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path: root/src/mesa/drivers/dri/r300
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* r300g,r300c: memset the compiler struct to zerosMarek Olšák2010-09-053-0/+3
* r300/compiler: Remove stray break statementTom Stellard2010-09-041-1/+0
* r300/compiler: fix the instruction limit in vertex shadersMarek Olšák2010-09-051-1/+1
* r300/compiler: indent printed instructions according to the branch depthMarek Olšák2010-09-041-4/+44
* r300/compiler: use limits from the compiler input instead of inline constantsMarek Olšák2010-09-041-5/+4
* r300/compiler: improve register allocation with indexable temporaries for VSMarek Olšák2010-09-041-17/+46
* r300/compiler: fix handling of indexed temporaries in peepholeMarek Olšák2010-09-041-1/+9
* r300/compiler: disable deadcode elimination for indexed dst operandsMarek Olšák2010-09-041-0/+14
* r300/compiler: allocate at least FS inputs if register allocation is disabledMarek Olšák2010-09-043-9/+52
* r300g: add a new debug option which disables compiler optimizationsMarek Olšák2010-09-046-6/+13
* r300/compiler: compute the final number of temporaries during translationMarek Olšák2010-09-041-7/+23
* r300/compiler: make optimizations not use 0.5 swizzles in vertex shadersMarek Olšák2010-09-045-1/+6
* r300/compiler: use peephole and constant folding for vertex shaders tooMarek Olšák2010-09-041-1/+3
* r300/compiler: remove unused enum OPCODE_REPL_ALPHAMarek Olšák2010-09-041-5/+0
* r300/compiler: refactor fragment shader compilationMarek Olšák2010-09-0419-165/+85
* r300/compiler: add new compiler parameter max_constantsMarek Olšák2010-09-046-10/+16
* r300/compiler: refactor vertex shader compilationMarek Olšák2010-09-0418-161/+140
* r300/compiler: remove a redundant parameter in rc_pair_regallocMarek Olšák2010-09-043-3/+4
* r300/compiler: remove a redundant parameter in rc_dataflow_deadcodeMarek Olšák2010-09-044-5/+5
* r300/compiler: use null-terminated array of transformation functionsMarek Olšák2010-09-044-15/+20
* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-0410-35/+36
* r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák2010-09-047-24/+20
* r300: Remove unnecessary header.Vinson Lee2010-08-251-1/+0
* r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák2010-08-251-0/+74
* r300/compiler: Silence uninitialized variable warning.Vinson Lee2010-08-241-5/+11
* r300g: Add missing comma in SConscript.Vinson Lee2010-08-241-1/+1
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* r300/compiler: implement DP2 opcodeMarek Olšák2010-08-163-9/+47
* r300/compiler: implement SSG opcodeMarek Olšák2010-08-163-0/+84
* r300/compiler: fix allocation of temporaries in radeonTransformTEXMarek Olšák2010-08-161-2/+6
* r300/compiler: remove an unused variableMarek Olšák2010-08-121-1/+0
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-114-7/+20
* r300/compiler: Handle loops in the register allocator.Tom Stellard2010-08-111-4/+34
* r300g: implement gl_FrontFacingMarek Olšák2010-08-112-0/+44
* r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard2010-08-103-3/+153
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-108-20/+170
* r300/compiler: Correctly transform nested loops.Tom Stellard2010-08-101-16/+9
* radeon: Use MESA_FORMAT_SARGB8 for sRGB formatsHenri Verbeet2010-08-091-2/+2
* r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xxMarek Olšák2010-08-071-1/+1
* r300/compiler: Remove unnecessary header.Vinson Lee2010-08-041-1/+0
* r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard2010-08-034-11/+14
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-0310-167/+282
* r300/compiler: KILP may not always be inside an IF statement.Tom Stellard2010-08-031-9/+14
* r300/compiler: Don't unroll loops with continue or break.Tom Stellard2010-08-031-1/+12
* radeon: Add DRI2 flush extension support, so we synchronize properly.Mario Kleiner2010-08-021-0/+2
* Revert "radeon: Add DRI2 flush extension to so we synchronize properly."Jerome Glisse2010-08-021-2/+0