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mesa
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drivers
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dri
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nouveau
Commit message (
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Author
Age
Files
Lines
*
nouveau_vieux: fix build since sampler objects merge
Dave Airlie
2011-04-12
3
-12
/
+12
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
4
-21
/
+21
*
dri: Remove driver date from renderer string
Ian Romanick
2011-04-05
2
-2
/
+1
*
nouveau: Fix serious compiler warnings
Johannes Obermayr
2011-03-18
1
-0
/
+1
*
nouveau: Build fix
Adam Jackson
2011-03-11
1
-0
/
+1
*
mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlines
Brian Paul
2011-03-11
3
-4
/
+4
*
mesa: remove _mesa_initialize_context_for_api()
Brian Paul
2011-02-08
1
-1
/
+2
*
dri/nouveau: allow multiple maps of surface buffers
Ben Skeggs
2011-01-19
1
-2
/
+4
*
mesa: begin implementation of GL_ARB_draw_buffers_blend
Brian Paul
2011-01-15
2
-7
/
+7
*
dri/nouveau: Include mfeatures.h in files that perform feature tests.
Vinson Lee
2011-01-09
2
-0
/
+3
*
nouveau: fix includes for latest libdrm
Ben Skeggs
2010-12-21
1
-1
/
+1
*
dri/nouveau: Clean up magic numbers in get_rt_format
Viktor Novotný
2010-11-19
3
-13
/
+13
*
mesa: pass gl_format to _mesa_init_teximage_fields()
Brian Paul
2010-11-18
1
-2
/
+3
*
dri/nouveau: Kill a bunch of ternary operators.
Francisco Jerez
2010-11-15
7
-24
/
+33
*
dri/nouveau: Fix typo.
Francisco Jerez
2010-11-15
2
-2
/
+1
*
dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers
Viktor Novotný
2010-11-15
1
-4961
/
+0
*
dri/nouveau nv20: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
8
-250
/
+248
*
dri/nouveau: nv10: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
9
-231
/
+228
*
dri/nouveau: nv04: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
8
-17
/
+23
*
dri/nouveau: Import headers from rules-ng-ng
Viktor Novotný
2010-11-15
6
-0
/
+6200
*
dri/nouveau: Split hardware/software TNL instantiation more cleanly.
Francisco Jerez
2010-11-11
9
-66
/
+84
*
dri/nouveau: Silence uninitialized variable warning.
Vinson Lee
2010-11-03
1
-0
/
+5
*
dri/nouveau: Re-emit the BO state when coming back from a software fallback.
Francisco Jerez
2010-10-31
1
-2
/
+4
*
dri/nouveau: Validate the framebuffer state on read buffer changes.
Francisco Jerez
2010-10-31
1
-0
/
+7
*
dri/nouveau: Fix type promotion issue on 32bit platforms.
Francisco Jerez
2010-10-31
1
-1
/
+1
*
dri/nouveau: Pipeline glTexSubImage texture transfers.
Francisco Jerez
2010-10-31
2
-19
/
+68
*
dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.
Francisco Jerez
2010-10-31
4
-13
/
+35
*
dri/nouveau: Optimize VBO binding re-emission.
Francisco Jerez
2010-10-31
3
-26
/
+84
*
dri/nouveau: Split out array handling to its own file.
Francisco Jerez
2010-10-31
9
-165
/
+244
*
dri/nouveau: Use a macro to iterate over the bound vertex attributes.
Francisco Jerez
2010-10-31
5
-112
/
+83
*
dri/nouveau: Avoid recursion in nouveau_bo_context_reset().
Francisco Jerez
2010-10-31
1
-5
/
+5
*
dri/nouveau: Split out the scratch helpers to a separate file.
Francisco Jerez
2010-10-31
9
-78
/
+165
*
dri/nouveau: Tell the vbo module we want real hardware BOs.
Francisco Jerez
2010-10-31
1
-0
/
+1
*
dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.
Francisco Jerez
2010-10-31
1
-32
/
+40
*
dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.
Francisco Jerez
2010-10-30
2
-1
/
+6
*
dri/nv25: Bind a hierarchical depth buffer.
Francisco Jerez
2010-10-30
5
-8
/
+34
*
dri/nouveau: Don't assert(0) on compressed internal formats.
Francisco Jerez
2010-10-30
1
-0
/
+5
*
dri/nv20: Clear with the 3D engine.
Francisco Jerez
2010-10-30
1
-0
/
+54
*
dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.
Francisco Jerez
2010-10-22
1
-0
/
+12
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
47
-392
/
+392
*
Rename GLvisual and __GLcontextModes to struct gl_config
Kristian Høgsberg
2010-10-13
9
-11
/
+11
*
nouveau: Get larger push buffers.
Francisco Jerez
2010-10-12
2
-2
/
+2
*
dri/nouveau: Initialize tile_flags when allocating a render target.
Francisco Jerez
2010-10-12
2
-6
/
+14
*
dri/nv10: Fake fast Z clears for pre-nv17 cards.
Francisco Jerez
2010-10-10
4
-20
/
+127
*
dri/nouveau: Minor cleanup.
Francisco Jerez
2010-10-10
4
-23
/
+22
*
dri/nv10: Use fast Z clears.
Francisco Jerez
2010-09-30
6
-11
/
+88
*
dri/nouveau: Remove unnecessary flush.
Francisco Jerez
2010-09-30
1
-3
/
+1
*
dri/nouveau: Have a smaller amount of larger scratch buffers.
Francisco Jerez
2010-09-30
1
-2
/
+2
*
mesa: Force GL_SGIS_generate_mipmap to always be enabled
Ian Romanick
2010-09-27
1
-1
/
+0
*
dri/nouveau: Fix software mipmap generation on 1x1 textures.
Francisco Jerez
2010-09-21
1
-1
/
+1
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