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path: root/src/mesa/drivers/dri/r300
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* r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
* r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
* r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
* r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
* r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
* r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230
* r300compiler: fix scons buildJoakim Sindholt2010-06-051-0/+2
* r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák2010-06-053-21/+76
* r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-1/+37
* r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-0/+36
* r300/compiler: implement SFL for vertex shadersMarek Olšák2010-06-051-2/+3
* r300/compiler: print opcode names instead of numbersMarek Olšák2010-06-033-8/+8
* r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák2010-05-291-5/+9
* r300/compiler: implement SGT+SLE opcodesMarek Olšák2010-05-261-0/+20
* r300/compiler: fix dumping r5xx vertex shadersMarek Olšák2010-05-261-0/+3
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-266-18/+19
* r300/compiler: shorten swizzle expressionsMarek Olšák2010-05-261-44/+65
* r300/compiler: Implement constant foldingNicolai Hähnle2010-05-191-1/+215
* r300/compiler: Emit 0.5 swizzle when necessary.Tom Stellard2010-05-191-1/+3
* r300/compiler: fix peephole optimizerTom Stellard2010-05-161-1/+14
* r300/compiler: Implement simple peephole optimizerNicolai Hähnle2010-05-168-47/+308
* r300/compiler: silence a warningMarek Olšák2010-05-151-1/+1
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-082-1/+8
* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-084-4/+5
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-083-11/+7
* r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák2010-05-081-0/+24
* Merge branch 'gles2-2'Kristian Høgsberg2010-05-022-2/+4
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| * dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-282-2/+4
* | Merge branch '7.8'Brian Paul2010-04-221-7/+8
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| * r300: fix vertex unit setupAlex Deucher2010-04-221-7/+8
* | r300/compiler: lower CEILMarek Olšák2010-04-193-1/+33
* | r300/compiler: enable branch emulation for vertex shadersMarek Olšák2010-04-191-21/+22
* | r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák2010-04-191-20/+9
* | r300/compiler: Use memory_pool_array_reserve in deadcode eliminationNicolai Hähnle2010-04-191-13/+2
* | r300/compiler: Use memory_pool_array_reserve in r500-fragprog_emitNicolai Hähnle2010-04-191-17/+2
* | r300/compiler: enable branch emulation for R500 fragment programsMarek Olšák2010-04-191-4/+13
* | r300/compiler: Implement branch emulation for R300 fragment programsNicolai Hähnle2010-04-198-104/+512
* | r300/compiler: Remove unnecessary header.Vinson Lee2010-04-171-2/+0
* | r300/compiler: Add radeon_program_tex.c to SCons build.Vinson Lee2010-04-161-0/+1
* | r300/compiler: add emulation of all mirrored-clamp wrap modes for NPOT texturesMarek Olšák2010-04-172-2/+19
* | r300/compiler: replace mirrored-repeat emulation with a faster versionMarek Olšák2010-04-171-62/+65
* | r300/compiler: add handy definitions for XYZ0 and smeared half swizzlingMarek Olšák2010-04-172-3/+5