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path: root/src/mesa/drivers/dri/nouveau
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* mesa: remove _mesa_initialize_context_for_api()Brian Paul2011-02-081-1/+2
* dri/nouveau: allow multiple maps of surface buffersBen Skeggs2011-01-191-2/+4
* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-152-7/+7
* dri/nouveau: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-092-0/+3
* nouveau: fix includes for latest libdrmBen Skeggs2010-12-211-1/+1
* dri/nouveau: Clean up magic numbers in get_rt_formatViktor Novotný2010-11-193-13/+13
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-181-2/+3
* dri/nouveau: Kill a bunch of ternary operators.Francisco Jerez2010-11-157-24/+33
* dri/nouveau: Fix typo.Francisco Jerez2010-11-152-2/+1
* dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headersViktor Novotný2010-11-151-4961/+0
* dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný2010-11-158-250/+248
* dri/nouveau: nv10: Use rules-ng-ng headersViktor Novotný2010-11-159-231/+228
* dri/nouveau: nv04: Use rules-ng-ng headersViktor Novotný2010-11-158-17/+23
* dri/nouveau: Import headers from rules-ng-ngViktor Novotný2010-11-156-0/+6200
* dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez2010-11-119-66/+84
* dri/nouveau: Silence uninitialized variable warning.Vinson Lee2010-11-031-0/+5
* dri/nouveau: Re-emit the BO state when coming back from a software fallback.Francisco Jerez2010-10-311-2/+4
* dri/nouveau: Validate the framebuffer state on read buffer changes.Francisco Jerez2010-10-311-0/+7
* dri/nouveau: Fix type promotion issue on 32bit platforms.Francisco Jerez2010-10-311-1/+1
* dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez2010-10-312-19/+68
* dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez2010-10-314-13/+35
* dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez2010-10-313-26/+84
* dri/nouveau: Split out array handling to its own file.Francisco Jerez2010-10-319-165/+244
* dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez2010-10-315-112/+83
* dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez2010-10-311-5/+5
* dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez2010-10-319-78/+165
* dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez2010-10-311-0/+1
* dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez2010-10-311-32/+40
* dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez2010-10-302-1/+6
* dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez2010-10-305-8/+34
* dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez2010-10-301-0/+5
* dri/nv20: Clear with the 3D engine.Francisco Jerez2010-10-301-0/+54
* dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez2010-10-221-0/+12
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-1347-392/+392
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-139-11/+11
* nouveau: Get larger push buffers.Francisco Jerez2010-10-122-2/+2
* dri/nouveau: Initialize tile_flags when allocating a render target.Francisco Jerez2010-10-122-6/+14
* dri/nv10: Fake fast Z clears for pre-nv17 cards.Francisco Jerez2010-10-104-20/+127
* dri/nouveau: Minor cleanup.Francisco Jerez2010-10-104-23/+22
* dri/nv10: Use fast Z clears.Francisco Jerez2010-09-306-11/+88
* dri/nouveau: Remove unnecessary flush.Francisco Jerez2010-09-301-3/+1
* dri/nouveau: Have a smaller amount of larger scratch buffers.Francisco Jerez2010-09-301-2/+2
* mesa: Force GL_SGIS_generate_mipmap to always be enabledIan Romanick2010-09-271-1/+0
* dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez2010-09-211-1/+1
* dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez2010-09-213-11/+10
* dri/nouveau: Cleanup more references to old FBOs and VBOs.Francisco Jerez2010-09-212-4/+4
* dri/nouveau: Remove unnecessary assertion.Francisco Jerez2010-09-211-5/+0
* dri/nv04: Use nvgl_wrap_mode().Francisco Jerez2010-09-211-20/+2
* dri/nv10: Fix the CLAMP texture wrap mode.Francisco Jerez2010-09-171-2/+1
* dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().Francisco Jerez2010-09-161-16/+8