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mesa
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drivers
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dri
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nouveau
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nv20_state_tex.c
Commit message (
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Author
Age
Files
Lines
*
dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted textures
Ian Romanick
2011-08-29
1
-3
/
+0
*
nouveau_vieux: fix build since sampler objects merge
Dave Airlie
2011-04-12
1
-4
/
+4
*
mesa: move sampler state into new gl_sampler_object type
Brian Paul
2011-04-10
1
-7
/
+7
*
dri/nouveau nv20: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
1
-42
/
+39
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-4
/
+4
*
dri/nv10-nv20: Fix texturing in some cases after a base level change.
Francisco Jerez
2010-09-21
1
-1
/
+1
*
dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.
Francisco Jerez
2010-08-05
1
-1
/
+2
*
dri/nouveau: Random cleanups.
Francisco Jerez
2010-03-21
1
-4
/
+1
*
dri/nouveau: Implement texcoord generation.
Francisco Jerez
2010-03-18
1
-0
/
+35
*
dri/nouveau: Implement texture matrices.
Francisco Jerez
2010-03-18
1
-0
/
+24
*
dri/nouveau: Use the XRGB8888 hardware texture format.
Francisco Jerez
2010-02-25
1
-6
/
+12
*
dri/nouveau: Use the hardware I8 format for intensity textures.
Francisco Jerez
2010-02-25
1
-0
/
+1
*
dri/nouveau: Support rectangle textures.
Francisco Jerez
2010-02-25
1
-2
/
+40
*
dri/nouveau: Try to validate textures earlier.
Francisco Jerez
2010-02-25
1
-1
/
+2
*
Import a classic DRI driver for nv0x-nv2x.
Francisco Jerez
2010-02-04
1
-0
/
+167