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path: root/src/mesa/drivers/dri/nouveau/nv20_state_tex.c
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* dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted texturesIan Romanick2011-08-291-3/+0
* nouveau_vieux: fix build since sampler objects mergeDave Airlie2011-04-121-4/+4
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-7/+7
* dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný2010-11-151-42/+39
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-4/+4
* dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez2010-09-211-1/+1
* dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.Francisco Jerez2010-08-051-1/+2
* dri/nouveau: Random cleanups.Francisco Jerez2010-03-211-4/+1
* dri/nouveau: Implement texcoord generation.Francisco Jerez2010-03-181-0/+35
* dri/nouveau: Implement texture matrices.Francisco Jerez2010-03-181-0/+24
* dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez2010-02-251-6/+12
* dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez2010-02-251-0/+1
* dri/nouveau: Support rectangle textures.Francisco Jerez2010-02-251-2/+40
* dri/nouveau: Try to validate textures earlier.Francisco Jerez2010-02-251-1/+2
* Import a classic DRI driver for nv0x-nv2x.Francisco Jerez2010-02-041-0/+167