aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/radeon/radeon_texture.c
Commit message (Collapse)AuthorAgeFilesLines
* mesa: Fix MESA_FORMAT_Z24_UNORM_S8_UINT vs. X8_UINT mix-up.Kenneth Graunke2014-02-091-2/+2
| | | | | | | | | | | | | | | | | | | | In commit eeed49f5f290793870c60b5b635b977a732a1eb4, Mark accidentally renamed MESA_FORMAT_S8_Z24 to MESA_FORMAT_Z24_UNORM_X8_UINT and MESA_FORMAT_X8_Z24 to MESA_FORMAT_Z24_UNORM_S8_UINT, reversing their sense. The commit message was correct, but what sed commands actually got run didn't match that. This patch swaps the two enum names, reversing them. This should undo the damage, but might break things if people have manually fixed a few instances in the meantime... Mark's commit also failed to mention renames: s/MESA_FORMAT_ARGB2101010_UINT\b/MESA_FORMAT_B10G10R10A2_UINT/g s/MESA_FORMAT_ABGR2101010\b/MESA_FORMAT_R10G10B10A2_UNORM/g but those seem okay. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Fix MESA_FORMAT names with ALPH, INTENSITY, and LUMINANCEMark Mueller2014-01-271-8/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Compressed spelled out color components ALPHA, INTENSITY, and LUMINANCE to A, I, and L: s/MESA_FORMAT_ALPHA_UINT8\b/MESA_FORMAT_A_UINT8/g' s/MESA_FORMAT_ALPHA_UINT16\b/MESA_FORMAT_A_UINT16/g' s/MESA_FORMAT_ALPHA_UINT32\b/MESA_FORMAT_A_UINT32/g' s/MESA_FORMAT_ALPHA_INT32\b/MESA_FORMAT_A_SINT32/g' s/MESA_FORMAT_ALPHA_INT16\b/MESA_FORMAT_A_SINT16/g' s/MESA_FORMAT_ALPHA_INT8\b/MESA_FORMAT_A_SINT8/g' s/MESA_FORMAT_INTENSITY_UINT8\b/MESA_FORMAT_I_UINT8/g' s/MESA_FORMAT_INTENSITY_UINT16\b/MESA_FORMAT_I_UINT16/g' s/MESA_FORMAT_INTENSITY_UINT32\b/MESA_FORMAT_I_UINT32/g' s/MESA_FORMAT_INTENSITY_INT32\b/MESA_FORMAT_I_SINT32/g' s/MESA_FORMAT_INTENSITY_INT16\b/MESA_FORMAT_I_SINT16/g' s/MESA_FORMAT_INTENSITY_INT8\b/MESA_FORMAT_I_SINT8/g' s/MESA_FORMAT_LUMINANCE_UINT8\b/MESA_FORMAT_L_UINT8/g' s/MESA_FORMAT_LUMINANCE_UINT16\b/MESA_FORMAT_L_UINT16/g' s/MESA_FORMAT_LUMINANCE_UINT32\b/MESA_FORMAT_L_UINT32/g' s/MESA_FORMAT_LUMINANCE_INT32\b/MESA_FORMAT_L_SINT32/g' s/MESA_FORMAT_LUMINANCE_INT16\b/MESA_FORMAT_L_SINT16/g' s/MESA_FORMAT_LUMINANCE_INT8\b/MESA_FORMAT_L_SINT8/g' s/MESA_FORMAT_LUMINANCE_ALPHA_UINT8\b/MESA_FORMAT_LA_UINT8/g' s/MESA_FORMAT_LUMINANCE_ALPHA_UINT16\b/MESA_FORMAT_LA_UINT16/g' s/MESA_FORMAT_LUMINANCE_ALPHA_UINT32\b/MESA_FORMAT_LA_UINT32/g' s/MESA_FORMAT_LUMINANCE_ALPHA_INT32\b/MESA_FORMAT_LA_SINT32/g' s/MESA_FORMAT_LUMINANCE_ALPHA_INT16\b/MESA_FORMAT_LA_SINT16/g' s/MESA_FORMAT_LUMINANCE_ALPHA_INT8\b/MESA_FORMAT_LA_SINT8/g' s/MESA_FORMAT_ALPHA_FLOAT16\b/MESA_FORMAT_A_FLOAT16/g' s/MESA_FORMAT_ALPHA_FLOAT32\b/MESA_FORMAT_A_FLOAT32/g' s/MESA_FORMAT_INTESITY_FLOAT16\b/MESA_FORMAT_I_FLOAT16/g' s/MESA_FORMAT_INTESITY_FLOAT32\b/MESA_FORMAT_I_FLOAT32/g' s/MESA_FORMAT_INTENSITY_FLOAT16\b/MESA_FORMAT_I_FLOAT16/g' s/MESA_FORMAT_INTENSITY_FLOAT32\b/MESA_FORMAT_I_FLOAT32/g' s/MESA_FORMAT_LUMINANCE_FLOAT16\b/MESA_FORMAT_L_FLOAT16/g' s/MESA_FORMAT_LUMINANCE_FLOAT32\b/MESA_FORMAT_L_FLOAT32/g' s/MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16\b/MESA_FORMAT_LA_FLOAT16/g' s/MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32\b/MESA_FORMAT_LA_FLOAT32/g'
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-12/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversion of Type P formats as follows (w/related comment fixes): s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g Conflicts: src/mesa/drivers/dri/i965/brw_surface_formats.c src/mesa/main/format_pack.c src/mesa/main/format_unpack.c src/mesa/main/formats.c src/mesa/main/texformat.c src/mesa/main/texstore.c
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update comments. Conversion of the following Type A formats: s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-271-6/+6
| | | | | | | | | | | | | Change all 4 color component unsigned byte formats to meet spec for P Type formats: s/MESA_FORMAT_RGBA8888\b/MESA_FORMAT_A8B8G8R8_UNORM/g s/MESA_FORMAT_RGBA8888_REV\b/MESA_FORMAT_R8G8B8A8_UNORM/g s/MESA_FORMAT_ARGB8888\b/MESA_FORMAT_B8G8R8A8_UNORM/g s/MESA_FORMAT_ARGB8888_REV\b/MESA_FORMAT_A8R8G8B8_UNORM/g s/MESA_FORMAT_RGBX8888\b/MESA_FORMAT_X8B8G8R8_UNORM/g s/MESA_FORMAT_RGBX8888_REV\b/MESA_FORMAT_R8G8B8X8_UNORM/g s/MESA_FORMAT_XRGB8888\b/MESA_FORMAT_B8G8R8X8_UNORM/g s/MESA_FORMAT_XRGB8888_REV\b/MESA_FORMAT_X8R8G8B8_UNORM/g
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-10/+10
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* swrast: Always use MapTextureImage for mapping textures for swrast.Eric Anholt2013-04-301-74/+0
| | | | | | | | | | | | | | | Now that everything goes through ImageSlices[], we can rely on the driver's existing texture mapping function. A big block of code goes away on Radeon that looks like it was to deal with the validate that happened at SpanRenderStart, which no longer occurs since we don't need validation for the MapTextureImage hook. v2: Rewrite comment about ImageSlices, fix duplicated swImages, touch up unmap loop. Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Brian Paul <[email protected]>
* swrast: Replace ImageOffsets with an ImageSlices pointer.Eric Anholt2013-04-301-8/+5
| | | | | | | | | | | | | This is a step toward allowing drivers to use their normal mapping paths, instead of requiring that all slice mappings come from an aligned offset from the first slice's map. This incidentally fixes missing slice handling in FXT1 swrast. v2: Use slice height helper function. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Reuse _swrast_free_texture_image_buffer from drivers.Eric Anholt2013-04-301-8/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* swrast: Move ImageOffsets allocation to shared code.Eric Anholt2013-04-301-13/+2
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Remove some dead teximage mapping code.Eric Anholt2013-04-301-50/+0
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeon: Add missing swrast field initialization.Eric Anholt2013-04-301-0/+3
| | | | | | | | This is the equivalent of intel's 80513ec8b4c812b9c6249cc5824337a5f04ab34c. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: remove FEATURE_OES_EGL_image define.Oliver McFadden2012-09-151-4/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch has been generated by the following Coccinelle semantic patch: // Remove useless checks for NULL before freeing // // free (NULL) is a no-op, so there is no need to avoid it @@ expression E; @@ + free (E); + E = NULL; - if (unlikely (E != NULL)) { - free(E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; type T; @@ + free ((T) E); + E = NULL; - if (unlikely (E != NULL)) { - free((T) E); ( - E = NULL; | - E = 0; ) ... - } @@ expression E; @@ + free (E); - if (unlikely (E != NULL)) { - free (E); - } @@ expression E; type T; @@ + free ((T) E); - if (unlikely (E != NULL)) { - free ((T) E); - } Reviewed-by: Brian Paul <[email protected]>
* mesa: s/CALLOC/calloc/Brian Paul2012-09-011-1/+1
| | | | | | | v2: replace instances in dri/common/ dirs Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-241-0/+1
| | | | | | | | | This will let us choose the actual hardware format depending on the type of texture. v2: fixup radeon, nouveau, intel and swrast drivers too Reviewed-by: Eric Anholt <[email protected]>
* mesa: new _mesa_num_tex_faces() helperBrian Paul2012-08-241-2/+2
| | | | | Not a real big help now, but will be useful for the GL_ARB_texture_cube_map_array extension in the future.
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-121-3/+1
| | | | | | | | | | Size and format information is always stored in gl_texture_image structure. That makes it preferable to remove duplicate information from parameters to make interface easier to understand. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-121-34/+0
| | | | | | | | | | | gl_texture_image structure always holds size and internal format before TexImage driver hook is called. Those passing same information in function parameters only duplicates information making the interface harder to understand. Signed-off-by: Pauli Nieminen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: consolidate internal glCopyTexSubImage1/2/3D codeBrian Paul2012-06-061-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-061-34/+7
| | | | | | | The functions for handling 1D, 2D and 3D texture images were nearly identical. This folds them all together. Reviewed-by: Kenneth Graunke <[email protected]>
* swrast: s/Data/Map/ in swrast_texture_imageBrian Paul2012-01-241-6/+6
| | | | To indicate that it points to mapped texture memory.
* mesa: simplify Driver.TexImage() parametersBrian Paul2011-12-301-26/+24
| | | | | | | | As with TexSubImage(), the target, level and texObj values can be obtained through the texImage pointer. Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* radeon: texture/renderbuffer overhaul.Dave Airlie2011-12-051-416/+184
| | | | | | | | | | | | | | | This could have been split up better, but the driver is just broken now, so bisecting the brokenness is going to be painful no matter what. This adds renderbuffer mapping/unmapping along with texture image allocation. It drops all the old texture upload paths, some of which could possible be reimplemented with the blitter later. It also redoes the span code paths to use its own set of image mapping handlers, along with removing the tiling decode paths for the color buffers, since we now hope to use the blitter for this. Signed-off-by: Dave Airlie <[email protected]>
* radeon: further cleanup of shared codeFabio Pedretti2011-11-141-1/+1
| | | | Signed-off-by: Alex Deucher <[email protected]>
* radeon: fix build.Dave Airlie2011-11-111-1/+1
| | | | | | I had a later patch remove this code, but cherry-picked across it. Signed-off-by: Dave Airlie <[email protected]>
* radeon: use meta bitmapDave Airlie2011-11-111-0/+1
| | | | | | Now that the stride bug is fixed, enable Bitmap via meta mode. Signed-off-by: Dave Airlie <[email protected]>
* radeon: fix bug with wrong stride being used for rectangluar textures.Dave Airlie2011-11-111-1/+1
| | | | | | This broke the meta bitmap code when it was enabled. Signed-off-by: Dave Airlie <[email protected]>
* radeon: silence unused var warningsBrian Paul2011-11-101-3/+3
|
* radeon: cleanup radeon shared code after r300 and r600 classic drivers removalFabio Pedretti2011-11-071-14/+11
| | | | Signed-off-by: Dave Airlie <[email protected]>
* radeon: drop mtface/mtlevel, use ones in base class.Dave Airlie2011-11-041-9/+5
| | | | | | This just uses the base class copies. Signed-off-by: Dave Airlie <[email protected]>
* dri: Move _dri_texformat_* to radeon_texture.cKristian Høgsberg2011-11-021-24/+54
| | | | They are only used by the r200 driver now.
* dri: Remove driver GenerateMipmap hooks.Eric Anholt2011-10-281-31/+0
| | | | | Mesa sets up _mesa_meta_GenerateMipmap as the default hook, which does this check for fallback and call the fallback itself.
* radeon: Drop the non-kernel-memory-manager support, and thus DRI1.Eric Anholt2011-10-281-3/+1
| | | | | | | | | | It's past time, and it was going to get in the way of the renderbuffer mapping refactor. We dropped all the other DRI1 drivers for this release, and I can't imagine anybody supporting DRI1 radeon classic in a new release of Mesa. Diff produced by treating kernel_mm as true, deleting the DRI1 paths that produce kernel_mm false, and deleting code.
* radeon: Unifdef RADEON_R300 and RADEON_R600.Eric Anholt2011-10-281-14/+0
|
* dri: Drop _dri_texformats that just obfuscate MESA_FORMAT names.Eric Anholt2011-10-281-3/+3
| | | | | The remaining _dri_texformats are the ones that are variable depending on the endianness of the system.
* mesa: add swrast_texture_image::BufferBrian Paul2011-10-231-7/+7
| | | | | | | | | | | | | | | In the past, swrast_texture_image::Data has been overloaded. It could either point to malloc'd memory storing texture data, or it could point to a current mapping of GPU memory. Now, Buffer always points to malloc'd memory (if we're not using GPU memory) and Data always points to mapped memory. The next step would be to rename Data -> Map. This change also involves adding swrast functions for mapping textures and renderbuffers prior to rendering to setup the Data pointer. Plus, corresponding functions to unmap texures and renderbuffers. This is very much like similar code in the dri drivers.
* mesa: remove _mesa_alloc_texmemory(), _mesa_free_texmemory()Brian Paul2011-10-231-3/+4
| | | | Core Mesa no longer does any texture memory allocation.
* mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrastBrian Paul2011-10-231-59/+44
| | | | | | Only swrast and the drivers that fall back to swrast need these fields now. This removes the last of the fields related to software rendering from gl_texture_image.
* mesa: get rid of imageOffsets arrays in texstore codeBrian Paul2011-10-051-2/+10
| | | | | | | | | | | These were used to find the start of a 3D image slice (or 2D array texture slice) given a base address. Instead, use a simple array of address of image slices instead. This is a step toward getting rid of the gl_texture_image::ImageOffsets field. Reviewed-by: Eric Anholt <[email protected]>
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-031-49/+1
| | | | | | | | | | | Now that we can zero-copy generate the mipmaps into brand new glTexImage()-generated storage using MapTextureImage(), we no longer need to allocate image->Data in mipmap generate. This requires deleting the drivers' old overrides of the miptree tracking after calling _mesa_generate_mipmap at the same time, or the drivers promptly lose our newly-generated data. Reviewed-by: Eric Anholt <[email protected]>
* radeon: Drop mapping we were doing around glGetTexImage().Eric Anholt2011-09-271-1/+0
| | | | It's handled by MapTextureImage() now.
* mesa: Convert GetCompressedTexImage to using MapTextureImage().Brian Paul2011-09-271-1/+0
| | | | | | | This changes drivers to not map the texture on their own before calling _mesa_get_compressed_teximage(). Tested-by: Brian Paul <[email protected]>
* radeon: make radeon_texture_image a subclass of swrast_texture_imageBrian Paul2011-09-171-12/+17
|
* mesa: add new DeleteTextureImage() driver hookBrian Paul2011-09-171-0/+8
| | | | | | Matches the NewTextureImage() hook. With new subclasses of gl_texture_image coming we need a new hook to properly delete objects of those subclasses.
* radeon: Add MapTextureImage() implementation.Eric Anholt2011-08-291-0/+77
| | | | Reviewed-by: Brian Paul <[email protected]>
* radeon: Refactor the common texture hook setup to common code.Eric Anholt2011-08-291-0/+35
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Rename FreeTexImageData to FreeTextureImageBuffer.Eric Anholt2011-08-291-3/+3
| | | | | | | | This was produced by sed, except for one hunk in driverfuncs.c where trailing whitespace was dropped. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* radeon: Fix flushing before writing a teximage's BO when !t->bo.Eric Anholt2011-08-241-12/+12
| | | | | | | | | | | | Before, if we ended up here without a BO for our image, but did choose a miptree that had active rendering in the command buffer, our teximage data would jump ahead of the rendering using the old texture contents. This showed up as breakage in gen-teximage and friends in the following commit. Reviewed-by: Ian Romanick <[email protected]>