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path: root/src/mesa/drivers/dri/r300/compiler
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* r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
* r300/compiler: Add a register rename pass.Tom Stellard2010-07-085-0/+153
* r300/compiler: Fix scheduling of TEX instructions.Tom Stellard2010-07-081-19/+67
* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-065-0/+42
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-037-43/+152
* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-031-3/+4
* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-035-77/+112
* r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-232-4/+8
* r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
* r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
* r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
* r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
* r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230
* r300compiler: fix scons buildJoakim Sindholt2010-06-051-0/+2
* r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák2010-06-053-21/+76
* r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-1/+37
* r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák2010-06-052-0/+36
* r300/compiler: implement SFL for vertex shadersMarek Olšák2010-06-051-2/+3
* r300/compiler: print opcode names instead of numbersMarek Olšák2010-06-033-8/+8
* r300/compiler: implement SGT+SLE opcodesMarek Olšák2010-05-261-0/+20
* r300/compiler: fix dumping r5xx vertex shadersMarek Olšák2010-05-261-0/+3
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-264-13/+14
* r300/compiler: shorten swizzle expressionsMarek Olšák2010-05-261-44/+65
* r300/compiler: Implement constant foldingNicolai Hähnle2010-05-191-1/+215
* r300/compiler: Emit 0.5 swizzle when necessary.Tom Stellard2010-05-191-1/+3
* r300/compiler: fix peephole optimizerTom Stellard2010-05-161-1/+14
* r300/compiler: Implement simple peephole optimizerNicolai Hähnle2010-05-168-47/+308
* r300/compiler: silence a warningMarek Olšák2010-05-151-1/+1
* r300g: respect compare mode regardless of sampler typeMarek Olšák2010-05-082-1/+8
* r300/compiler: fake equal/notequal for shadow samplersMarek Olšák2010-05-081-0/+7
* r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák2010-05-081-23/+36
* r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák2010-05-081-16/+28
* r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák2010-05-083-3/+4
* r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák2010-05-082-6/+2
* r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák2010-05-081-0/+24
* r300/compiler: lower CEILMarek Olšák2010-04-193-1/+33
* r300/compiler: enable branch emulation for vertex shadersMarek Olšák2010-04-191-21/+22
* r300/compiler: optimize CMP for vertex shaders a bitMarek Olšák2010-04-191-20/+9