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path: root/src/mesa/drivers/dri/nouveau
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* mesa: Eliminate dd_function_table::MapBufferIan Romanick2011-08-231-17/+0
* mesa: Remove target parameter from dd_function_table::MapBufferRangeIan Romanick2011-08-231-2/+1
* mesa: Remove target parameter from dd_function_table::GetBufferSubDataIan Romanick2011-08-231-1/+1
* mesa: Remove target parameter from dd_function_table::BufferSubDataIan Romanick2011-08-231-1/+1
* mesa: Remove target parameter from dd_function_table::MapBufferIan Romanick2011-08-231-2/+2
* mesa: Remove target parameter from dd_function_table::UnmapBufferIan Romanick2011-08-231-1/+1
* dri/nouveau: nv10: fix vertex format for GL_UNSIGNED_BYTEAndrew Randrianasulu2011-07-111-1/+1
* mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.Eric Anholt2011-06-141-2/+4
* dri/nouveau: fix gnome-shell segfaultBen Skeggs2011-06-061-1/+1
* dri/nouveau: Fix build with --enable-shared-dricore.Johannes Obermayr2011-06-021-4/+5
* nouveau_vieux: fix build since sampler objects mergeDave Airlie2011-04-123-12/+12
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-104-21/+21
* dri: Remove driver date from renderer stringIan Romanick2011-04-052-2/+1
* nouveau: Fix serious compiler warningsJohannes Obermayr2011-03-181-0/+1
* nouveau: Build fixAdam Jackson2011-03-111-0/+1
* mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlinesBrian Paul2011-03-113-4/+4
* mesa: remove _mesa_initialize_context_for_api()Brian Paul2011-02-081-1/+2
* dri/nouveau: allow multiple maps of surface buffersBen Skeggs2011-01-191-2/+4
* mesa: begin implementation of GL_ARB_draw_buffers_blendBrian Paul2011-01-152-7/+7
* dri/nouveau: Include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-092-0/+3
* nouveau: fix includes for latest libdrmBen Skeggs2010-12-211-1/+1
* dri/nouveau: Clean up magic numbers in get_rt_formatViktor Novotný2010-11-193-13/+13
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-181-2/+3
* dri/nouveau: Kill a bunch of ternary operators.Francisco Jerez2010-11-157-24/+33
* dri/nouveau: Fix typo.Francisco Jerez2010-11-152-2/+1
* dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headersViktor Novotný2010-11-151-4961/+0
* dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný2010-11-158-250/+248
* dri/nouveau: nv10: Use rules-ng-ng headersViktor Novotný2010-11-159-231/+228
* dri/nouveau: nv04: Use rules-ng-ng headersViktor Novotný2010-11-158-17/+23
* dri/nouveau: Import headers from rules-ng-ngViktor Novotný2010-11-156-0/+6200
* dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez2010-11-119-66/+84
* dri/nouveau: Silence uninitialized variable warning.Vinson Lee2010-11-031-0/+5
* dri/nouveau: Re-emit the BO state when coming back from a software fallback.Francisco Jerez2010-10-311-2/+4
* dri/nouveau: Validate the framebuffer state on read buffer changes.Francisco Jerez2010-10-311-0/+7
* dri/nouveau: Fix type promotion issue on 32bit platforms.Francisco Jerez2010-10-311-1/+1
* dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez2010-10-312-19/+68
* dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.Francisco Jerez2010-10-314-13/+35
* dri/nouveau: Optimize VBO binding re-emission.Francisco Jerez2010-10-313-26/+84
* dri/nouveau: Split out array handling to its own file.Francisco Jerez2010-10-319-165/+244
* dri/nouveau: Use a macro to iterate over the bound vertex attributes.Francisco Jerez2010-10-315-112/+83
* dri/nouveau: Avoid recursion in nouveau_bo_context_reset().Francisco Jerez2010-10-311-5/+5
* dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez2010-10-319-78/+165
* dri/nouveau: Tell the vbo module we want real hardware BOs.Francisco Jerez2010-10-311-0/+1
* dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.Francisco Jerez2010-10-311-32/+40
* dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.Francisco Jerez2010-10-302-1/+6
* dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez2010-10-305-8/+34
* dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez2010-10-301-0/+5
* dri/nv20: Clear with the 3D engine.Francisco Jerez2010-10-301-0/+54
* dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.Francisco Jerez2010-10-221-0/+12
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-1347-392/+392