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src
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mesa
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drivers
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dri
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r300
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r300_render.c
Commit message (
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Author
Age
Files
Lines
*
On the way to getting stencil working.
Vladimir Dergachev
2005-01-15
1
-3
/
+3
*
On the way to getting stencil and texture formats working.
Vladimir Dergachev
2005-01-15
1
-2
/
+14
*
Mipmapping and other texture filters now work.
Aapo Tahkola
2005-01-11
1
-1
/
+1
*
Switch back to using immediate mode code - use of AGP space is interfering wi...
Vladimir Dergachev
2005-01-11
1
-2
/
+7
*
Move the few definitions from r300_lib.h still in use to r300_emit.h.
Vladimir Dergachev
2005-01-11
1
-58
/
+47
*
Bring vertex buffer code up to date..
Vladimir Dergachev
2005-01-10
1
-40
/
+39
*
For some reason we need r300Flush when using textures. Perhaps the problem is
Vladimir Dergachev
2005-01-10
1
-2
/
+10
*
Clean up the code and make it unnecessary to issue extra calls to Setup*Shaders
Vladimir Dergachev
2005-01-10
1
-23
/
+1
*
Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.
Vladimir Dergachev
2005-01-09
1
-6
/
+3
*
Implement a more elaborate hashing scheme for texture formats. Still not perf...
Vladimir Dergachev
2005-01-09
1
-14
/
+5
*
Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...
Ben Skeggs
2005-01-06
1
-1
/
+6
*
Reduce the amount of debug output, while still printing important messages.
blended_fountain
Vladimir Dergachev
2005-01-05
1
-2
/
+10
*
Play a little bit with texture formats.
Vladimir Dergachev
2005-01-05
1
-0
/
+8
*
Port code from r200 that implements color blending. Seems to work.
Vladimir Dergachev
2005-01-04
1
-1
/
+1
*
Unify rendering of textured and non-textured primitives.
Vladimir Dergachev
2005-01-04
1
-165
/
+51
*
Major code restructuring:
Vladimir Dergachev
2005-01-04
1
-250
/
+23
*
Add structs describing vertex and pixel shader state to r300_state.
Vladimir Dergachev
2005-01-03
1
-71
/
+231
*
Turns out I left flat primitives in vertex buffer mode. Switch them back to i...
Vladimir Dergachev
2005-01-03
1
-1
/
+1
*
Enable code to compute other constants that were used by R200 code.
Vladimir Dergachev
2005-01-03
1
-1
/
+4
*
Port texture allocation code from R200.
red_tinted_cube
Vladimir Dergachev
2005-01-03
1
-7
/
+21
*
Cleanup !
noisy_cube
Vladimir Dergachev
2005-01-02
1
-27
/
+15
*
I think I fixed the lockups issue.
Vladimir Dergachev
2005-01-02
1
-3
/
+23
*
Get textures to work with NeHe lesson06.
Vladimir Dergachev
2005-01-02
1
-59
/
+57
*
Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...
rotating_gears
Vladimir Dergachev
2004-12-31
1
-16
/
+10
*
Add texture drawing code. Note: it is broken at the moment and is disabled in...
Vladimir Dergachev
2004-12-31
1
-22
/
+237
*
Rework slightly r300_get_primitive_type - make it clearer and more compact..
Vladimir Dergachev
2004-12-30
1
-53
/
+41
*
Update vertex buffer code (still does not work properly..)
Vladimir Dergachev
2004-12-30
1
-6
/
+11
*
Update to recent r300_lib.
Vladimir Dergachev
2004-12-30
1
-38
/
+15
*
Hooked up projection matrix - the gears actually rotate !
Vladimir Dergachev
2004-12-30
1
-0
/
+2
*
Restructure code.
Vladimir Dergachev
2004-12-30
1
-91
/
+275
*
Rearrange code so we don't dump state as often.
Vladimir Dergachev
2004-12-29
1
-62
/
+78
*
Get most primitives working using immediate mode.
Vladimir Dergachev
2004-12-29
1
-35
/
+126
*
Bring in latest revision of r300_lib.
Vladimir Dergachev
2004-12-29
1
-0
/
+3
*
Implement rendering of (flat color) QUAD primitives as an experiment.
Vladimir Dergachev
2004-12-27
1
-14
/
+96
*
Expose primitive types being rendered, in preparation to implement fixed pipe...
Vladimir Dergachev
2004-12-26
1
-0
/
+42
*
No visible changes, but commit the groundwork for further experiments:
Nicolai Haehnle
2004-11-02
1
-0
/
+189