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path: root/src/mesa/drivers/dri/nouveau/nv20_context.c
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* nouveau: stop using _DepthBuffer, _StencilBuffer fieldsBrian Paul2011-12-131-1/+1
* dri/nouveau: Enable NV_fog_distance on NV10 and NV20 hardwareNicholas Miell2011-11-011-0/+1
* mesa: introduce a clear color union to be used for int/unsigned buffersDave Airlie2011-09-141-1/+1
* nouveau: Enable extensions by just setting the flagsIan Romanick2011-09-091-9/+5
* dri/nouveau nv20: Use rules-ng-ng headersViktor Novotný2010-11-151-115/+116
* dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez2010-11-111-2/+4
* dri/nv25: Bind a hierarchical depth buffer.Francisco Jerez2010-10-301-4/+0
* dri/nv20: Clear with the 3D engine.Francisco Jerez2010-10-301-0/+54
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-5/+5
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-1/+1
* dri/nouveau: Add some more extensions.Francisco Jerez2010-09-161-0/+1
* dri/nv04: Don't expose ARB_texture_env_combine/dot3.Andrew Randrianasulu2010-09-161-0/+2
* dri/nouveau: Implement texcoord generation.Francisco Jerez2010-03-181-7/+7
* dri/nouveau: Implement texture matrices.Francisco Jerez2010-03-181-0/+4
* dri/nouveau: Remove some CI remnants.Francisco Jerez2010-03-041-1/+0
* dri/nouveau: Support rectangle textures.Francisco Jerez2010-02-251-0/+7
* dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez2010-02-251-5/+5
* dri/nouveau: Some multithreaded rendering fixes.Francisco Jerez2010-02-171-9/+454
* Import a classic DRI driver for nv0x-nv2x.Francisco Jerez2010-02-041-0/+61