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path: root/src/mesa/drivers/dri/r300
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* r300/compiler: implement DP2 opcodeMarek Olšák2010-08-163-9/+47
* r300/compiler: implement SSG opcodeMarek Olšák2010-08-163-0/+84
* r300/compiler: fix allocation of temporaries in radeonTransformTEXMarek Olšák2010-08-161-2/+6
* r300/compiler: remove an unused variableMarek Olšák2010-08-121-1/+0
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-114-7/+20
* r300/compiler: Handle loops in the register allocator.Tom Stellard2010-08-111-4/+34
* r300g: implement gl_FrontFacingMarek Olšák2010-08-112-0/+44
* r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard2010-08-103-3/+153
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-108-20/+170
* r300/compiler: Correctly transform nested loops.Tom Stellard2010-08-101-16/+9
* radeon: Use MESA_FORMAT_SARGB8 for sRGB formatsHenri Verbeet2010-08-091-2/+2
* r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xxMarek Olšák2010-08-071-1/+1
* r300/compiler: Remove unnecessary header.Vinson Lee2010-08-041-1/+0
* r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard2010-08-034-11/+14
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-0310-167/+282
* r300/compiler: KILP may not always be inside an IF statement.Tom Stellard2010-08-031-9/+14
* r300/compiler: Don't unroll loops with continue or break.Tom Stellard2010-08-031-1/+12
* radeon: Add DRI2 flush extension support, so we synchronize properly.Mario Kleiner2010-08-021-0/+2
* Revert "radeon: Add DRI2 flush extension to so we synchronize properly."Jerome Glisse2010-08-021-2/+0
* radeon: Add DRI2 flush extension to so we synchronize properly.Mario Kleiner2010-08-021-0/+2
* r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
* r300c: Fix vertex data setup for named buffer objects with unaligned offsetMaciej Cencora2010-07-111-2/+1
* r300/compiler: Add a register rename pass.Tom Stellard2010-07-085-0/+153
* r300/compiler: Fix scheduling of TEX instructions.Tom Stellard2010-07-081-19/+67
* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-065-0/+42
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-037-43/+152
* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-032-5/+6
* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-035-77/+112
* Merge branch 'shader-file-reorg'Brian Paul2010-06-236-14/+14
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| * mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-106-14/+14
* | r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-233-9/+12
* | r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
* | r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
* | r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
* | r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* | r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* | r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* | r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
* | r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* | r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* | r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230
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* r300compiler: fix scons buildJoakim Sindholt2010-06-051-0/+2
* r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák2010-06-053-21/+76