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path: root/src/mesa/drivers/dri/r600/r700_fragprog.c
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* r600c: only colors can be flat shadedAndre Maasikas2011-01-241-16/+4
* r600c: bump sq gpr resources if a shader needs more than defaultAndre Maasikas2011-01-201-0/+10
* r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transformAndre Maasikas2011-01-181-7/+9
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-7/+7
* r600: remove mask from output intructionsAndre Maasikas2010-09-091-7/+0
* evergreen : initial support driver code.richard2010-08-201-0/+33
* r600: Flip point sprite coordinates when rendering to an FBO.Henri Verbeet2010-07-221-1/+3
* r600: Fix GCC 'implication declaration of function' warnings.Vinson Lee2010-07-101-0/+1
* Merge branch 'shader-file-reorg'Brian Paul2010-06-231-3/+3
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| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-3/+3
* | r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet2010-06-161-6/+11
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* r600: Fill uiFP_OutputMap for all written fragment outputs.Henri Verbeet2010-06-081-16/+17
* r600: adjust point sprites after 911fa4a4a1Andre Maasikas2010-04-261-10/+11
* r600: support depth compare functions & shadow_ambientAndre Maasikas2010-01-051-1/+21
* r600: support more of arb_point_sprite and also sprite_coord_originAndre Maasikas2009-12-211-4/+25
* r600: use _mesa_insert_instructions to fixup wpos instead of manual ins insertAndre Maasikas2009-12-151-25/+15
* r600: fix fragment.positionAndre Maasikas2009-12-151-1/+66
* r600: add support for FRAG_ATTRIB_PNTCAndre Maasikas2009-12-151-0/+41
* r600 : add pre-compile mesa shader calling interface, in order to handleRichard Li2009-12-091-1/+24
* r600: glsl - allow specifying texture sampler via uniformsAndre Maasikas2009-12-081-0/+5
* r600: implement FRAG_ATTRIB_FACE, glsl/twoside worksAndre Maasikas2009-12-081-1/+33
* r600 : add read port allocation for uniform;Richard Li2009-11-291-37/+48
* r600 : Initial version of glsl fc.Richard Li2009-11-181-6/+88
* r600: rework DB render setupAlex Deucher2009-11-091-22/+5
* r600: set barrier for tex inst if dst is used earlier, might overwrite it oth...Andre Maasikas2009-10-221-2/+25
* r600: need to export something from PSAndre Maasikas2009-10-221-1/+9
* r600: clear position enable bit when when wpos is not used by FPAndre Maasikas2009-10-151-0/+5
* r600: fix memory leakAlex Deucher2009-08-261-1/+2
* r600: code cleanupAlex Deucher2009-08-241-4/+17
* r600: move full state to radeon state atomsAlex Deucher2009-08-221-34/+40
* r600: better default state size.Alex Deucher2009-08-211-0/+2
* r600: A shader is bound that exports Z as a float into Red channelCooper Yuan2009-08-121-0/+1
* r600: update num of interp if posizition is usedCooper Yuan2009-08-111-8/+10
* r600: looks like a typoDave Airlie2009-08-091-1/+1
* r600: load per-pixel position into PS in order to use fragment.position.Cooper Yuan2009-08-091-0/+27
* r600: fix regression in texenvAlex Deucher2009-08-021-43/+32
* r600: ensure we have enough room for full state emitAlex Deucher2009-07-311-4/+0
* r600: re-arrange state setup and emit so they are not mixedAlex Deucher2009-07-311-30/+41
* r600: emit fog color in PS input map, fix fog related applicationsCooper Yuan2009-07-291-0/+13
* R6xx/r7xx: VS export fog color as parameterCooper Yuan2009-07-291-0/+6
* r600: fix flat shadingAlex Deucher2009-07-281-9/+49
* r600: fix texturesAlex Deucher2009-07-271-1/+1
* r6xx/r7xx: Better fix for fragment tempsRichard Li2009-07-021-1/+1
* R6xx/R7xx: Fix number of temps used in fragment programAlex Deucher2009-07-011-1/+1
* re-arrange state structureAlex Deucher2009-06-041-5/+5
* get rid of chip_object structAlex Deucher2009-05-291-2/+1
* more cleanupAlex Deucher2009-05-291-1/+1
* Fix r6 code bugs.Richard Li2009-05-151-7/+8
* R6xx/R7xx: WIP r6xx-rewrite codeRichard Li2009-05-081-23/+27
* Initial pull of code from r6xx-r7xx-support branchRichard Li2009-04-211-0/+365