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path: root/src/mesa/drivers/dri/r300/r300_render.c
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* On the way to getting stencil working.Vladimir Dergachev2005-01-151-3/+3
* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-151-2/+14
* Mipmapping and other texture filters now work.Aapo Tahkola2005-01-111-1/+1
* Switch back to using immediate mode code - use of AGP space is interfering wi...Vladimir Dergachev2005-01-111-2/+7
* Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev2005-01-111-58/+47
* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-101-40/+39
* For some reason we need r300Flush when using textures. Perhaps the problem isVladimir Dergachev2005-01-101-2/+10
* Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev2005-01-101-23/+1
* Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev2005-01-091-6/+3
* Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev2005-01-091-14/+5
* Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...Ben Skeggs2005-01-061-1/+6
* Reduce the amount of debug output, while still printing important messages.blended_fountainVladimir Dergachev2005-01-051-2/+10
* Play a little bit with texture formats.Vladimir Dergachev2005-01-051-0/+8
* Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev2005-01-041-1/+1
* Unify rendering of textured and non-textured primitives.Vladimir Dergachev2005-01-041-165/+51
* Major code restructuring:Vladimir Dergachev2005-01-041-250/+23
* Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev2005-01-031-71/+231
* Turns out I left flat primitives in vertex buffer mode. Switch them back to i...Vladimir Dergachev2005-01-031-1/+1
* Enable code to compute other constants that were used by R200 code.Vladimir Dergachev2005-01-031-1/+4
* Port texture allocation code from R200.red_tinted_cubeVladimir Dergachev2005-01-031-7/+21
* Cleanup !noisy_cubeVladimir Dergachev2005-01-021-27/+15
* I think I fixed the lockups issue.Vladimir Dergachev2005-01-021-3/+23
* Get textures to work with NeHe lesson06.Vladimir Dergachev2005-01-021-59/+57
* Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...rotating_gearsVladimir Dergachev2004-12-311-16/+10
* Add texture drawing code. Note: it is broken at the moment and is disabled in...Vladimir Dergachev2004-12-311-22/+237
* Rework slightly r300_get_primitive_type - make it clearer and more compact..Vladimir Dergachev2004-12-301-53/+41
* Update vertex buffer code (still does not work properly..)Vladimir Dergachev2004-12-301-6/+11
* Update to recent r300_lib.Vladimir Dergachev2004-12-301-38/+15
* Hooked up projection matrix - the gears actually rotate !Vladimir Dergachev2004-12-301-0/+2
* Restructure code.Vladimir Dergachev2004-12-301-91/+275
* Rearrange code so we don't dump state as often.Vladimir Dergachev2004-12-291-62/+78
* Get most primitives working using immediate mode.Vladimir Dergachev2004-12-291-35/+126
* Bring in latest revision of r300_lib.Vladimir Dergachev2004-12-291-0/+3
* Implement rendering of (flat color) QUAD primitives as an experiment.Vladimir Dergachev2004-12-271-14/+96
* Expose primitive types being rendered, in preparation to implement fixed pipe...Vladimir Dergachev2004-12-261-0/+42
* No visible changes, but commit the groundwork for further experiments:Nicolai Haehnle2004-11-021-0/+189