan Hourihane2004-12-141-3/+3
* More state management changes:Felix Kuehling2004-03-251-0/+2
* Buffer vertices and emit them in batches. Still using conventional drawingFelix Kuehling2004-03-241-2/+2
* unsigned int -> uint32_t, unsigned char -> uint8_t where the size matters.Felix Kuehling2004-03-211-10/+5
* Fixed texture LOD bias.Felix Kuehling2004-03-201-63/+24
* Fixed MAXFIFO_S4. Removed WAIT_IDLE_EMPTY from savage_BCI_swap which resultedFelix Kuehling2004-03-201-0/+2
* Cleaned up and slightly optimized the texture upload code.Felix Kuehling2004-03-081-145/+122
* Swapout textures who's space is claimed by a new texture. Don't destroy.Felix Kuehling2004-03-081-1/+1
* Fixed texture tiling format for 8bit texels on ProSavage and Twister.Felix Kuehling2004-03-071-5/+5
* Rewrote tiled texture upload. Small mipmap levels work correctly now.Felix Kuehling2004-03-071-422/+233
* Small texture management fixes. Should get rid of assertions some people were...Felix Kuehling2004-03-041-16/+6
* Reorganized hardware state data structures and state emission. Don't trackFelix Kuehling2004-02-291-305/+189
* Imported the Savage DRI driver from the savage-2-0-0-branch of DRI CVSFelix Kuehling2004-02-221-0/+2022