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mesa
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drivers
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dri
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r300
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compiler
Commit message (
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Author
Age
Files
Lines
*
r300/compiler: fix swizzling in the transformation of Abs modifiers
Marek Olšák
2010-07-14
1
-2
/
+2
*
r300/compiler: implement the Abs source operand modifier for vertex shaders
Marek Olšák
2010-07-13
1
-4
/
+55
*
r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders
Marek Olšák
2010-07-13
1
-1
/
+7
*
r300/compiler: Add a register rename pass.
Tom Stellard
2010-07-08
5
-0
/
+153
*
r300/compiler: Fix scheduling of TEX instructions.
Tom Stellard
2010-07-08
1
-19
/
+67
*
r300/compiler: Implement KILP opcode.
Tom Stellard
2010-07-06
5
-0
/
+42
*
r300/compiler: Fix loop unrolling
Tom Stellard
2010-07-03
1
-1
/
+15
*
r300/compiler: Use hardware flow control instructions for loops on r500.
Tom Stellard
2010-07-03
7
-43
/
+152
*
r300/compiler: Don't continue copy propagation inside loops.
Tom Stellard
2010-07-03
1
-0
/
+5
*
r300/compiler: Print debug info for flow control instructions.
Tom Stellard
2010-07-03
1
-5
/
+73
*
r300/compiler: Enable hardware IF statements for r500 cards.
Tom Stellard
2010-07-03
1
-3
/
+4
*
r300/compiler: In the peephole optimizer, ELSE should mark the end of a
Tom Stellard
2010-07-03
1
-2
/
+13
*
r300/compiler: Correctly calculate the max number of iterations for loops.
Tom Stellard
2010-07-03
1
-17
/
+8
*
r300/compiler: Handle loops in deadcode analysis.
Tom Stellard
2010-07-03
5
-77
/
+112
*
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
2010-06-23
2
-4
/
+8
*
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
2010-06-23
2
-4
/
+4
*
r300/compiler: emulate loops in vertex shaders
Marek Olšák
2010-06-23
2
-4
/
+11
*
r300/compiler: fix scons build
Joakim Sindholt
2010-06-12
1
-0
/
+1
*
r300/compiler: Handle more complex conditionals in loops.
Tom Stellard
2010-06-11
1
-71
/
+84
*
r300/compiler: Fix warning.
Tom Stellard
2010-06-11
1
-1
/
+1
*
r300/compiler: Handle SGT and SLE at the beginning of loops.
Tom Stellard
2010-06-11
1
-3
/
+11
*
r300/compiler: Verify assumptions about opcode types.
Tom Stellard
2010-06-11
1
-4
/
+33
*
r300/compiler: Unroll loops that decrement the counter.
Tom Stellard
2010-06-11
1
-49
/
+83
*
r300/compiler: Unroll loops that have a constant number of iterations.
Tom Stellard
2010-06-11
1
-2
/
+209
*
r300/compiler: Implement simple loop emulation
Tom Stellard
2010-06-11
6
-0
/
+230
*
r300compiler: fix scons build
Joakim Sindholt
2010-06-05
1
-0
/
+2
*
r300/compiler: implement SIN+COS+SCS for vertex shaders
Marek Olšák
2010-06-05
3
-21
/
+76
*
r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2010-06-05
2
-1
/
+37
*
r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS
Marek Olšák
2010-06-05
2
-0
/
+36
*
r300/compiler: implement SFL for vertex shaders
Marek Olšák
2010-06-05
1
-2
/
+3
*
r300/compiler: print opcode names instead of numbers
Marek Olšák
2010-06-03
3
-8
/
+8
*
r300/compiler: implement SGT+SLE opcodes
Marek Olšák
2010-05-26
1
-0
/
+20
*
r300/compiler: fix dumping r5xx vertex shaders
Marek Olšák
2010-05-26
1
-0
/
+3
*
r300/compiler: move hardware caps to the radeon_compiler base struct
Marek Olšák
2010-05-26
4
-13
/
+14
*
r300/compiler: shorten swizzle expressions
Marek Olšák
2010-05-26
1
-44
/
+65
*
r300/compiler: Implement constant folding
Nicolai Hähnle
2010-05-19
1
-1
/
+215
*
r300/compiler: Emit 0.5 swizzle when necessary.
Tom Stellard
2010-05-19
1
-1
/
+3
*
r300/compiler: fix peephole optimizer
Tom Stellard
2010-05-16
1
-1
/
+14
*
r300/compiler: Implement simple peephole optimizer
Nicolai Hähnle
2010-05-16
8
-47
/
+308
*
r300/compiler: silence a warning
Marek Olšák
2010-05-15
1
-1
/
+1
*
r300g: respect compare mode regardless of sampler type
Marek Olšák
2010-05-08
2
-1
/
+8
*
r300/compiler: fake equal/notequal for shadow samplers
Marek Olšák
2010-05-08
1
-0
/
+7
*
r300/compiler: use perspective division only for TXP in shadow samplers
Marek Olšák
2010-05-08
1
-23
/
+36
*
r300/compiler: make shadow sampler codegen more readable, add comments
Marek Olšák
2010-05-08
1
-16
/
+28
*
r300/compiler: shorten RC_*SWIZZLE* expressions
Marek Olšák
2010-05-08
3
-3
/
+4
*
r300/compiler: generalize depth texture mode to support arbitrary swizzles
Marek Olšák
2010-05-08
2
-6
/
+2
*
r300/compiler: fix LIT instruction case 0^0 = 1
Marek Olšák
2010-05-08
1
-0
/
+24
*
r300/compiler: lower CEIL
Marek Olšák
2010-04-19
3
-1
/
+33
*
r300/compiler: enable branch emulation for vertex shaders
Marek Olšák
2010-04-19
1
-21
/
+22
*
r300/compiler: optimize CMP for vertex shaders a bit
Marek Olšák
2010-04-19
1
-20
/
+9
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