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* mesa: Remove unused allow_large_textures driconf from classic drivers.Eric Anholt2013-06-282-12/+2
| | | | | | This option hasn't been used since the introduction of DRI2. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: GL_NV_blend_square is not optionalIan Romanick2013-06-281-1/+0
| | | | | | | | | Every driver left in Mesa enables this extension all the time. There's no reason to let it be optional. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: GL_EXT_fog_coord is not optionalIan Romanick2013-06-281-1/+0
| | | | | | | | | Every driver left in Mesa enables this extension all the time. There's no reason to let it be optional. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: GL_EXT_secondary_color is not optionalIan Romanick2013-06-281-1/+0
| | | | | | | | | Every driver left in Mesa enables this extension all the time. There's no reason to let it be optional. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-1/+0
| | | | | | | | | Every driver left in Mesa enables this extension all the time. There's no reason to let it be optional. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Remove gratuitous custom framebuffer resize code.Eric Anholt2013-06-251-31/+0
| | | | | | | | | _mesa_resize_framebuffer(), the default value of the ResizeBuffers hook, already checks for a window system framebuffer and walks the renderbuffers calling AllocStorage(). Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove the Initialized field from framebuffers.Eric Anholt2013-06-252-4/+0
| | | | | | | | | | This existed to tell the core not to call GetBufferSize, except that even if you didn't set it nothing happened because nobody had a GetBufferSize. v2: Remove two more instances of setting the field (from Brian) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-171-3/+3
| | | | | | | | | | | | | | | | | Intel had brokenness here, and I'd like to continue moving Mesa toward hiding 1D_ARRAY's ridiculousness inside of the core, like we did with MapTextureImage. Fixes copyteximage 1D_ARRAY on intel. There's still an impedance mismatch in meta when falling back to read and texsubimage, since texsubimage expects coordinates into 1D_ARRAY as (width, slice, 0) instead of (width, 0, slice). v2: Fix offset of scanline reads from the source. (Thanks Brian!), replace dd.h comment with Paul's text and replace early exit with an assert. Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Paul Berry <[email protected]> (v1)
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+2
| | | | | | | Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-10/+7
| | | | | | | | | We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
* radeon: Remove dead radeon_wrap_texture().Eric Anholt2013-05-171-30/+0
| | | | | | I should have killed this in my previous cleanup. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-171-4/+6
| | | | | | | | | | | | | This is the opportunity that radeon and intel drivers rely on for flushing render targets that may get reused as textures. Before EGL, that only happened for GL_TEXTURE attachments. Fixes piglits: KHR_gl_renderbuffer_image/renderbuffer-texture OES_EGL_image/renderbuffer-texture NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* radeon: Use accessor for stencil reference valuesChris Forbes2013-05-151-1/+3
| | | | | | | | | | | V2: Drop spurious mask with 0xff. NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <[email protected]> Acked-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-1/+1
| | | | | | | | | | | | | | | This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-112-2/+2
| | | | | | | | | | Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-14/+0
| | | | | | Every driver did the same thing. Reviewed-by: Kenneth Graunke <[email protected]>
* build: remove unused API_DEFINESAndreas Boll2013-05-011-1/+0
| | | | Reviewed-by: Matt Turner <[email protected]>
* swrast: Always use MapTextureImage for mapping textures for swrast.Eric Anholt2013-04-304-113/+3
| | | | | | | | | | | | | | | Now that everything goes through ImageSlices[], we can rely on the driver's existing texture mapping function. A big block of code goes away on Radeon that looks like it was to deal with the validate that happened at SpanRenderStart, which no longer occurs since we don't need validation for the MapTextureImage hook. v2: Rewrite comment about ImageSlices, fix duplicated swImages, touch up unmap loop. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]>
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-301-8/+5
| | | | | | | | | | | | | This is a step toward allowing drivers to use their normal mapping paths, instead of requiring that all slice mappings come from an aligned offset from the first slice's map. This incidentally fixes missing slice handling in FXT1 swrast. v2: Use slice height helper function. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Reuse _swrast_free_texture_image_buffer from drivers.Eric Anholt2013-04-301-8/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Move ImageOffsets allocation to shared code.Eric Anholt2013-04-301-13/+2
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Remove some dead teximage mapping code.Eric Anholt2013-04-302-52/+0
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Add missing swrast field initialization.Eric Anholt2013-04-301-0/+3
| | | | | | | | This is the equivalent of intel's 80513ec8b4c812b9c6249cc5824337a5f04ab34c. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: Introduce a globally-available minify() macro.Eric Anholt2013-04-211-9/+0
| | | | | | This matches u_minify()'s behavior, for consistency. Reviewed-by: Brian Paul <[email protected]>
* mesa: Use quotes on bool driconf options to prevent stdbool.h breakage.Eric Anholt2013-04-191-8/+8
| | | | | | | | | | | | | Since stdbool.h's "true" and "false" are #defines, they got expanded when used as macro arguments, and that expanded value was stored in the XML string, producing XML that driconf would then fail to parse. Currently no drivers included stdbool along with driconf, but I keep accidentally doing so on intel as we move towards using normal C. v2: rebase on master. Reviewed-by: Kenneth Graunke <[email protected]> (v1)
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-175-5/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: remove DD_TRI_LIGHT_TWOSIDE flagBrian Paul2013-04-171-4/+7
| | | | | | v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove DD_TRI_UNFILLED flagBrian Paul2013-04-172-5/+14
| | | | | | | Use alternate code in intel, r200, radeon drivers. v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove DD_SEPARATE_SPECULAR flagBrian Paul2013-04-172-2/+4
| | | | Reviewed-by: Eric Anholt <[email protected]>
* radeon: Remove dead STANDALONE_MMIO definesMatt Turner2013-02-112-3/+0
| | | | | | | | | | | | These were, at some point in the past, used to request that Xorg's compiler.h export a static inline xf86ReadMmio32 instead of a function pointer. compiler.h only has this option for DEC Alpha. But Xorg's compiler.h isn't being included by either of these two files and the radeon driver still works on Alpha, so the definitions are dead and not needed. Reviewed-by: Michel Dänzer <[email protected]>
* Consolidate some redundant definitions of ARRAY_SIZE() macro.Paul Berry2013-02-081-2/+0
| | | | | | | | | | | | | | | | | | | | | Previous to this patch, there were 13 identical definitions of this macro in Mesa source. That's ridiculous. This patch consolidates 6 of them to a single definition in src/mesa/main/macros.h. Unfortunately, I wasn't able to eliminate the remaining definitions, since they occur in places that don't include src/mesa/main/macros.h: - include/pci_ids/pci_id_driver_map.h - src/egl/drivers/dri2/egl_dri2.h - src/egl/main/egldefines.h - src/gbm/main/backend.c - src/gbm/main/gbm.c - src/glx/glxclient.h - src/mapi/mapi/stub.c I'm open to suggestions as to how to deal with the remaining redundancy. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use a single flag for the S3TC extensions that don't require on-line ↵Ian Romanick2013-01-231-1/+2
| | | | | | | | compression Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Acked-by: Lee Salzman <[email protected]>
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-211-1/+1
| | | | | | | I want to drive the Save dispatch table setup from this same function. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* xmlpool: Fix out-of-tree builds.Johannes Obermayr2013-01-131-0/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* Remove hacks for static MakefilesMatt Turner2013-01-131-3/+0
| | | | | | | | | | | v2: Andreas Boll <[email protected]> - don't remove compatibility with scripts for the old build system v3: Andreas Boll <[email protected]> - remove more obsolete hacks v4: Andreas Boll <[email protected]> - add a previously removed TOP variable to fix vgapi build
* Clean up .gitignore filesMatt Turner2013-01-101-1/+0
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* radeon/r200: Fix tcl cullingsmoki2013-01-031-9/+4
| | | | | Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=57842
* drivers: compute version and then initialize exec tableJordan Justen2012-12-161-0/+6
| | | | | | | | This change forces the context version to be computed before initilizing the exec dispatch tables. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* radeon: Initialize swrast before setting limitsStefan Dösinger2012-12-061-9/+9
| | | | | | NOTE: This is a candidate for stable release branches. Signed-off-by: Alex Deucher <[email protected]>
* glx/dri2: add and use new driver hook flush_with_flagsMarek Olšák2012-12-021-1/+1
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* radeon: Fix memory leak in radeonCreateScreen2.Vinson Lee2012-11-301-1/+3
| | | | | | | Fixes a memory leak defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: pass context parameter to gl_renderbuffer::Delete()Brian Paul2012-11-301-2/+2
| | | | | | | | | | We sometimes need a rendering context when deleting renderbuffers. Pass it explicitly instead of trying to grab a current context (which might be NULL). The next patch will make use of this. Note: this is a candidate for the stable branches. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-292-2/+2
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2Marek Olšák2012-11-121-3/+3
| | | | | | | | | | | MaxLog2 led to bugs, because it didn't work well with 1D and 3D textures. NOTE: This is a candidate for the stable branches. v2: correct the comment at MaxNumlevels Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* dri: Convert driCreateConfigs to use a gl_format enumIan Romanick2012-10-291-13/+7
| | | | | | | | | | | This is instead of the pair of GLenums for format and type that were previously used. This is necessary for the Intel drivers to expose sRGB framebuffer formats. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* r200: Remove support for software-only NV_vertex_program.Eric Anholt2012-10-151-4/+1
| | | | | | | | It wasn't supported in hardware, and the comments in the code indicated no known uses (similar to my experience on Intel) and a possible intent to remove it. Reviewed-by: Brian Paul <[email protected]>