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path: root/src/mesa/drivers/dri/r300
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* This fixes it but why mipmaps still work?Aapo Tahkola2005-01-162-5/+2
* I was wrong...Aapo Tahkola2005-01-161-0/+3
* Looks like masking masking t->filter isnt needed anymore.Aapo Tahkola2005-01-161-5/+0
* On the way to getting stencil working.Vladimir Dergachev2005-01-154-4/+146
* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-158-63/+179
* Use symbolic constants to describe pixel shader ALU instructions.Vladimir Dergachev2005-01-151-5/+38
* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-145-84/+94
* Remove redundant register.Vladimir Dergachev2005-01-143-27/+59
* Reduce amount of stderr output.Vladimir Dergachev2005-01-143-31/+16
* Incorporate latest data from Wladimir van der Laan.Vladimir Dergachev2005-01-142-24/+58
* Sync with master copy.Vladimir Dergachev2005-01-131-5/+5
* Prevent "disabling 3D acceleration" message from printing - we do not define ...Vladimir Dergachev2005-01-131-2/+1
* Incorporate TX_FORMAT information contributed by Wladimir van der Laan.Vladimir Dergachev2005-01-134-67/+164
* Mipmapping and other texture filters now work.Aapo Tahkola2005-01-115-38/+69
* Get NeHe lesson08 to work. Note: it appears the filtering does not work prope...Vladimir Dergachev2005-01-111-1/+4
* Switch back to using immediate mode code - use of AGP space is interfering wi...Vladimir Dergachev2005-01-112-3/+9
* Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev2005-01-114-59/+89
* Switch r300_state.c to use r300_fixed_pipelines.h instead of r300_lib.h.Vladimir Dergachev2005-01-111-21/+5
* Copy sample pixel and vertex shaders to r300_fixed_pipelines.hVladimir Dergachev2005-01-111-0/+273
* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-102-52/+65
* For some reason we need r300Flush when using textures. Perhaps the problem isVladimir Dergachev2005-01-101-2/+10
* Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev2005-01-103-26/+11
* Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev2005-01-094-64/+92
* Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev2005-01-094-85/+200
* Add radeon 9550 pci id.Aapo Tahkola2005-01-061-0/+2
* Turns out the kfountain.kss (as well as lesson19) had a bug - the size was se...Vladimir Dergachev2005-01-062-3/+25
* Add texture format to get lesson19 working again.Vladimir Dergachev2005-01-061-5/+6
* Switch to a more complicated scheme of choosing texture formats, as it looksVladimir Dergachev2005-01-061-8/+71
* Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...Ben Skeggs2005-01-061-1/+6
* Reduce the amount of debug output, while still printing important messages.blended_fountainVladimir Dergachev2005-01-052-22/+52
* Play a little bit with texture formats.Vladimir Dergachev2005-01-054-18/+41
* Sync with master copy.Vladimir Dergachev2005-01-041-0/+5
* Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev2005-01-043-3/+288
* Unify rendering of textured and non-textured primitives.Vladimir Dergachev2005-01-041-165/+51
* Major code restructuring:Vladimir Dergachev2005-01-048-295/+411
* Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev2005-01-034-72/+581
* Turns out I left flat primitives in vertex buffer mode. Switch them back to i...Vladimir Dergachev2005-01-031-1/+1
* Enable code to compute other constants that were used by R200 code.Vladimir Dergachev2005-01-034-29/+30
* Port texture allocation code from R200.red_tinted_cubeVladimir Dergachev2005-01-0311-13/+3393
* Add texture units registersVladimir Dergachev2005-01-023-2/+118
* Cleanup !noisy_cubeVladimir Dergachev2005-01-021-27/+15
* I think I fixed the lockups issue.Vladimir Dergachev2005-01-021-3/+23
* Get textures to work with NeHe lesson06.Vladimir Dergachev2005-01-021-59/+57
* Add a convenience function to issue CP delays.Vladimir Dergachev2005-01-011-0/+21
* Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...rotating_gearsVladimir Dergachev2004-12-314-22/+22
* Sync with master copy.Vladimir Dergachev2004-12-311-0/+13
* Add texture drawing code. Note: it is broken at the moment and is disabled in...Vladimir Dergachev2004-12-311-22/+237
* Rework slightly r300_get_primitive_type - make it clearer and more compact..Vladimir Dergachev2004-12-301-53/+41
* Add missing files.shimmering_gearsVladimir Dergachev2004-12-302-0/+184
* Update vertex buffer code (still does not work properly..)Vladimir Dergachev2004-12-301-6/+11