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path: root/src/mesa/drivers/dri/r300/r300_cmdbuf.c
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* Removing some of r200 dependency, cleaning up code a bit,Jerome Glisse2006-09-121-3/+3
* r300_emit.h cleanup.Jerome Glisse2006-07-271-24/+29
* Fix format strings for LP64Adam Jackson2006-04-211-2/+2
* Fog support (Ewald Snel)Aapo Tahkola2006-04-111-8/+11
* Clean build.Aapo Tahkola2006-03-131-2/+2
* Try to tackle bug #5148Aapo Tahkola2006-01-201-2/+10
* Fix r300 rectangular texture upload and swtcl coordinate fixing same as radeonDave Airlie2005-12-041-0/+4
* get rid of some of those unknowns figured out from reg dumperDave Airlie2005-11-211-2/+2
* fix problems found with gcc 2.96 (bug 4934)Brian Paul2005-10-311-2/+3
* Reduce stderr noise and fix some compiler warnings.Aapo Tahkola2005-10-261-1/+1
* Sync with my local tree.Aapo Tahkola2005-10-261-25/+21
* Add support for texture compression to R300 driverDave Airlie2005-09-251-0/+1
* silence misc warningsBrian Paul2005-09-031-4/+1
* Rename unchecked state to match DRM driver.Vladimir Dergachev2005-06-271-105/+92
* lost_context never gets reset.Aapo Tahkola2005-06-161-2/+3
* Ditch unused code and features that arent in subject to get supported any nea...the_perfect_fragAapo Tahkola2005-05-191-7/+0
* The kernel doesn't like command buffers over 64KB, so we don'tNicolai Haehnle2005-05-141-3/+5
* Don't print debug messages unless the user explicitly requested themNicolai Haehnle2005-05-141-4/+6
* Getting rusty... 4278 was already there.Aapo Tahkola2005-05-051-3/+0
* Flat shading and bunch of clarifications to r300_reg.h .Aapo Tahkola2005-05-051-0/+3
* Unlike radeon and r200 drivers r300AllocCmdBuf allocs dwords not bytes.Aapo Tahkola2005-03-121-2/+2
* Replacing some RADEON cmd types with r300 counterparts.Aapo Tahkola2005-03-081-2/+2
* Improving Vladimirs alpha test fix a bit as it turns out r300Enable didnt cor...Aapo Tahkola2005-03-081-1/+1
* Fix for buffer overrun caused by ALLOC_STATE not having args surrounded by pa...Aapo Tahkola2005-02-191-8/+7
* Print an error if idling the engine before the buffer copy fails.Nicolai Haehnle2005-02-181-1/+1
* Always submit command buffers, even when there are no cliprects,Nicolai Haehnle2005-02-181-13/+6
* Reset nr_released_bufs to 0 after the command buffer has been submitted.Nicolai Haehnle2005-02-181-0/+2
* Fixing *lots* of warning messages, especially concerning unportableNicolai Haehnle2005-02-171-16/+16
* Port of r200 VB code. VB path should be as fast as the immediate path now, t...Ben Skeggs2005-02-111-30/+25
* Removing some regs that are wrong and adding some comments to r300_reg.h .Aapo Tahkola2005-02-101-7/+0
* Fix copy'n'paste errors.Vladimir Dergachev2005-02-101-3/+9
* Turns out unknown5 was border color. texwrap looks good now.Aapo Tahkola2005-02-101-7/+3
* Adding support for selecting line width. Stipple patterns still cause lots of...Aapo Tahkola2005-02-101-0/+17
* Fix the bug and get zbias back into shape. There might still be some problems...Aapo Tahkola2005-02-081-8/+0
* BIG FAT NOTE: Theres a nasty bug somewhere thats causing vb color buffer clea...Aapo Tahkola2005-02-081-0/+8
* To cut the long and boring story short, polygon offsets should now work. vb m...Aapo Tahkola2005-02-081-3/+3
* Get Polygon offset fill to work.Vladimir Dergachev2005-02-031-0/+3
* border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola2005-01-241-3/+3
* Properly input stencil info contributed by Wladimir.Vladimir Dergachev2005-01-211-1/+1
* On the way to getting stencil and texture formats working.Vladimir Dergachev2005-01-151-6/+3
* Added fixes for filter modes and support for anisotropy filters.Aapo Tahkola2005-01-141-0/+4
* Remove redundant register.Vladimir Dergachev2005-01-141-3/+0
* Bring vertex buffer code up to date..Vladimir Dergachev2005-01-101-12/+26
* Port EmitPixelShader from cmdbuf.c to SetupPixelShader in state.c.Vladimir Dergachev2005-01-091-58/+6
* Implement a more elaborate hashing scheme for texture formats. Still not perf...Vladimir Dergachev2005-01-091-49/+0
* Major code restructuring:Vladimir Dergachev2005-01-041-16/+16
* Add structs describing vertex and pixel shader state to r300_state.Vladimir Dergachev2005-01-031-0/+144
* Port texture allocation code from R200.red_tinted_cubeVladimir Dergachev2005-01-031-0/+63
* Add texture units registersVladimir Dergachev2005-01-021-1/+35
* Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like di...rotating_gearsVladimir Dergachev2004-12-311-3/+3