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src
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mesa
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drivers
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dri
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nouveau
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nv10_state_fb.c
Commit message (
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Author
Age
Files
Lines
*
nouveau: stop using _DepthBuffer, _StencilBuffer fields
Brian Paul
2011-12-13
1
-2
/
+2
*
dri/nouveau: Clean up magic numbers in get_rt_format
Viktor Novotný
2010-11-19
1
-5
/
+5
*
dri/nouveau: Kill a bunch of ternary operators.
Francisco Jerez
2010-11-15
1
-2
/
+2
*
dri/nouveau: nv10: Use rules-ng-ng headers
Viktor Novotný
2010-11-15
1
-16
/
+17
*
dri/nv25: Bind a hierarchical depth buffer.
Francisco Jerez
2010-10-30
1
-3
/
+3
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-6
/
+6
*
dri/nouveau: Initialize tile_flags when allocating a render target.
Francisco Jerez
2010-10-12
1
-2
/
+2
*
dri/nv10: Fake fast Z clears for pre-nv17 cards.
Francisco Jerez
2010-10-10
1
-0
/
+8
*
dri/nv10: Use fast Z clears.
Francisco Jerez
2010-09-30
1
-5
/
+24
*
dri/nouveau: Random cleanups.
Francisco Jerez
2010-03-21
1
-3
/
+1
*
dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.
Francisco Jerez
2010-03-18
1
-0
/
+1
*
dri/nouveau: Check _ColorDrawBuffers[0] before emitting fb state.
Francisco Jerez
2010-03-07
1
-1
/
+1
*
Import a classic DRI driver for nv0x-nv2x.
Francisco Jerez
2010-02-04
1
-0
/
+190