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path: root/src/mesa/drivers/dri/r300
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* r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
* r300c: Fix vertex data setup for named buffer objects with unaligned offsetMaciej Cencora2010-07-111-2/+1
* r300/compiler: Add a register rename pass.Tom Stellard2010-07-085-0/+153
* r300/compiler: Fix scheduling of TEX instructions.Tom Stellard2010-07-081-19/+67
* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-065-0/+42
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-037-43/+152
* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-032-5/+6
* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-035-77/+112
* Merge branch 'shader-file-reorg'Brian Paul2010-06-236-14/+14
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| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-106-14/+14
* | r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
* | r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
* | r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
* | r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
* | r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* | r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* | r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* | r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
* | r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* | r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* | r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230
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* r300compiler: fix scons buildJoakim Sindholt2010-06-051-0/+2
* r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák2010-06-053-21/+76
* r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-1/+37
* r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-0/+36
* r300/compiler: implement SFL for vertex shadersMarek Olšák2010-06-051-2/+3
* r300/compiler: print opcode names instead of numbersMarek Olšák2010-06-033-8/+8
* r300: fix blits for textures of width/height greater than 2048 on r5xxMarek Olšák2010-05-291-5/+9
* r300/compiler: implement SGT+SLE opcodesMarek Olšák2010-05-261-0/+20
* r300/compiler: fix dumping r5xx vertex shadersMarek Olšák2010-05-261-0/+3
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-266-18/+19
* r300/compiler: shorten swizzle expressionsMarek Olšák2010-05-261-44/+65
* r300/compiler: Implement constant foldingNicolai Hähnle2010-05-191-1/+215
* r300/compiler: Emit 0.5 swizzle when necessary.Tom Stellard2010-05-191-1/+3
* r300/compiler: fix peephole optimizerTom Stellard2010-05-161-1/+14
* r300/compiler: Implement simple peephole optimizerNicolai Hähnle2010-05-168-47/+308
* r300/compiler: silence a warningMarek Olšák2010-05-151-1/+1
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-082-1/+8
* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-084-4/+5
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-083-11/+7