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path: root/src/mesa/drivers/dri/r300/r300_render.c
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* We dont need to call r300EmitAOS if we arent going to draw anything(r300_get_...Aapo Tahkola2005-02-181-6/+7
* Fix: RADEON_DEBUG is a bitfield, so use & to check for flags, not ==Nicolai Haehnle2005-02-181-1/+1
* Fixing *lots* of warning messages, especially concerning unportableNicolai Haehnle2005-02-171-15/+15
* RADEON_DEBUG is a bitfield, so use & instead of ==.Nicolai Haehnle2005-02-171-98/+98
* Switching to start_index32_packet.Aapo Tahkola2005-02-171-1/+7
* magic_1 handling...Aapo Tahkola2005-02-171-12/+24
* oops.Ben Skeggs2005-02-171-1/+1
* Make immediate code do a LOAD_VBPNTR againBen Skeggs2005-02-171-0/+2
* Support for idx buffers. Leaving it on by default as it doesnt seem to cause ...Aapo Tahkola2005-02-161-2/+59
* small cleanup, remove some warningsRune Petersen2005-02-161-1/+1
* get two textures to workreist2005-02-161-1/+1
* Share routing code between immd/vb. Fix breakage of vertex programs in vb mode.Ben Skeggs2005-02-151-3/+6
* Support for blend color(not tested), "proper line width/point size" clamps an...Aapo Tahkola2005-02-141-2/+2
* Enabled vertex buffer mode as default.Ben Skeggs2005-02-121-1/+1
* Port of r200 VB code. VB path should be as fast as the immediate path now, t...Ben Skeggs2005-02-111-119/+31
* Updating master copy of r300_reg.h and turning immediate mode back onAapo Tahkola2005-02-101-1/+1
* Removing some regs that are wrong and adding some comments to r300_reg.h .Aapo Tahkola2005-02-101-1/+1
* Enabled user-defined point size, enabled zbiases for rest of the primitives a...Aapo Tahkola2005-02-091-6/+8
* Fix the bug and get zbias back into shape. There might still be some problems...Aapo Tahkola2005-02-081-5/+1
* BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer clea...Aapo Tahkola2005-02-081-3/+4
* Better fix to get tuxracer working.Aapo Tahkola2005-02-081-6/+36
* fog + immediate mode = bad thingsAapo Tahkola2005-02-081-0/+5
* Implemented checks that prevent r300 from locking up when bad number of verts...Aapo Tahkola2005-02-081-55/+95
* To cut the long and boring story short, polygon offsets should now work. vb m...Aapo Tahkola2005-02-081-6/+64
* Removing some trash and disabling fog fallback as it seem its causing more ha...Aapo Tahkola2005-02-031-7/+1
* Changing vb code to handle inputs correctly.Aapo Tahkola2005-02-031-5/+30
* Get vertex programs supplied by the user work properly with immediate mode - ...Vladimir Dergachev2005-02-031-11/+18
* Get Polygon offset fill to work.Vladimir Dergachev2005-02-031-5/+9
* Changed parts of r300_setup_routing to use WARN_ONCE.Aapo Tahkola2005-02-021-4/+10
* Vertex programs work now with some restrictions. I expect arbvptorus to workAapo Tahkola2005-02-011-1/+0
* Make WARN_ONCE messages more informative.jump_and_clickVladimir Dergachev2005-02-011-1/+1
* Add magic sequence to prevent ClearBuffer from locking up.Vladimir Dergachev2005-01-311-2/+3
* Use SecondaryColorPtr, not ColorPtr[1] (the latter is NULL).Vladimir Dergachev2005-01-311-1/+1
* Add basic sceleton for vertex programs + some other fixesAapo Tahkola2005-01-281-2/+7
* Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev2005-01-221-7/+23
* On the way to getting stencil working.Vladimir Dergachev2005-01-151-3/+3
* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-151-2/+14
* Mipmapping and other texture filters now work.Aapo Tahkola2005-01-111-1/+1
* Switch back to using immediate mode code - use of AGP space is interfering wi...Vladimir Dergachev2005-01-111-2/+7
* Move the few definitions from r300_lib.h still in use to r300_emit.h.Vladimir Dergachev2005-01-111-58/+47
* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-101-40/+39
* For some reason we need r300Flush when using textures. Perhaps the problem isVladimir Dergachev2005-01-101-2/+10
* Clean up the code and make it unnecessary to issue extra calls to Setup*ShadersVladimir Dergachev2005-01-101-23/+1
* Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev2005-01-091-6/+3
* Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev2005-01-091-14/+5
* Added GL_POLYGON primitive. Single primitive between glBegin()/glEnd() now wo...Ben Skeggs2005-01-061-1/+6
* Reduce the amount of debug output, while still printing important messages.blended_fountainVladimir Dergachev2005-01-051-2/+10
* Play a little bit with texture formats.Vladimir Dergachev2005-01-051-0/+8
* Port code from r200 that implements color blending. Seems to work.Vladimir Dergachev2005-01-041-1/+1
* Unify rendering of textured and non-textured primitives.Vladimir Dergachev2005-01-041-165/+51