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path: root/src/mesa/drivers/dri/nouveau/nouveau_context.h
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* dri: Change __DriverApiRec::CreateContext to take a struct for attribsNeil Roberts2017-11-061-2/+1
* egl,dri: Propagate context priority hint to driver->CreateContextChris Wilson2017-10-201-2/+2
* util: Move Mesa's bitset.h to util/.Eric Anholt2015-02-201-1/+1
* dri/nouveau: Pass the API into _mesa_initialize_contextEmil Velikov2014-02-111-1/+2
* mesa/dri: Add basic plumbing for GLX_ARB_robustness reset notification strategyIan Romanick2013-11-071-1/+2
* nouveau/vieux: finish != flush, how about we do that..Ben Skeggs2012-05-121-0/+2
* nouveau/vieux: switch to libdrm_nouveau-2.0Ben Skeggs2012-04-141-15/+25
* dri2: Add plumbing to get context version requirements and flags to driversIan Romanick2012-01-021-1/+2
* mesa: Re-add main/bitset.h to fix classic nouveau build failure.José Fonseca2011-12-281-0/+2
* mesa: Remove now unused main/bitset.h.Mathias Fröhlich2011-12-281-2/+0
* dri/nouveau: Split out the scratch helpers to a separate file.Francisco Jerez2010-10-311-0/+2
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-6/+6
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-2/+2
* dri/nv10: Use fast Z clears.Francisco Jerez2010-09-301-0/+5
* nouveau: fix nouveau_create_context declerationDave Airlie2010-05-031-1/+2
* dri/nouveau: Just reemit the BO state on pushbuf flush.Francisco Jerez2010-03-111-0/+2
* dri/nouveau: Implement EXT_texture_from_pixmap.Francisco Jerez2010-02-251-9/+4
* dri/nouveau: Some multithreaded rendering fixes.Francisco Jerez2010-02-171-2/+22
* Import a classic DRI driver for nv0x-nv2x.Francisco Jerez2010-02-041-0/+105
* nouveau: say goodbye to the old DRI driver...Stephane Marchesin2008-07-141-241/+0
* Refactor and fix core vblank supportJesse Barnes2007-10-291-4/+0
* nouveau: move nv10 clear command, for usage by other gpuPatrice Mandin2007-10-061-3/+3
* nouveau: nv10: need to transpose mesa model+proj matrix for hwPatrice Mandin2007-09-041-3/+0
* nouveau: separate modelview and projection matrix updatesPatrice Mandin2007-09-031-3/+6
* nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin2007-08-311-0/+6
* nouveau: nv10: only one color buffer atmPatrice Mandin2007-08-191-1/+1
* nouveau: store render buffer pointers in context, to access them when clearin...Patrice Mandin2007-08-161-0/+4
* nouveau: Keep drm channel alloc struct around.Ben Skeggs2007-08-151-18/+11
* nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs2007-08-151-2/+5
* nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs2007-08-151-2/+2
* nouveau: Missing notifier -> notifierobj migrationCarlos Martín Nieto2007-08-081-2/+2
* Play "nuke the typedef"Ben Skeggs2007-07-131-3/+3
* nouveau: match drm changes (0.0.7)Ben Skeggs2007-06-291-4/+7
* nouveau: NV30_TCL viewport/scissor fixesBen Skeggs2007-06-291-1/+1
* nouveau: update for drm interface changes (0.0.5)Ben Skeggs2007-03-211-0/+1
* nouveau: drm interface changesBen Skeggs2007-02-281-0/+2
* nouveau: a couple of NV3x fixesBen Skeggs2007-02-061-0/+1
* nouveau: initial GL_ARB_occlusion_query supportBen Skeggs2007-01-281-0/+5
* nouveau: add nv04 state support, and small nv04 fixes.Stephane Marchesin2007-01-211-9/+9
* nouveau: Add clear color for nv10Patrice Mandin2007-01-131-1/+4
* nouveau: Initial buffer object supportBen Skeggs2006-12-271-0/+1
* nouveau: add nouveau_mem_alloc/free debuggingBen Skeggs2006-12-271-1/+2
* nouveau: Make use of NOUVEAU_DEBUG for shader disasmBen Skeggs2006-12-261-0/+5
* nouveau: Add notifier support functionsBen Skeggs2006-12-261-0/+4
* nouveau: maintain numClipRects/pClipRects in context.Ben Skeggs2006-12-231-0/+2
* Get nv10_swtcl.c working enough for glxgears on NV40.Ben Skeggs2006-12-161-0/+1
* Some work on buffer handling, most likely not entirely correct andBen Skeggs2006-12-081-0/+20
* Merge the pciid work. Use lock step versioning with the drm.Stephane Marchesin2006-12-031-12/+0
* Incomplete shader stuff, should mostly work for NV40. Other cards, not soBen Skeggs2006-11-251-0/+7
* Add the state caching mechanism. It seems to work, from what I can see.Stephane Marchesin2006-11-211-1/+4