index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
drivers
/
dri
/
r300
Commit message (
Expand
)
Author
Age
Files
Lines
*
r300g,r300c: memset the compiler struct to zeros
Marek Olšák
2010-09-05
3
-0
/
+3
*
r300/compiler: Remove stray break statement
Tom Stellard
2010-09-04
1
-1
/
+0
*
r300/compiler: fix the instruction limit in vertex shaders
Marek Olšák
2010-09-05
1
-1
/
+1
*
r300/compiler: indent printed instructions according to the branch depth
Marek Olšák
2010-09-04
1
-4
/
+44
*
r300/compiler: use limits from the compiler input instead of inline constants
Marek Olšák
2010-09-04
1
-5
/
+4
*
r300/compiler: improve register allocation with indexable temporaries for VS
Marek Olšák
2010-09-04
1
-17
/
+46
*
r300/compiler: fix handling of indexed temporaries in peephole
Marek Olšák
2010-09-04
1
-1
/
+9
*
r300/compiler: disable deadcode elimination for indexed dst operands
Marek Olšák
2010-09-04
1
-0
/
+14
*
r300/compiler: allocate at least FS inputs if register allocation is disabled
Marek Olšák
2010-09-04
3
-9
/
+52
*
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
2010-09-04
6
-6
/
+13
*
r300/compiler: compute the final number of temporaries during translation
Marek Olšák
2010-09-04
1
-7
/
+23
*
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Marek Olšák
2010-09-04
5
-1
/
+6
*
r300/compiler: use peephole and constant folding for vertex shaders too
Marek Olšák
2010-09-04
1
-1
/
+3
*
r300/compiler: remove unused enum OPCODE_REPL_ALPHA
Marek Olšák
2010-09-04
1
-5
/
+0
*
r300/compiler: refactor fragment shader compilation
Marek Olšák
2010-09-04
19
-165
/
+85
*
r300/compiler: add new compiler parameter max_constants
Marek Olšák
2010-09-04
6
-10
/
+16
*
r300/compiler: refactor vertex shader compilation
Marek Olšák
2010-09-04
18
-161
/
+140
*
r300/compiler: remove a redundant parameter in rc_pair_regalloc
Marek Olšák
2010-09-04
3
-3
/
+4
*
r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
Marek Olšák
2010-09-04
4
-5
/
+5
*
r300/compiler: use null-terminated array of transformation functions
Marek Olšák
2010-09-04
4
-15
/
+20
*
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
2010-09-04
10
-35
/
+36
*
r300/compiler: put emulate_loop_state in radeon_compiler
Marek Olšák
2010-09-04
7
-24
/
+20
*
r300: Remove unnecessary header.
Vinson Lee
2010-08-25
1
-1
/
+0
*
r300/compiler: emulate relative addressing with negative offsets in VS
Marek Olšák
2010-08-25
1
-0
/
+74
*
r300/compiler: Silence uninitialized variable warning.
Vinson Lee
2010-08-24
1
-5
/
+11
*
r300g: Add missing comma in SConscript.
Vinson Lee
2010-08-24
1
-1
/
+1
*
r300/compiler: implement elimination of unused constants
Marek Olšák
2010-08-25
8
-1
/
+189
*
r300/compiler: terminate vertex shader compilation immediately after an error
Marek Olšák
2010-08-25
1
-36
/
+56
*
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
Marek Olšák
2010-08-25
3
-0
/
+62
*
r300/compiler: handle indexable temporaries correctly in deadcode elimination
Marek Olšák
2010-08-25
1
-1
/
+30
*
r300/compiler: disable register allocation for indexable temporaries in VS
Marek Olšák
2010-08-25
1
-5
/
+25
*
r300/compiler: implement DP2 opcode
Marek Olšák
2010-08-16
3
-9
/
+47
*
r300/compiler: implement SSG opcode
Marek Olšák
2010-08-16
3
-0
/
+84
*
r300/compiler: fix allocation of temporaries in radeonTransformTEX
Marek Olšák
2010-08-16
1
-2
/
+6
*
r300/compiler: remove an unused variable
Marek Olšák
2010-08-12
1
-1
/
+0
*
r300/compiler: Implement the CONT opcode.
Tom Stellard
2010-08-11
4
-7
/
+20
*
r300/compiler: Handle loops in the register allocator.
Tom Stellard
2010-08-11
1
-4
/
+34
*
r300g: implement gl_FrontFacing
Marek Olšák
2010-08-11
2
-0
/
+44
*
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
Tom Stellard
2010-08-10
3
-3
/
+153
*
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
2010-08-10
8
-20
/
+170
*
r300/compiler: Correctly transform nested loops.
Tom Stellard
2010-08-10
1
-16
/
+9
*
radeon: Use MESA_FORMAT_SARGB8 for sRGB formats
Henri Verbeet
2010-08-09
1
-2
/
+2
*
r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xx
Marek Olšák
2010-08-07
1
-1
/
+1
*
r300/compiler: Remove unnecessary header.
Vinson Lee
2010-08-04
1
-1
/
+0
*
r300/compiler: Always unroll loops when doing loop emulation.
Tom Stellard
2010-08-03
4
-11
/
+14
*
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
2010-08-03
10
-167
/
+282
*
r300/compiler: KILP may not always be inside an IF statement.
Tom Stellard
2010-08-03
1
-9
/
+14
*
r300/compiler: Don't unroll loops with continue or break.
Tom Stellard
2010-08-03
1
-1
/
+12
*
radeon: Add DRI2 flush extension support, so we synchronize properly.
Mario Kleiner
2010-08-02
1
-0
/
+2
*
Revert "radeon: Add DRI2 flush extension to so we synchronize properly."
Jerome Glisse
2010-08-02
1
-2
/
+0
[next]