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path: root/src/mesa/drivers/dri/r128/r128_ioctl.h
Commit message (Collapse)AuthorAgeFilesLines
* replace GLdepth with GLuintBrian Paul2005-09-211-2/+2
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* Bug #2428: #ifdef GLX_DIRECT_RENDERING in DRI drivers is pointless.Adam Jackson2005-01-311-3/+0
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* uint*t -> u_int*t changesAlan Hourihane2004-12-141-3/+3
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* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-021-1/+5
| | | | | | | | it's not that big of a deal in more normal apps, and axes a good bit of code. And I assume that t_vertex will only get faster. Removes ~43k from compiled binary. Tested with: quake3, ut, ipers, texcyl, chromium, tuxracer, neverball (kinda)
* Convert int(8|32)_t to uint(8|32)_t, like should have been done the first time.Ian Romanick2004-03-181-3/+3
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* Convert all uses of CARD32 and CARD8 to int32_t and int8_t.Ian Romanick2004-03-171-3/+3
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* Make R128 driver use sarea/defines from DRM. removed r128_common.hJon Smirl2004-03-121-3/+0
| | | | and r128_sarea.h since they are redundant now.
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-1/+1
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* patch to import Jon Smirl's work from BitkeeperBrian Paul2003-08-221-0/+146