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path: root/src/mesa/drivers/dri/nouveau/nouveau_texture.c
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* dri/nouveau: add AllocTextureImageBuffer implementationIlia Mirkin2013-10-061-0/+9
* mesa: default DEPTH_TEXTURE_MODE should be RED in the core profileMarek Olšák2013-07-301-1/+1
* nouveau: Replace swrast_texture_image->Map usage with ->Buffer.Eric Anholt2013-04-301-3/+1
* nouveau: Just use MapTextureImage instead of duplicating the logic.Eric Anholt2013-04-301-81/+18
* mesa: Introduce a globally-available minify() macro.Eric Anholt2013-04-211-2/+2
* mesa: Fix error reporting in _mesa_invalidate_pbo_{compressed_,}teximage.Paul Berry2013-01-021-2/+2
* mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2Marek Olšák2012-11-121-1/+1
* mesa: add texture target field to ChooseTextureFormat() driver hookBrian Paul2012-08-241-1/+2
* mesa: Remove unnecessary parameters CompressedTexImagePauli Nieminen2012-08-121-2/+0
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-121-13/+8
* mesa: consolidate internal glCompressedTexSubImage1/2/3D codeBrian Paul2012-06-061-6/+6
* mesa: consolidate internal glCompressedTexImage1/2/3D codeBrian Paul2012-06-061-3/+3
* mesa: consolidate internal glTexSubImage1/2/3D codeBrian Paul2012-06-061-35/+8
* mesa: consolidate internal glTexImage1/2/3D codeBrian Paul2012-06-061-35/+8
* dri/nouveau: Add general support for compressed formats.Viktor Novotný2012-05-021-31/+104
* nouveau/vieux: switch to libdrm_nouveau-2.0Ben Skeggs2012-04-141-11/+8
* nouveau: stop calling ctx->Driver.Map/UnmapTexture()Brian Paul2012-01-241-27/+0
* swrast: s/Data/Map/ in swrast_texture_imageBrian Paul2012-01-241-7/+7
* mesa: remove unused _mesa_init_teximage_fields() target parameterBrian Paul2012-01-041-1/+1
* mesa: remove the dstX/Y/Zoffset params to _mesa_texstore() functionsBrian Paul2012-01-021-2/+2
* mesa: simplify Driver.TexImage() parametersBrian Paul2011-12-301-22/+20
* mesa: simplify Driver.TexSubImage() parametersBrian Paul2011-12-301-24/+21
* dri: Remove driver GenerateMipmap hooks.Eric Anholt2011-10-281-12/+0
* mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrastBrian Paul2011-10-231-10/+14
* mesa: get rid of imageOffsets arrays in texstore codeBrian Paul2011-10-051-4/+5
* nouveau: remove unused code, unused varBrian Paul2011-10-031-29/+0
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-031-10/+0
* nouveau: Drop mapping we were doing around glGetTexImage().Eric Anholt2011-09-271-14/+0
* mesa: move software texel fetch code into swrastBrian Paul2011-09-171-1/+1
* dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted texturesIan Romanick2011-08-291-9/+0
* nouveau: Add MapTextureImage() implementation.Eric Anholt2011-08-291-0/+81
* mesa: Rename FreeTexImageData to FreeTextureImageBuffer.Eric Anholt2011-08-291-1/+1
* mesa: Switch generate_mipmaps_compressed() to using TexImage2D to upload.Eric Anholt2011-06-141-2/+4
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-2/+2
* nouveau: Fix serious compiler warningsJohannes Obermayr2011-03-181-0/+1
* dri/nouveau: allow multiple maps of surface buffersBen Skeggs2011-01-191-2/+4
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-181-2/+3
* dri/nouveau: Pipeline glTexSubImage texture transfers.Francisco Jerez2010-10-311-19/+64
* dri/nouveau: Don't assert(0) on compressed internal formats.Francisco Jerez2010-10-301-0/+5
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-26/+26
* dri/nouveau: Fix software mipmap generation on 1x1 textures.Francisco Jerez2010-09-211-1/+1
* dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez2010-09-211-9/+8
* dri/nv04: Mipmapping fixes.Francisco Jerez2010-09-161-11/+17
* dri/nouveau: Don't try to validate uninitialized teximages.Francisco Jerez2010-08-051-4/+4
* dri/nouveau: Fix up software mipmap generation.Francisco Jerez2010-08-051-0/+49
* dri/nouveau: Rectangle texture fixes.Francisco Jerez2010-03-221-28/+45
* dri/nouveau: Flush after texture validation.Francisco Jerez2010-03-181-0/+2
* dri/nouveau: only reallocate texture when neededXavier Chantry2010-03-181-11/+14
* dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez2010-02-251-21/+24
* dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez2010-02-251-1/+1