| Commit message (Collapse) | Author | Age | Files | Lines |
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And include "util/simple_list.h" where it is needed in r200_state.c
Compile tested only.
Reviewed-by: Vinson Lee <[email protected]>
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It's common for games to compile 2000 programs or more so at
32bits x 2000 programs x 22 fields x 2 (at least) stages
This should give us something like 352 kilobytes in savings
once we add some more glsl only fields.
Reviewed-by: Emil Velikov <[email protected]>
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This allows us to use ralloc_parent() to see which data structure owns
shader_info which allows us to fix a regression in nir_sweep().
This will also allow us to move some fields from gl_linked_shader to
gl_program, which will allow us to do some clean-ups like storing
gl_program directly in the CurrentProgram array in gl_pipeline_object
enabling some small validation optimisations at draw time.
Also it is error prone to depend on the gl_linked_shader for
programs in current use because a failed linking attempt will free
infomation about the current program. In i965 we could be trying
to recompile a shader variant but may have lost some required fields.
Reviewed-by: Eric Anholt <[email protected]>
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And set outputs written directly in shader_info.
st/mesa changes where:
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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And set set inputs_read directly in shader_info.
To avoid regressions between changes this change is a squashed
version of the following patches.
st/mesa changes where:
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.
V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.
Reviewed-by: Jason Ekstrand <[email protected]>
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Here we move the only field in gl_vertex_program to the
ARB program fields in gl_program.
Reviewed-by: Jason Ekstrand <[email protected]>
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None of the drivers which implement this hook do anything with the
texture parameter value. Drivers just look at the pname and set a
dirty flag if needed.
We were doing some ugly casting and type conversion to setup the
argument so that all goes away.
Reviewed-by: Marek Olšák <[email protected]>
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Replaces an iterate and test bit in a bitmask loop by a
loop only iterating over the bits set in the bitmask.
v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Replaces a loop that iterates all lights and test
which of them is enabled by a loop only iterating over
the bits set in the enabled bitmask.
v2: Use _mesa_bit_scan{,64} instead of open coding.
v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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It used to be called like that and fits better with 80 columns.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Switch over to use the CoordsReplaceBits bitmask.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Since 779cabfc7d022de8b7b9bc7fdac0caffa8646c51 the same txformat table entries
are used for "normal" texturing as well as for blits. However, I forgot to put
in an entry for the bgrx8 (le) and xrgb8 (be) formats - the normal texturing
path can't hit them because the radeon tex format chooser will never chose
them, but we get that format from the dri buffers (at least I assume we got
it from there).
This is untested but essentially addressing the same bug as for radeon.
(I don't think that the second entry per le/be table is actually necessary,
but shouldn't hurt...)
Tested-by: Ian Romanick <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Cc: "11.0" <[email protected]>
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Rather than accepting a void pointer, only to down and up cast around
it, convert the function to take the base (struct gl_program) pointer.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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They didn't do anything useful.
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Defined to 0 in a few places, but it's not used anywhere.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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ARB_viewport_array specifies that DEPTH_RANGE consists of double-
precision parameters (corresponding commit d4dc35987), and a preparatory
commit (6340e609a) added _mesa_get_viewport_xform() which returned
double-precision scale[3] and translate[3] vectors, even though X, Y,
Width, and Height were still floats.
All users of _mesa_get_viewport_xform() immediately convert the double
scale and translation vectors into floats (which were floats originally,
but were converted to doubles in _mesa_get_viewport_xform(), sigh).
i965 at least cannot consume doubles (see SF_CLIP_VIEWPORT). If we want
to pass doubles to hardware, we should have a different function that
does that.
Acked-by: Mathias Froehlich <[email protected]>
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The original code only half considered hyperz as an option. As per
previous commit "major != 2 cannot occur" we can simply things, and
allow users to set the option if they choose to do so.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Dead since at least 2009 with commit ccf7814a315(radeon: major cleanups
removing old dead codepaths.)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Generated by sed; no manual changes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The formats chosen (both by texture format choser, fbo storage allocation)
are different for big endian not just for rgba8 but also lower bit width
formats (why I don't actually know). Even the function to test for renderable
formats used different formats, however the actual colorbuffer setup did not.
And the blitter did not take that into account neither.
Untested (what could possibly go wrong...).
Same as for r100.
Acked-by: Marek Olšák <[email protected]>
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Blit submits lots of packets which are usually handled by state atoms, so
these must be dirtied.
Not sure if this fixes anything, but it was a concern raised by bug 51658
(with this all issues there seen as actual bugs should be fixed, with the
exception of the patch to upload non-used texenv state atoms which I just
don't understand).
Acked-by: Marek Olšák <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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_mesa_update_framebuffer now operates on arbitrary read and draw framebuffers.
This allows BlitNamedFramebuffer to update the state of its arbitrary read and
draw framebuffers.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Consistently just use C99's __func__ everywhere.
No functional changes.
Signed-off-by: Marius Predut <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.
v2:
Change order of assignments.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Acked-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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This avoids duplication of some macros and other definitions across the
tree.
Note that COPY_4FV switches from a memcpy-based implementation to an
assignment of 4 floats.
Reviewed-by: Jose Fonseca <[email protected]>
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v2: Try to patch up the scons bits.
Reviewed-by: Jose Fonseca <[email protected]>
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Quiets compiler warning since e7f2f2dea5acdbd1a12ed88914e64a38a97432f0.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Nothing enables the extension yet, but the values are now available.
The spec calls for it to only be exposed for GL 3.3+, which is core-only
in mesa. Instead we allow any driver to enable it, including in a compat
context for any GL version.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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We have two copies of it in the tree, I'm going to delete one.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Remainder of the dri1 times.
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Remove the set-but-unused, and set-but-empty vtable entries.
Most likely a leftover from the dri1 days.
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Both have been unused for at least a couple of years.
For example the last user of radeon_macros.h was removed with
commit 8c11f0a88300f7bc3f05a12789c781ba0f4b3cc6
Author: Eric Anholt <[email protected]>
Date: Fri Oct 14 13:27:02 2011 -0700
radeon: Drop the legacy BO manager code.
Cc: Marek Olšák <[email protected]>
Cc: Michel Dänzer <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This validates all bound buffers (CB, ZB, textures, DMA) at the beginning
of CS. This fixes "bo->space_accouned" assertion failures.
Tested by: Jochen Rollwagen <[email protected]>
Cc: [email protected]
Reviewed-by: Alex Deucher <[email protected]>
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This patch fixes several clang constant-logical-operand warnings such as
the following.
../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:130:32: warning: use of logical '||' with constant operand [-Wconstant-logical-operand]
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
^ ~~~~~~~~~~~
../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:130:32: note: use '|' for a bitwise operation
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
^~
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This is kind of ugly, but I think it's worth it to finish off the last
consumers of _ReallyEnabled.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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I'm probably not the only person that has tried to kill _ReallyEnabled.
This does the mechanical part of the work, and cleans _ReallyEnabled from
i965.
I think that using _Current makes texture management clearer: You can't
have multiple targets in use in the same texture image unit at the same
time, because there's just that one pointer.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The field wasn't really valid, since we've got more than 32 units now. It
turns out it was mostly just used for checking != 0, or checking for fixed
function coordinates, though.
v2: Fix mis-conversion in xm_line.c (caught by Ken).
Reviewed-by: Matt Turner <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
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Almost every driver already supported it. All current and future
Gallium drivers always support it, and most existing classic drivers
support it.
This only changes radeon and nouveau.
This extension only adds data types that can be passed to, for example,
glTexImage2D. It does not add internal formats. Since you can already
pass GL_FLOAT to glTexImage2D this shouldn't pose any additional issues
with those drivers. Note that r200 and i915 already supported this
extension, and they don't support floating-point textures either.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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